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Praised by The Archaeologist as "a very readable and stimulating review," the author's ground-breaking study of 1998 is brought up-to-date in the light of the latest archaeological evidence. The author shows how Stonehenge can help us to understand the Neolithic and Bronze Age timber circles of Britain and Ireland, and how these timber circles aid our understanding of Stonehenge. He attempts their reconstruction, discusses their possible usages and functions, and describes how rituals may have changed through time. The relationship of timber circles with henges and stone circles is also explored.
Written by distinguished scholars, the latest methods of research are applied to selected sites and monuments to suggest new ways of approaching this evocative, archaeological subject. Prehistoric astronomy, the Celtic ritual calendar and orientaion of stone age monuments in relation to lunar or solar observations are also considered.
Cups are the least studied of all Bronze Age funerary ceramics and their interpretations are still based on antiquarian speculation. This book presents the first study of these often highly decorated items including a fully referenced and illustrated national corpus that will form the basis for future studies.
This book presents a collection of the latest research in the area of immersive technologies, presented at the International Augmented and Virtual Reality Conference 2018 in Manchester, UK, and showcases how augmented reality (AR) and virtual reality (VR) are transforming the business landscape. Innovations in this field are seen as providing opportunities for businesses to offer their customers unique services and experiences. The papers gathered here advance the state of the art in AR/VR technologies and their applications in various industries such as healthcare, tourism, hospitality, events, fashion, entertainment, retail, education and gaming. The volume collects contributions by prominent computer and social sciences experts from around the globe. Addressing the most significant topics in the field of augmented and virtual reality and sharing the latest findings, it will be of interest to academics and practitioners alike.