Welcome to our book review site go-pdf.online!

You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.

Sign up

Activision Blizzard: Makers of Overwatch and Call of Duty
  • Language: en
  • Pages: 115

Activision Blizzard: Makers of Overwatch and Call of Duty

  • Type: Book
  • -
  • Published: 2023-08-01
  • -
  • Publisher: ABDO

This book introduces readers to Activision Blizzard, the publisher behind hit franchises such as Overwatch, Call of Duty, and World of Warcraft. Readers will explore the company's history, the merger between Activision and Blizzard, and how the company continues to innovate today. Features include infographics, a glossary, references, websites, source notes, and an index. Aligned to Common Core Standards and correlated to state standards. Essential Library is an imprint of Abdo Publishing, a division of ABDO.

Call of Duty Series
  • Language: en
  • Pages: 189

Call of Duty Series

  • Type: Book
  • -
  • Published: Unknown
  • -
  • Publisher: PediaPress

None

VINTROPEDIA - Vintage Computer and Retro Console Price Guide 2009
  • Language: en
  • Pages: 330

VINTROPEDIA - Vintage Computer and Retro Console Price Guide 2009

  • Type: Book
  • -
  • Published: 2008-07-09
  • -
  • Publisher: Lulu.com

Covering a time span of 1968 to 1998, and encompassing a spectrum of over 14,000 items across the history of the computer, console, accessories and software markets, the Vintropedia 2009 Price Guide is the definitive resource to a collector's needs.Included within are prices (in GBP), machine specifications, regions of origin, release dates, model names, publishing companies, old ads and more! Look no further than Vintropedia, a guide created by collectors, for collectors.

Online Gaming
  • Language: en
  • Pages: 226

Online Gaming

In the mid 2000s, online gaming was a robust and thriving culture, with dedicated participants around the world. A decade later, mobile games had spawned billion-dollar franchises, and e-sports had earned a viewership rivaling the audiences of blockbuster films. As online gaming grew into a pop culture industry, new questions were raised about the role of video games in business, politics, education, and culture. The articles in this collection showcase the development of this multi-faceted industry, and features such as media literacy terms and questions will engage readers beyond the text.

Call of Duty
  • Language: en
  • Pages: 130

Call of Duty

The video-game franchise Call of Duty has earned millions of fans through its realistic, engaging representation of both contemporary and historical wars. The story behind the game’s development is just as contentious. Vince Zampella, Grant Collier, Jason West, and their development studio Infinity Ward designed the Call of Duty games, which were then released by the publisher Activision. But after several years, the creators and Activision were engaged in a legal battle over money and rights. This volume details the saga and serves as a cautionary tale for how egos can destroy profitable business relationships.

Gaming
  • Language: en
  • Pages: 178

Gaming

Boasting vivid graphics, rapid pacing, and complex narratives, electronic games have evolved both visually and substantially since the early days of Spacewar! and Pong. By allowing users to explore fictional universes, engage in stealth missions, play like their favorite athletes or musicians, and imagine realities both similar to and far-removed from their own, electronic games appeal to a variety of individuals and interests. This absorbing volume details the development of electronic gaming including arcade and early home video consoles through massive multiplayer online games, and examines some of the most popular games of all time.

Black Inventors
  • Language: en
  • Pages: 191

Black Inventors

Black Inventors, Crafting Over 200 Years of Success, highlights the work of Black inventors from over seventy countries. The author, Keith C. Holmes, has spent more than twenty years researching Black inventors from countries that include Australia, Bahamas, Barbados, Canada, Cuba, Ethiopia, France, Germany, Ghana, Dominican Republic, Guadeloupe, Guyana, Haiti, Italy, Jamaica, Japan, Kenya, Mozambique, Nigeria, St. Vincent, South Africa, Tanzania, Trinidad and Tobago, the United Kingdom and the United States. Without inventions, innovations, financial resources, materials, muscle and labor saving devices, civilizations cannot exist and flourish. This book documents a number of inventions, pa...

The Game That Never Ends
  • Language: en
  • Pages: 351

The Game That Never Ends

  • Type: Book
  • -
  • Published: 2024-08-27
  • -
  • Publisher: MIT Press

A guide to the fascinating legal history of the videogame industry, written for nonlawyers. Why did a judge recall FIFA 15, a nonviolent soccer game, from French shelves in 2014? Why was Vodka Drunkenski, a character in Nintendo-Japan’s Punch-Out!, renamed Soda Popinski in the US and then in Western Europe, where the pun made no sense? Why was a Dutch-American company barred by US courts from distributing a clone of Pac-Man? Julien Mailland answers all these questions and more in The Game That Never Ends, an inside look at the legal history that undergirds our favorite videogames. Drawing on a series of case studies as vignettes of the human comedy, Mailland sheds light on why and how the ...

Media Franchising
  • Language: en
  • Pages: 302

Media Franchising

  • Type: Book
  • -
  • Published: 2013-03-22
  • -
  • Publisher: NYU Press

"Johnson astutely reveals that franchises are not Borg-like assimilation machines, but, rather, complicated ecosystems within which creative workers strive to create compelling 'shared worlds.' This finely researched, breakthrough book is a must-read for anyone seeking a sophisticated understanding of the contemporary media industry." —Heather Hendershot, author of What's Fair on the Air?: Cold War Right-Wing Broadcasting and the Public Interest While immediately recognizable throughout the U.S. and many other countries, media mainstays like X-Men, Star Trek, and Transformers achieved such familiarity through constant reincarnation. In each case, the initial success of a single product led...

Proceedings of the 2022 2nd International Conference on Economic Development and Business Culture (ICEDBC 2022)
  • Language: en
  • Pages: 1906

Proceedings of the 2022 2nd International Conference on Economic Development and Business Culture (ICEDBC 2022)

This is an open access book. With the support of universities and the research of AEIC Academic Exchange Center, The 2nd International Conference on Economic Development and Business Culture (ICEDBC 2022) will be held in Dali from June 24th to 26th. Compared with previous conferences, it will discuss more in-depth economic independent innovation, open cooperation and innovative business culture under the background of the new development stage, new situation and new journey era. There will be a broad exchange environment. Well-known experts, scholars or entrepreneurs in the field will be invited to make keynote reports. Contributing authors are also very welcome to actively participate in the conference and build an academic exchange ceremony.