You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.
This volume proposes the ‘poetics of politics’ as an analytic angle to interrogate contemporary cultural production in the United States. As recent scholarship has observed, American literature and culture around the turn of the millennium, while still deeply informed by the textual self-consciousness of postmodernism, are marked by a rekindled interest in matters of social concern. This revived interest in politics is frequently read as a ‘grand epochal transition.’ Sidestepping such a logic of periodization, this book points to the interplay between the textual and the political as a dynamic – always locally specific – that affords unique insights into the characteristics of the contemporary moment. The sixteen case studies in this book explore this interplay across a wide range of media, genres, and modes. Together, they make visible a broad cultural concern with negotiating social relevance and textual self-awareness that permeates and structures contemporary US (popular) culture.
This volume was first published by Inter-Disciplinary Press in 2016. Nothing is more permanent than murder. Century long myths have persistently continued adapting to cultural and social changes. As early as the seventeenth century novels have been created surrounding the phenomenon of murder due to those in the Victorian era relishing in the gory details of those unfortunate souls. Murder makes a good story - it sells newspapers, books and video games. Society immerses itself in the mysterious compulsions of the unhinged mind. Like birds we flock to murder sites desperately trying to grasp at the victims last wish or for a chance to step into the killer’s shoes. However murder no longer hides in plain sight - its sadistic menace has corrupted our hard drives. Teenagers and adults alike enjoy playing Grand Theft Auto and Call of Duty - killing avatars at will. The line between reality and virtual reality blurs.
Vituperation, disparagement, and debasement seem to have become part of the mainstream discourse in contemporary US-American media culture. Zooming in on a distinct televisual comedy genre, Katja Schulze explores the formal principles, media-specific realizations, and the cultural work of disparagement in contemporary female-led situation comedies. Subsequently, larger patterns of (gender-based) invective strategies and conventions that define the dynamism of this comedic genre come into view. Her study outlines case studies of popular sitcoms, like Parks and Recreation, Mike & Molly, and the revival of hit-sitcom Roseanne, thereby unearthing how the shows are able to stage humor as mass-mediated deprecation - a signifying practice with its own poetics and politics.
Internationally renowned media and literature scholars, social scientists, game designers and artists explore the cultural potential of computer games in this rich anthology, which introduces the latest approaches in the central fields of game studies and provides an extensive survey of contemporary game culture.
Stories do not actually exist in the world but are created and structured- modeled- through the process of mediation, i.e. through the means and techniques by which they are represented. This is an important field, not only for narratology but a
This book makes an innovative contribution to the relatively young field of Queer Linguistics. Subscribing to a poststructuralist framework, it presents a critical, deconstructionist perspective on the discursive construction of heteronormativity and gender binarism from a linguistic point of view. On the one hand, the book provides an outline of Queer approaches to issues of language, gender and sexual identity that is of interest to students and scholars new to the field. On the other hand, the empirical analyses of language data represent material that also appeals to experts in the field. The book deals with repercussions of the discursive materialisation of heteronormativity and gender ...
Robert Geraci argues that virtual worlds and video games have become a locus for the satisfaction of religious needs, providing many users with communities, a meaningful experience of history and human activity, and a sense of transcendence.
Contributors examine the early days of video game history before the industry crash of 1983 that ended the medium’s golden age. Following the first appearance of arcade video games in 1971 and home video game systems in 1972, the commercial video game market was exuberant with fast-paced innovation and profit. New games, gaming systems, and technologies flooded into the market until around 1983, when sales of home game systems dropped, thousands of arcades closed, and major video game makers suffered steep losses or left the market altogether. In Before the Crash: Early Video Game History, editor Mark J. P. Wolf assembles essays that examine the fleeting golden age of video games, an era s...
The rise of Web 2.0 has pushed the amateur to the forefront of public discourse, public policy and media scholarship. Typically non-salaried, non-specialist and untrained in media production, amateur producers are now seen as key drivers of the creative economy. This edited collection provides a much-needed interdisciplinary contextualisation of amateur media before and after Web 2.0. Surveying the institutional, economic and legal construction of the amateur media producer via a series of case studies, it features contributions from experts in the fields of law, economics, media studies and literary studies based in the US and Australia.
Exploring life writing from a variety of cultural contexts, Haunted Narratives provides new insights into how individuals and communities across time and space deal with traumatic experiences and haunting memories. From the perspectives of trauma theory, memory studies, gender studies, literary studies, philosophy, and post-colonial studies, the volume stresses the lingering, haunting presence of the past in the present. The contributors focus on the psychological, ethical, and representational difficulties involved in narrative negotiations of traumatic memories. Haunted Narratives focuses on life writing in the broadest sense of the term: biographies and autobiographies that deal with trau...