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Faktanya, peradaban dunia tidak hanya dibangun oleh para laki-laki, melainkan juga oleh perempuan yang cerdas. Eksistensi perempuan dalam memimpin suatau bangsa dengan strategi politik mereka yang khas sudah berlangsung begitu lama. Pembuktian kehebatan perempuan-perempuan itu sudah terpatri dalam sejarah dunia. Buku ini berisi cerita terhadap tokoh-tokoh perempuan yang begitu terkenal. Mulai dari... sampai sosok perempuan yang di luar dugaan memiliki pemikiran hebat dalam berpolitik. Kerja para perempuan itu mampu membuat perubahan luar biasa bagi dunia yang dampaknya masih bisa kita rasakan sekarang.
Sepanjang Sejarah Indonesia, ada banyak tragedi memilukan, pembantaian berdarah, dan kekejaman lainnya yang disembunyikan atau luput dari perhatian khalayak luas. Meski demikian, sebagai orang Indonesia, identitas keindonesiaan kita turut didefinisikan oleh peristiwa-peristiwa yang mengoyak nurani itu. Suka atau tidak suka, identitas itu melekat erat pada diri kita. Hingga kini, tragedi dan kekejian berdarah itu lebih banyak menyisakan pertanyaan di ruang hampa. Bahkan acap kali kita gagap untuk menjawab pertanyaan-pertanyaan yang paling umum seperti: Mengapa kejadian itu bisa terjadi? Dimana saja terjadinya? Siapa pelakunya? Siapa saja yang menjadi korban? Di mana para korban dikuburkan? Buku ini membahas dinamika kekejaman dan tragedi kemanusiaan sepanjang sejarah Indonesia. Semua peristiwa yang terjadi di setiap daerah, dihadirkan dengan karakteristiknya sendiri-sendiri. Variasi itulah yang turut mengukir nuansa dalam lembaran-lembaran buku ini.
Buku Assassin's Creed membahas tentang kesejarahan yang digunakan di dalam serial video gim tersebut termasuk informasi mengenai lokasi, kota, dan tentunya tokoh-tokoh sejarah yang terlibat.
Maman S Mahayana Seorang Munsyi, Pemerhati Sastra dan kebudayaan yang memiliki cara pandang ilmiah dan kritis. Pengajar di Fakultas ilmu-pengetahuan Budaya, Universitas Indonesia (FIB-UI) dan Dosen tamu di Hankuk University of Foreign Studies, Seoul, Korea Selatan. Bersama karya ini, Maman menghadirkan sebuah literatur modern tentang sastra, pandangan hidup, dan tradisi penulisan Indonesia.
Di tengah kerontang penerbitan buku kritik sastra, buku Kitab Kritik Sastra ini mencoba melepas dahaga masyarakat dan pengamat sastra Indonesia. Buku ini, selain coba meluruskan kesalahkaprahan pemahaman tentang konsep kritik sastra, juga berisi berbagai jenis model (praktik) kritik sastra. Setiap pembahasan karya sastra, teori, metode, dan polemik kritik berinegrasi dalam analisis, interpretasi, dan evaluasi. para pembaca dengan latar belakang pendidikan apa pun, pelajar - mahasiswa, guru - dosen, sastrawan atau bukan sastrawan, peneliti atau pengamat sastra, niscaya akan dengan mudah memasuki kedalam Kitab Kritik Sastra ini, karena segalanya disajikan lewat paparan yang mengalir dengan bahasa yang ringan.
"Digital Religion refers to the contemporary practice and understanding of religion in both online and offline contexts, and how these contexts intersect with each other. Scholars in this growing field recognize that religion has been influenced by its engagement with computer-mediated digital spaces, including not only the Internet, but other emerging technologies, such as mobile phones, digital wearables, virtual reality, and artificial intelligence. The Oxford Handbook of Digital Religion provides a comprehensive overview of religion as seen and performed through various platforms and cultural spaces created by digital technology. The text covers religious interaction with a wide range of...
This book analyzes the discourses and deliberations in the discussion forums of three of the most visited Islamic websites and investigates the extent to which they have provided a venue for Muslims to freely engage in discussion among themselves and with non-Muslims about political, economic, religious and social issues.
This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.
The Video Game Industry provides a platform for the research on the video game industry to draw a coherent and informative picture of this industry. Previously this has been done sparsely through conference papers, research articles, and popular science books. Although the study of this industry is still stigmatized as frivolous and ‘only’ game oriented, those who grew up with video games are changing things, especially research agendas, the acceptance of studies, and their interpretation. This book describes and defines video games as their own special medium. They are not pinball from which they grew, nor movies which they sometimes resemble. They are a unique form of entertainment based on meaningful interactions between individuals and machine across a growing sector of the population. The Video Game Industry provides a reference foundation for individuals seriously interested in the industry at the academic level. As a result, this book will serve as a reference in curricula associated with video game development for years to come.
This is the first book to focus on the scientific principles underlying the fermentation processes of cocoa and coffee beans and their impact on product quality and safety. The text compiles the knowledge from the different disciplines involved in fermentation, including botany, chemistry, microbiology, biochemistry, food science, and sensory science. The chapters discuss the botanics of the beans; fermentation methods; the microbiology of fermentation; the biochemistry and physiology of fermentation; the impacts of fermentation on bean flavor, quality, and safety; chocolate and coffee derived from the beans; and the processing of waste materials.