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Proceedings of the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage
  • Language: en
  • Pages: 773

Proceedings of the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage

  • Type: Book
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  • Published: 2019-03-22
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  • Publisher: Springer

This book gathers peer-reviewed papers presented at the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage (EARTH2018), held in Brixen, Italy in July 2018. The papers focus on interdisciplinary and multi-disciplinary research concerning cutting-edge cultural heritage informatics and engineering; the use of technology for the representation, preservation and communication of cultural heritage knowledge; as well as heritage education in digital environments; innovative experiments in the field of digital representation; and methodological reflections on the use of IT tools in various educational contexts. The scope of the papers ranges f...

Advances in Fashion and Design Research
  • Language: en
  • Pages: 801

Advances in Fashion and Design Research

This book offers a multidisciplinary perspective on research and developments at the interface between industrial design, textile engineering and fashion. It covers advances in fashion and product design, and in textile production alike, reporting on smart and sustainable industrial procedures and 3D printing, issues in marketing and communication, and topics concerning social responsibility, sustainability, emotions, creativity and education. It highlights research that is expected to foster the development of design and fashion on a global and interdisciplinary scale. Gathering the proceedings of the 5th International Fashion and Design Congress, CIMODE 2022, held on July 4-7, 2022, in Guimarães, Portugal, this book offers extensive information and a source of inspiration to both researchers and professionals in the field of fashion, design, engineering, communication as well as education.

Proceedings of the 3rd International and Interdisciplinary Conference on Image and Imagination
  • Language: en
  • Pages: 1251

Proceedings of the 3rd International and Interdisciplinary Conference on Image and Imagination

This book gathers peer-reviewed papers presented at the 3rd International and Interdisciplinary Conference on Image and Imagination (IMG), held in Milano, Italy, in November 2021. Highlighting interdisciplinary and multi-disciplinary research concerning graphics science and education, the papers address theoretical research as well as applications, including education, in several fields of science, technology and art. Mainly focusing on graphics for communication, visualization, description and storytelling, and for learning and thought construction, the book provides architects, engineers, computer scientists, and designers with the latest advances in the field, particularly in the context of science, arts and education.

Ergonomics in Design
  • Language: en
  • Pages: 773

Ergonomics in Design

Ergonomics in Design Proceedings of the 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022), July 24–28, 2022, New York, USA

Comics and Graphic Novels - International Perspectives, Education, and Culture
  • Language: en
  • Pages: 132

Comics and Graphic Novels - International Perspectives, Education, and Culture

Comics and graphic novels are important components of popular culture and have international influence. They engage readers across all age groups and across fiction and non-fiction genres. They address many cultural and social ideas, histories, languages, and concepts with engaging stories and narratives. This book provides international perspectives on comics and graphic novels in various contexts for education that may inform social cognition, curriculum theory, and cultural studies. Interdisciplinary perspectives are highlighted to showcase research, theory, and practices in the use of comics and graphic novels. Complexity within this genre is discussed to provide new and updated perspectives on the theory and practice of comics and graphic novels for their reflection of and influence on culture, their multimodal role in content area literacy, and their influence across social contexts.

Advances in Design, Music and Arts II
  • Language: en
  • Pages: 903

Advances in Design, Music and Arts II

This book presents cutting-edge methods and findings that are expected to contribute to significant advances in the areas of communication design, fashion design, interior design and product design, as well as musicology and other related areas. It especially focuses on the role of digital technologies, and on strategies fostering creativity, collaboration, education, as well as sustainability and accessibility in the broadly-intended field of design. Gathering the proceedings of the 8th EIMAD conference, held on July 7–9, 2022, and organized by the School of Applied Arts of the Instituto Politécnico de Castelo Branco, in Portugal, this book offers a timely guide and a source of inspiration for designers of all kinds, advertisers, artists, and entrepreneurs, as well as educators and communication managers.

I paesaggi culturali
  • Language: it
  • Pages: 412

I paesaggi culturali

  • Type: Book
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  • Published: 2013-02-13T00:00:00+01:00
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  • Publisher: EGEA spa

Questo libro si colloca nella tradizione del manuale: fornisce strumenti per trasformare i luoghi dellŐidentit di una data comunit in luoghi in cui si possano specchiare le culture del mondo intero. La prima sezione, Strumenti, presenta le tecniche di studio e di promozione dei paesaggi culturali che diversi saperi mettono a disposizione: dalla stesura di carte tematiche al censimento e alla catalogazione dei beni presenti nei paesaggi culturali, dalla realizzazione di eco-musei e mappe di comunit allŐutilizzo delle nuove tecnologie di comunicazione per lo studio e la valorizzazione dei paesaggi culturali, fino ad arrivare ai modi per promuoverne il riconoscimento sia dal punto di vista del marketing territoriale sia sul piano politico-istituzionale delle candidature a entrare a far parte di liste di eccellenza. La seconda sezione, Architettura come strumento, descrive pratiche e conoscenze necessarie per la gestione e il progetto dei paesaggi costruiti, con riferimento alla valorizzazione del patrimonio architettonico diffuso, al controllo del ruolo delle infrastrutture nella percezione del paesaggio, alla realizzazione di parchi tematici e alla comunicazione visiva.

Abitare
  • Language: it
  • Pages: 464

Abitare

  • Type: Book
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  • Published: 2008
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  • Publisher: Unknown

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Italian graphic design
  • Language: en
  • Pages: 263

Italian graphic design

Italian graphic design offers a new perspective on the subject by exploring the emergence and articulation of graphic design practice, from the interwar period through to the appearance of an international graphic design discourse in the 1960s. The book asks how graphic designers learned their trade and investigates the ways in which they organised and made their practice visible while negotiating their collective identity with neighbouring practices such as typography, advertising and industrial design. Attention is drawn to everyday design practice, educational issues, mediating channels, networks, design exchange, organisational strategies and discourses on modernism. Drawing on a wide range of primary sources and placing an emphasis on visual analysis, this book provides a model for a contextualised graphic design history as an integral part of the history of design and visual culture.

Proceedings of the 2nd International and Interdisciplinary Conference on Image and Imagination
  • Language: en
  • Pages: 1151

Proceedings of the 2nd International and Interdisciplinary Conference on Image and Imagination

This book gathers peer-reviewed papers presented at the 1st International and Interdisciplinary Conference on Image and Imagination (IMG 2019), held in Alghero, Italy, in July 2019. Highlighting interdisciplinary and multi-disciplinary research concerning graphics science and education, the papers address theoretical research as well as applications, including education, in several fields of science, technology and art. Mainly focusing on graphics for communication, visualization, description and storytelling, and for learning and thought construction, the book provides architects, engineers, computer scientists, and designers with the latest advances in the field, particularly in the context of science, arts and education.