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This book constitutes the refereed proceedings of the First Australasian Conference on Artificial Life and Computational Intelligence, ACALCI 2015, held in Newcastle, NSW, Australia, in February 2015. The 34 revised full papers presented were carefully reviewed and selected from 63 submissions. The papers are organized in the following topical sections: philosophy and theory; game environments and methods; learning, memory and optimization; and applications and implementations.
Acquire the tools for understanding new architectures and algorithms of dynamical recurrent networks (DRNs) from this valuable field guide, which documents recent forays into artificial intelligence, control theory, and connectionism. This unbiased introduction to DRNs and their application to time-series problems (such as classification and prediction) provides a comprehensive overview of the recent explosion of leading research in this prolific field. A Field Guide to Dynamical Recurrent Networks emphasizes the issues driving the development of this class of network structures. It provides a solid foundation in DRN systems theory and practice using consistent notation and terminology. Theoretical presentations are supplemented with applications ranging from cognitive modeling to financial forecasting. A Field Guide to Dynamical Recurrent Networks will enable engineers, research scientists, academics, and graduate students to apply DRNs to various real-world problems and learn about different areas of active research. It provides both state-of-the-art information and a road map to the future of cutting-edge dynamical recurrent networks.
This book explains how a computer, by replicating the processes of Darwinian evolution, taught itself to play checkers far better than its creators could have programmed it to play. Fogel (editor, IEEE Transactions on Evolutionary Computation) considers the implications for evolutionary computations and artificial intelligence. Diagrams illustrate the evolutionary and computational processes at work, and the course of various games of checkers. Annotation copyrighted by Book News, Inc., Portland, OR.
The field of Artificial Intelligence in Education has continued to broaden and now includes research and researchers from many areas of technology and social science. This study opens opportunities for the cross-fertilization of information and ideas from researchers in the many fields that make up this interdisciplinary research area, including artificial intelligence, other areas of computer science, cognitive science, education, learning sciences, educational technology, psychology, philosophy, sociology, anthropology, linguistics, and the many domain-specific areas for which Artificial Intelligence in Education systems have been designed and built. An explicit goal is to appeal to those researchers who share the perspective that true progress in learning technology requires both deep insight into technology and also deep insight into learners, learning, and the context of learning. The theme reflects this basic duality.
Agent engineering concerns the development of autonomous computational or physical entities capable of perceiving, reasoning, adapting, learning, cooperating and delegating in a dynamic environment. It is one of the most promising areas of research and development in information technology, computer science and engineering.This book addresses some of the key issues in agent engineering: What is meant by “autonomous agents”? How can we build agents with autonomy? What are the desirable capabilities of agents with respect to surviving (they will not die) and living (they will furthermore enjoy their being or existence)? How can agents cooperate among themselves? In order to achieve the optimal performance at the global level, how much optimization at the local, individual level and how much at the global level would be necessary?
This book constitutes the refereed proceedings of the 25th Australasian Joint Conference on Artificial Intelligence, AI 2012, held in Sydney, Australia, in December 2012. The 76 revised full papers presented were carefully reviewed and selected from 196 submissions. The papers address a wide range of agents, applications, computer vision, constraints and search, game playing, information retrieval, knowledge representation, machine learning, planning and scheduling, robotics and uncertainty in AI.
As has been pointed out by several industrial game AI developers the lack of behavioral modularity across games and in-game tasks is detrimental for the development of high quality AI [605, 171]. An increasingly popular method for ad-hoc behavior authoring that eliminates the modularity limitations of FSMs and BTs is the utility-based AI approach which can be used for the design of control and decision making systems in games [425, 557]. Following this approach, instances in the game get assigned a particular utility function that gives a value for the importance of the particular instance [10, 169]. For instance, the importance of an enemy being present at a particular distance or the impor...
In addition to presenting the latest work in the field, Artificial Life V includes a retrospective and prospective look at both artificial and natural life with the aim of refining the methods and approaches discovered so far into viable, practical tools for the pursuit of science and engineering goals. May 16-18, 1996 · Nara, Japan Despite all the successes in computer engineering, adaptive computation, bottom-up AI, and robotics, Artificial Life must not become simply a one-way bridge, borrowing biological principles to enhance our engineering efforts in the construction of life-as-it-could-be. We must ensure that we give back to biology in kind, by developing tools and methods that will ...
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This volume contains selected papers presented at the Second Asia-Paci c C- ference on Simulated Evolution and Learning (SEAL’98), from 24 to 27 Nov- ber 1998, in Canberra, Australia. SEAL’98 received a total of 92 submissions (67 papers for the regular sessions and 25 for the applications sessions). All papers were reviewed by three independent reviewers. After review, 62 papers were - cepted for oral presentation and 13 for poster presentation. Some of the accepted papers were selected for inclusion in this volume. SEAL’98 also featured a fully refereed special session on Evolutionary Computation in Power Engineering - ganised by Professor Kit Po Wong and Dr Loi Lei Lai. Two of the v...