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Digital Games as History
  • Language: en
  • Pages: 303

Digital Games as History

  • Type: Book
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  • Published: 2016-05-05
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  • Publisher: Routledge

This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.

Welsh Soldiers in the Later Middle Ages, 1282-1422
  • Language: en
  • Pages: 284

Welsh Soldiers in the Later Middle Ages, 1282-1422

Examines the role of Welsh soldiers in English armies, from the conquests under Edward I through to the Battle of Agincourt.

The Soldier Experience in the Fourteenth Century
  • Language: en
  • Pages: 246

The Soldier Experience in the Fourteenth Century

Essays throwing fresh light on what it was like to be a medieval soldier, drawing on archival research.

The Dark Side of Game Play
  • Language: en
  • Pages: 280

The Dark Side of Game Play

  • Type: Book
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  • Published: 2015-06-05
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  • Publisher: Routledge

Games allow players to experiment and play with subject positions, values and moral choice. In game worlds players can take on the role of antagonists; they allow us to play with behaviour that would be offensive, illegal or immoral if it happened outside of the game sphere. While contemporary games have always handled certain problematic topics, such as war, disasters, human decay, post-apocalyptic futures, cruelty and betrayal, lately even the most playful of genres are introducing situations in which players are presented with difficult ethical and moral dilemmas. This volume is an investigation of "dark play" in video games, or game play with controversial themes as well as controversial play behaviour. It covers such questions as: Why do some games stir up political controversies? How do games invite, or even push players towards dark play through their design? Where are the boundaries for what can be presented in a games? Are these boundaries different from other media such as film and books, and if so why? What is the allure of dark play and why do players engage in these practices?

The Anglo-Norman Language and Its Contexts
  • Language: en
  • Pages: 198

The Anglo-Norman Language and Its Contexts

Collection examining the Anglo-Norman language in a variety of texts and contexts, in military, legal, literary and other forms.

The History of the Drainage of the Great Level of the Fens, Called Bedford Level
  • Language: en
  • Pages: 836

The History of the Drainage of the Great Level of the Fens, Called Bedford Level

  • Type: Book
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  • Published: 1830
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  • Publisher: Unknown

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Welsh Castle Builders
  • Language: en
  • Pages: 622

Welsh Castle Builders

The Edwardian castles of north Wales were built by a Savoyard master mason, but also by many other artisans from Savoy. What is more extraordinary, is that the constables of Flint, Rhuddlan, Conwy and Harlech were also Savoyards, the Justiciar and Deputy Justiciar at Caernarfon were Savoyards and the head of the English army leading the relief of the sieges of Flint and Rhuddlan was a future Count of Savoy. The explanatory story is fundamentally of two men, the builder of castles, Master James of St George and Justiciar Sir Othon de Grandson, and the relationship of these two men with King Edward I. But it is also the story of many others, a story that begins with the marriage of Alianor de ...

(Not) In the Game
  • Language: en
  • Pages: 230

(Not) In the Game

How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game’s history. The access to this history is often granted by so-called paratexts, which are accompanying elements orbiting texts. Exploring this fully, case studies in this work move the focus of debate from the games themselves to wider, ancillary materials and ask how history is used in, and how we can use history to study games.

Studies in Medievalism XXXII
  • Language: en
  • Pages: 241

Studies in Medievalism XXXII

Though manifestations of play represent a burgeoning subject area in the study of post-medieval responses to the Middle Ages, they have not always received the respect and attention they deserve. This volume seeks to correct those deficiencies. Though manifestations of play represent a burgeoning subject area in the study of post-medieval responses to the Middle Ages, they have not always received the respect and attention they deserve. This volume seeks to correct those deficiencies via six essays that directly address how the Middle Ages have been put in play with regard to Alice Munro's 1977 short story "The Beggar Maid"; David Lowery's 2021 film The Green Knight; medievalist archaisms in...

Amitsur Centennial Symposium
  • Language: en
  • Pages: 322

Amitsur Centennial Symposium

This volume contains the proceedings of the Amitsur Centennial Symposium, held from November 1–4, 2021, virtually and at the Israel Institute for Advanced Studies (IIAS), The Hebrew University of Jerusalem, Jerusalem, Israel. Shimshon Amitsur was a pioneer in several branches of algebra, the leading algebraist in Israel for several decades who contributed major theorems, inspiring results, useful observations, and enlightening tricks to many areas of the field. The fifteen papers included in the volume represent the broad impact of Amitsur's work on such areas as the theory of finite simple groups, algebraic groups, PI-algebras and growth of rings, quadratic forms and division algebras, torsors and Severi-Brauer surfaces, Hopf algebras and braces, invariants, automorphisms and derivations.