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Intelligent Computing for Interactive System Design provides a comprehensive resource on what has become the dominant paradigm in designing novel interaction methods, involving gestures, speech, text, touch and brain-controlled interaction, embedded in innovative and emerging human-computer interfaces. These interfaces support ubiquitous interaction with applications and services running on smartphones, wearables, in-vehicle systems, virtual and augmented reality, robotic systems, the Internet of Things (IoT), and many other domains that are now highly competitive, both in commercial and in research contexts. This book presents the crucial theoretical foundations needed by any student, resea...
The fast-selling first edition was based on the draft IPv6 standard and now the standard has been finalized. The protocol addresses a major problem that is facing the Internet--shrinking bandwidth. The Ipv6 standard provides for additional bandwidth by incorporating changes in the addressing structure (the Internet was running out of address space/domains) and allocating resources differently (to prevent disasters like exploding routing tables).
Now in paperback, Topology via Logic is an advanced textbook on topology for computer scientists. Based on a course given by the author to postgraduate students of computer science at Imperial College, it has three unusual features. First, the introduction is from the locale viewpoint, motivated by the logic of finite observations: this provides a more direct approach than the traditional one based on abstracting properties of open sets in the real line. Second, the methods of locale theory are freely exploited. Third, there is substantial discussion of some computer science applications. Although books on topology aimed at mathematics exist, no book has been written specifically for computer scientists. As computer scientists become more aware of the mathematical foundations of their discipline, it is appropriate that such topics are presented in a form of direct relevance and applicability. This book goes some way towards bridging the gap.
This book presents statistical models that have recently been developed within several research communities to access information contained in text collections. The problems considered are linked to applications aiming at facilitating information access: - information extraction and retrieval; - text classification and clustering; - opinion mining; - comprehension aids (automatic summarization, machine translation, visualization). In order to give the reader as complete a description as possible, the focus is placed on the probability models used in the applications concerned, by highlighting the relationship between models and applications and by illustrating the behavior of each model on r...
This title is devoted to presenting some of the most important concepts and techniques for describing real-time systems and analyzing their behavior in order to enable the designer to achieve guarantees of temporal correctness. Topics addressed include mathematical models of real-time systems and associated formal verification techniques such as model checking, probabilistic modeling and verification, programming and description languages, and validation approaches based on testing. With contributions from authors who are experts in their respective fields, this will provide the reader with the state of the art in formal verification of real-time systems and an overview of available software tools.
Multidisciplinary research on dynamics, problems, and potential of distributed work.
This book constitutes the thoroughly refereed post-proceedings of the 7th International Workshop on Design, Specification and Verification of Interactive Systems, DSV-IS 2000, held in Limerick, Ireland in June 2000. The 14 revised full papers presented were carefully reviewed and selected from 30 submissions. The papers are organized in topical sections on designing interactive distributed systems, designing user interfaces, tools for user interfaces, formal methods for human-computer interaction, and model-based design of interactive systems.
This state-of-the-art survey provides a systematic overview of the ideas and techniques of the adaptive Web and serves as a central source of information for researchers, practitioners, and students. The volume constitutes a comprehensive and carefully planned collection of chapters that map out the most important areas of the adaptive Web, each solicited from the experts and leaders in the field.
Combinatorial optimization is a multidisciplinary scientific area, lying in the interface of three major scientific domains: mathematics, theoretical computer science and management. The three volumes of the Combinatorial Optimization series aims to cover a wide range of topics in this area. These topics also deal with fundamental notions and approaches as with several classical applications of combinatorial optimization. “Paradigms of Combinatorial Optimization” is divided in two parts: • Paradigmatic Problems, that handles several famous combinatorial optimization problems as max cut, min coloring, optimal satisfiability tsp, etc., the study of which has largely contributed to both the development, the legitimization and the establishment of the Combinatorial Optimization as one of the most active actual scientific domains; • Classical and New Approaches, that presents the several methodological approaches that fertilize and are fertilized by Combinatorial optimization such as: Polynomial Approximation, Online Computation, Robustness, etc., and, more recently, Algorithmic Game Theory.
This book explores the technological advances and social interactions between interactive spaces, surfaces and devices, aiming to provide new insights into emerging social protocols that arise from the experimentation and long-term usage of interactive surfaces. This edited volume brings together researchers from around the world who investigate interactive surfaces and interaction techniques within large displays, wearable devices, software development, security and emergency management. Providing both theory and practical case studies, the authors look at current developments and challenges into 3D visualization, large surfaces, the interplay of mobile phone devices and large displays, wearable systems and head mounted displays (HMD’S), remote proxemics and interactive wall displays and how these can be employed throughout the home and work spaces. Collaboration Meets Interactive Spaces is both for researchers and industry practitioners, providing readers with a coherent narrative into the current state-of-the-art within interactive surfaces and pervasive display technology, providing necessary tools and techniques as interactive media increasingly permeates everyday contexts.