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This book explores the narratives of girlhood in contemporary YA vampire fiction, bringing into the spotlight the genre’s radical, ambivalent, and contradictory visions of young femininity. Agnieszka Stasiewicz-Bieńkowska considers less-explored popular vampire series for girls, particularly those by P.C. and Kristin Cast and Richelle Mead, tracing the ways in which they engage in larger cultural conversations on girlhood in the Western world. Mapping the interactions between girl and vampire corporealities, delving into the unconventional tales of vampire romance and girl sexual expressions, examining the narratives of women and violence, and venturing into the uncanny vampire classroom to unmask its critique of present-day schooling, the volume offers a new perspective on the vampire genre and an engaging insight into the complexities of growing up a girl.
An enlightening collection of inter-disciplinary research on the multifarious incarnations of the monster, 'Monstrous Manifestations' invites the reader to venture into the deepest anxieties of the human psyche.
This comprehensive bibliography covers writings about vampires and related creatures from the 19th century to the present. More than 6,000 entries document the vampire's penetration of Western culture, from scholarly discourse, to popular culture, politics and cook books. Sections by topic list works covering various aspects, including general sources, folklore and history, vampires in literature, music and art, metaphorical vampires and the contemporary vampire community. Vampires from film and television--from Bela Lugosi's Dracula to Buffy the Vampire Slayer, True Blood and the Twilight Saga--are well represented.
Heroic Girls looks at the recent proliferation of young girl heroes in many recent mainstream films and books. These contemporary ‘final’ girls do not just survive but rather suggest that in doing so they have fundamentally changed something about themselves and or the world around them, seeing them become the ‘First Girls’ of this altered reality. The collection brings together a wide range of perspectives and cultural viewpoints that describe many recent narratives that explore the idea of a Final Girl and her “after-story”. The essays are divided into four sections, beginning with more theoretical approaches; cross-cultural examples; the ways in which fictional narratives bear strong relation to real-world circumstances; examples that more strongly depict themes of resistance, survival, and individual agency; and, finally, those that describe something more fundamental and transformative. Films and television shows covered in the collection include The Girl with All the Gifts, The Witcher, The Hunger Games, Star Wars, The Fear Street and Pan’s Labyrinth. This book will be of interest to researchers and students of film studies, gender studies, and media studies.
This book is the second in a three-part, multi-authored study of Polish American history which aims to present the history of Polish Americans in the United States from the beginning of Polish presence on the continent to the current times, shown against a broad historical background of developments in Poland, the United States and other locations of the Polish Diaspora. According to the 2010 US Census, there are 9.5 million persons who identify themselves as Polish Americans in the United States, making them the eighth largest ethnic group in the country today. Polish Americans, or Polonia for short, has always been one of the largest immigrant and ethnic groups and the largest Slavic group...
Digital Diversities is a groundbreaking interdisciplinary study of the social, social-psychological, philosophical and political ramifications of the ‘digital turn’ in human affairs. Focusing, in particular, on connections between the saturation of everyday life by digital communication technologies and 21st century global mobility, it offers fresh and original accounts of the interface between online communication practices and the negotiation of increasingly complex social experience. It provides critical studies of, among other things, the consequences of the widespread shift to remote rather than embodied relationships, the day-to-day management of intercultural encounters in unprece...
A new theory of moral and aesthetic value for the age of remix, going beyond the usual debates over originality and appropriation. Remix—or the practice of recombining preexisting content—has proliferated across media both digital and analog. Fans celebrate it as a revolutionary new creative practice; critics characterize it as a lazy and cheap (and often illegal) recycling of other people's work. In Of Remixology, David Gunkel argues that to understand remix, we need to change the terms of the debate. The two sides of the remix controversy, Gunkel contends, share certain underlying values—originality, innovation, artistic integrity. And each side seeks to protect these values from the...
This volume stems from the Third Global Conference on Strangers, Aliens and Foreigners, 2011, and is a unique collection of differing perspectives on the notion of Strangeness. Within fourteen chapters the authors, coming from all over the world, reach over the boundaries of academic disciplines to unveil and explore.
1. This extremely multidisciplinary book engages descriptive and prescriptive methods of study to video games, drawing heavily on philosophical traditions. It will have appeal outside of Film & Media and Philosophy to other areas of scholarly research including Sociology, Anthropology and Political Science. 2.The author is a senior scholar with extensive publications that explore the intersection of philosophy and ethics with digital games and reality. He has a strong presence on Facebook and Twitter as well as a well-designed personal website. He has historically be very engaged with his own digital and social media marketing for books he authors and plans to do the same for this title. 3. The author works to debunk and reframe what readers think they know about video games and digital culture, showing that it is wrong (or at least misguided) and that the important questions are often far more interesting and potentially disturbing than anticipated.