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Introduction to Media Literacy
  • Language: en
  • Pages: 421

Introduction to Media Literacy

Introduction to Media Literacy builds students’ media literacy step-by-step to make them more knowledgeable about all facets of the media and more strategic users of media messages. In nine streamlined chapters, all of the essential media topics are covered – from understanding media audiences, industries, and effects to confronting controversies like media ownership, privacy, and violence – in a concise format that keeps students focused on improving their media literacy skills as effectively and efficiently as possible.

How Computer Games Help Children Learn
  • Language: en
  • Pages: 249

How Computer Games Help Children Learn

  • Type: Book
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  • Published: 2007-02-25
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  • Publisher: Springer

How can we make sure that our children are learning to be creative thinkers in a world of global competition - and what does that mean for the future of education in the digital age? David Williamson Shaffer offers a fresh and powerful perspective on computer games and learning. How Computer Games Help Children Learn shows how video and computer games can help teach children to build successful futures - but only if we think in new ways about education itself. Shaffer shows how computer and video games can help students learn to think like engineers, urban planners, journalists, lawyers, and other innovative professionals, giving them the tools they need to survive in a changing world. Based on more than a decade of research in technology, game science, and education, How Computer Games Help Children Learn revolutionizes the ongoing debate about the pros and cons of digital learning.

A Neutrosophic Enhanced Best-Worst Method for Considering Decision-Makers’ Confidence in the Best and Worst Criteria
  • Language: en
  • Pages: 41

A Neutrosophic Enhanced Best-Worst Method for Considering Decision-Makers’ Confidence in the Best and Worst Criteria

The best-worst method (BWM) is a multiple criteria decision-making (MCDM) method for evaluating a set of alternatives based on a set of decision criteria where two vectors of pairwise comparisons are used to calculate the importance weight of decision criteria. The BWM is an efficient and mathematically sound method used to solve a wide range of MCDM problems by reducing the number of pairwise comparisons and identifying the inconsistencies derived from the comparison process. In spite of its simplicity and efficiency, the BWM does not consider the decision-makers’ (DMs’) confidence about their pairwise comparisons. We propose a neutrosophic enhancement to the original BWM by introducing two new parameters as the DMs’ confidence in the best-to-others preferences and the DMs’ confidence in the others-to-worst preferences. We present two real-world cases to illustrate the applicability of the proposed neutrosophic enhanced BWM (NE-BWM) by considering confidence rating levels of the DMs.

Tafsīr and Islamic Intellectual History
  • Language: en

Tafsīr and Islamic Intellectual History

  • Type: Book
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  • Published: 2013-12
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  • Publisher: OUP Oxford

This book constitutes the first comprehensive attempt at describing the genre of Qur'anic exegesis in its broader intellectual context. Its aim is to provide a framework for understanding the boundaries of tafsīr and its interaction with other disciplines of learning, as well as the subgenres and internal divisions within the genre.

Pumpkin Walk
  • Language: en
  • Pages: 38

Pumpkin Walk

  • Type: Book
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  • Published: 2012-08-18
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  • Publisher: Lulu.com

Halloween easy reading picture book about walking and seeing pumpkins.

Experience Sampling Method
  • Language: en
  • Pages: 369

Experience Sampling Method

  • Type: Book
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  • Published: 2007
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  • Publisher: SAGE

No further information has been provided for this title.

Organizational Behavior
  • Language: en
  • Pages: 640

Organizational Behavior

In Organizational Behavior: Solutions for Management, Paul Sweeney and Dean McFarlin have identified 4 key management skills areas that act as building blocks for successful behavior in management. These skills are: self-insight/perceptual skills; ability to inspire/motivate/lead; ability to analyze situations; and personal flexibility/adaptability. The authors also feel strongly that successful management of organizational behavior rests on the problem-solving process; in fact, the 4 skills listed above enable managers to use this process to deal with the "people problems" they face more effectively. If nothing else, studying what organizational behavior has to offer as a field should help a person figure out his/her strengths and weaknesses.

Modeling and Simulation
  • Language: en
  • Pages: 200

Modeling and Simulation

The entertainment industry and the U.S. Department of Defenseâ€"though differing widely in their motivations, objectives, and culturesâ€"share a common, growing interest in modeling and simulation. In entertainment, modeling and simulation technologies drive multi-billion dollar markets in video games, virtual reality attractions and theme parks, and film. In DOD, modeling and simulation provides a cost-effective means of training troops, developing doctrine and tactics, and evaluating new and upgraded systems. Modeling and Simulation explores both entertainment and military applications of modeling and simulation technology and examines ways in which the two communities can better lev...

Alice Walker's The Color Purple
  • Language: en
  • Pages: 208

Alice Walker's The Color Purple

Presents a collection of critical essays on the novel that analyze its structure, characters, and themes.

It's Not an All Night Fair
  • Language: en
  • Pages: 120

It's Not an All Night Fair

Originally published in the journal: Indonesia (Ithaca, N.Y.)--Apr. 1973, no. 15.