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C++ Template Metaprogramming sheds light on the most powerful idioms of today's C++, at long last delivering practical metaprogramming tools and techniques into the hands of the everyday programmer. A metaprogram is a program that generates or manipulates program code. Ever since generic programming was introduced to C++, programmers have discovered myriad "template tricks" for manipulating programs as they are compiled, effectively eliminating the barrier between program and metaprogram. While excitement among C++ experts about these capabilities has reached the community at large, their practical application remains out of reach for most programmers. This book explains what metaprogramming...
As networks, devices, and systems continue to evolve, software engineers face the unique challenge of creating reliable distributed applications within frequently changing environments. C++ Network Programming, Volume 1, provides practical solutions for developing and optimizing complex distributed systems using the ADAPTIVE Communication Environment (ACE), a revolutionary open-source framework that runs on dozens of hardware platforms and operating systems. This book guides software professionals through the traps and pitfalls of developing efficient, portable, and flexible networked applications. It explores the inherent design complexities of concurrent networked applications and the trad...
In A Tour of C++, Third Edition, Bjarne Stroustrup provides an overview of ISO C++, C++20, that aims to give experienced programmers a clear understanding of what constitutes modern C++. Featuring carefully crafted examples and practical help in getting started, this revised and updated edition concisely covers most major language features and the major standard-library components needed for effective use. Stroustrup presents C++ features in the context of the programming styles they support, such as object-oriented and generic programming. His tour is remarkably comprehensive. Coverage begins with the basics, then ranges widely through more advanced topics, emphasizing newer language featur...
"This book is a practical, code-intensive guide for designing and building C++ applications, fully updated for the C++14 release. The lessons emphasize good programming styles and how to think in C++ to design effective solutions that maximize the language's capabilities ... The new C++14 information is highlighted for quick reference ... Learn by example, working with challenging, real-world program segments available to download; study detailed case examples with extensive working code tested on Windows and Linux; discover the tips, tricks and workarounds that lead to good programming style, including best practices for debugging"--Publisher's description.
Programming Language Pragmatics, Third Edition, is the most comprehensive programming language book available today. Taking the perspective that language design and implementation are tightly interconnected and that neither can be fully understood in isolation, this critically acclaimed and bestselling book has been thoroughly updated to cover the most recent developments in programming language design, inclouding Java 6 and 7, C++0X, C# 3.0, F#, Fortran 2003 and 2008, Ada 2005, and Scheme R6RS. A new chapter on run-time program management covers virtual machines, managed code, just-in-time and dynamic compilation, reflection, binary translation and rewriting, mobile code, sandboxing, and de...
Discovering Modern C++, Second Edition by Peter Gottschling is an intensive introduction that guides you smoothly to sophisticated approaches based on advanced features. Thoroughly updated for C++17 and C++20, this Second Edition introduces key concepts using examples from many technical problem domains, drawing on his extensive experience training professionals and teaching C++ to students of physics, math, and engineering. This book is designed to help you get started rapidly and then master increasingly robust features, from lambdas to expression templates. You will also learn how to take advantage of the powerful libraries available to C++ programmers: both the Standard Template Library ...
This is a book about learning by doing and is aimed at programmers familiar with programming, but not C++. The key exercises are not simply listed at the end of the chapter, but are integrated into the main text. Readers work hands-on throughout the book. Each lesson poses numerous questions, asking readers to write answers directly in the book. The book includes answers to all questions, so readers can check their work. These exercises are not simple cookbook-style recipes (e.g., "Write a program to do xyz"). Instead, they are explorations—structured labs that guide readers through a series of steps to highlight specific features of C++.
Welcome to the post proceedings of the First International Conference on Embedded Software and Systems (ICESS 2004), which was held in Hangzhou, P. R. China, 9–10 December 2004. Embedded Software and Systems technology is of increasing importance for a wide range of industrial areas, such as aerospace, automotive, telecommunication, and manufacturing automation. Embedded technology is playing an increasingly dominant role in modern society. This is a natural outcome of amazingly fast developments in the embedded field. The ICESS 2004 conference brought together researchers and developers from academia, industry, and government to advance the science, engineering, and technology in embedded...
From object technology pioneer and ETH Zurich professor Bertrand Meyer, winner of the Jolt award and the ACM Software System Award, a revolutionary textbook that makes learning programming fun and rewarding. Meyer builds his presentation on a rich object-oriented software system supporting graphics and multimedia, which students can use to produce impressive applications from day one, then understand inside out as they learn new programming techniques. Unique to Touch of Class is a combination of a practical, hands-on approach to programming with the introduction of sound theoretical support focused on helping students learn the construction of high quality software. The use of full color brings exciting programming concepts to life. Among the useful features of the book is the use of Design by Contract, critical to software quality and providing a gentle introduction to formal methods. Will give students a major advantage by teaching professional-level techniques in a literate, relaxed and humorous way.
Generic programming is about making programs more adaptable by making them more general. Generic programs often embody non-traditional kinds of polymorphism; ordinary programs are obtained from them by suitably instantiating their parameters. In contrast with normal programs, the parameters of a generic program are often quite rich in structure; for example, they may be other programs, types or type constructors, class hierarchies, or even programming paradigms. Generic programming techniques have always been of interest, both to practitioners and to theoreticians, but only recently have generic programming techniques become a specific focus of research in the functional and object-oriented programming language communities. Generic Programming comprises the edited proceedings of the Working Conference on Generic Programming, which was sponsored by the International Federation for Information Processing (IFIP) and held in Dagstuhl, Germany in July 2002. With contributions from leading researchers around the world, this volume captures the state of the art in this important emerging area.