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Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning
  • Language: en
  • Pages: 702

Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning

  • Type: Book
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  • Published: 2016-05-23
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  • Publisher: IGI Global

As society continues to experience increases in technological innovations, various industries must rapidly adapt and learn to incorporate these advances. When utilized effectively, the use of computer systems in educational settings creates a richer learning environment for students. The Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning is a critical reference source for the latest research on the application of virtual reality in educational environments and how the immersion into three-dimensional settings enhances student motivation and interaction. Exploring innovative techniques and emerging trends in virtual learning and hypermedia, this book is ideally designed for researchers, developers, upper-level students, and educators interested in the incorporation of immersive technologies in the learning process.

Student-Teacher Interaction in Online Learning Environments
  • Language: en
  • Pages: 474

Student-Teacher Interaction in Online Learning Environments

  • Type: Book
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  • Published: 2014-09-30
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  • Publisher: IGI Global

As face-to-face interaction between student and instructor is not present in online learning environments, it is increasingly important to understand how to establish and maintain social presence in online learning. Student-Teacher Interaction in Online Learning Environments provides successful strategies and procedures for developing policies to bring about an awareness of the practices that enhance online learning. This reference book provides building blocks to help improve the outcome of online coursework and discusses social presence to help improve performance, interaction, and a sense of community for all participants in an online arena. This book is of essential use to online educators, administrators, researchers, and students.

Arts-Based Interventions and Social Change in Europe
  • Language: en
  • Pages: 335

Arts-Based Interventions and Social Change in Europe

  • Categories: Art

This book presents 23 successful arts-based efforts to respond to social problems experienced by disadvantaged communities. The arts are a powerful means of fighting discrimination, marginalisation, neglect and even poverty. The educational programmes described in these chapters help stakeholders find solutions which are research-based, adaptable, repeatable and sustainable. Social problems that are addressed in this book include children living with physical challenges; suffering from financial and educational poverty; elderly women suffering from solitude; migrants facing a strange and not always welcoming cultural context; Roma youth fighting negative stereotypes and many more. Revealing ...

The Arts of the Grid
  • Language: en
  • Pages: 256

The Arts of the Grid

  • Categories: Art

This is the first collection of interdisciplinary scholarship to expand on gridded modalities, with a strong affinity to the arts. It seeks to inspire new avenues of research by exploring a horizon of gridded relationships among humans, between humans and the environment, and between human and non-human actors. By bringing together philosophical themes and applied practices, the volume traces a genealogy of the "grid" as an exercise in grasping its inherent complexity and incomplete quality. A collective effort by a group of researchers, practitioners, and designers, it promotes an understanding of gridded modalities as complex networks that interact with other networks, generating new meanings and reflecting changes in thought.

Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds
  • Language: en
  • Pages: 361

Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds

  • Type: Book
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  • Published: 2013-05-31
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  • Publisher: IGI Global

Games and simulations have emerged as new and effective tools for educational learning by providing interactivity and integration with online resources that are typically unavailable with traditional educational resources. Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds presents developments and evaluations of games and computer-mediated simulations in order to showcase a better understanding of the role of electronic games in multiple studies. This book is useful for researchers, practitioners, and policymakers to gain a deeper comprehension of the relationship between research and practice of electronic gaming and simulations in the educational environment.

Tracing Behind the Image
  • Language: en
  • Pages: 178

Tracing Behind the Image

  • Type: Book
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  • Published: 2020-10-12
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  • Publisher: BRILL

Tracing Behind the Image: An Interdisciplinary Exploration of Visual Literacy, discusses how our relationship to images, collectively and individually, is constantly shifting, as we adapt to the evolving image economy of our increasingly screen-based world. This volume offers pedagogies, analyses and strategies for developing visual literacy across education and industry. The language of images embodies highly complex and nuanced statements and readings, the ability to invent and reinvent, it is bursting with opportunities to be lyrical, satirical, rhetorical, to unravel meanings, and to pose as many questions as it answers. It is a language of investigation and experimentation, it both constructs and shatters cultural expectations, and is constantly and rapidly transforming as forced by current social and political climates.

Religion in Vogue
  • Language: en
  • Pages: 284

Religion in Vogue

  • Type: Book
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  • Published: 2019-12-17
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  • Publisher: NYU Press

Shows how the fashion industry in the mid- to late twentieth century created a particular way of seeing religion as fashionable From cross necklaces to fashion designs inspired by nuns’ habits, how have fashion sources interpreted Christianity? And how, in turn, have these interpretations shaped conceptions of religion in the United States? Religion in Vogue explores the intertwined history of Christianity and the fashion industry. Using a diverse range of fashion sources, including designs, jewelry, articles in fashion magazines, and advertisements, Lynn S. Neal demonstrates how in the second half of the twentieth century the modern fashion industry created an aestheticized Christianity, ...

Reading Across the Disciplines
  • Language: en
  • Pages: 282

Reading Across the Disciplines

Reading Across the Disciplines offers a collection of twelve essays detailing a range of approaches to dealing with students' reading needs at the college level. Transforming reading in higher education requires more than individual faculty members working on SoTL projects in their particular fields. Teachers need to consider reading across the disciplines. In this collection, authors from Australia and North America, teaching in a variety of disciplines, explore reading in undergraduate courses, doctoral seminars, and faculty development activities. By paying attention to the particular classroom and placing those observations in conversation with scholarly literature, they create new knowledge about reading in higher education from disciplinary and cross-disciplinary perspectives. Reading Across the Disciplines demonstrates how existing research about reading can be applied to specific classroom contexts, offering models for faculty members whose own research interests may lie elsewhere but who believe in the importance of reading.

Virtual Reality in Education: Breakthroughs in Research and Practice
  • Language: en
  • Pages: 873

Virtual Reality in Education: Breakthroughs in Research and Practice

  • Type: Book
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  • Published: 2019-04-01
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  • Publisher: IGI Global

Modern technology has infiltrated many facets of society, including educational environments. Through the use of virtual learning, educational systems can become more efficient at teaching the student population and break down cost and distance barriers to reach populations that traditionally could not afford a good education. Virtual Reality in Education: Breakthroughs in Research and Practice is an essential reference source on the uses of virtual reality in K-12 and higher education classrooms with a focus on pedagogical and instructional outcomes and strategies. Highlighting a range of pertinent topics such as immersive virtual learning environments, virtual laboratories, and distance education, this publication is an ideal reference source for pre-service and in-service teachers, school administrators, principles, higher education faculty, K-12 instructors, policymakers, and researchers interested in virtual reality incorporation in the classroom.

Building a Life of Value
  • Language: en
  • Pages: 321

Building a Life of Value

How Do Your Build a Meaningful Life? More than just a book of quotations, this book is a fusion of great thinking from classical to contemporary, from philosophical to poetic. It is a concert of voices, harmoniously blended by Jason Merchey and his thought-provoking essays. It will stimulate your thinking, energize your spirit, and deepen your understanding of human nature. It presents progressive ideals at their best - humane, humanistic, and high-minded. Consider it your shaman, your oracle, your foundation, your blueprint for truly building a life of value. With these ideas we can improve ourselves, our planet, and our future.