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Aboriginal design is of a distinctly cultural nature, based in the Dreaming and in ancient practices grounded in Country. It is visible in the aerodynamic boomerang, the ingenious design of fish traps and the precise layouts of community settlements that strengthen social cohesion. Alison Page and Paul Memmott show how these design principles of sophisticated function, sustainability and storytelling, refined over many millennia, are now being applied to contemporary practices. Design: Building on Country issues a challenge for a new Australian design ethos, one that truly responds to the essence of Country and its people. About the series: Each book is a collaboration between Indigenous and non-Indigenous writers and editors; the series is edited by Margo Neale, senior Indigenous curator at the National Museum of Australia. Other titles in the series include: Songlines by Margo Neale & Lynne Kelly (2020); Country by Bill Gammage & Bruce Pascoe (2021); Plants by Zena Cumpston, Michael Fletcher & Lesley Head (2022); Astronomy (2022); Innovation (2023).
The maths needed to succeed in GCSE Computer Science is harder than ever before. Suitable for all awarding bodies, this practical handbook addresses all of the maths skills needed for the GCSE. Worked examples, practice questions, 'remember points' and 'stretch yourself' questions give students plenty of practice to build their confidence.
Written specifically for the AQA GCSE Computer Science specification, the student book covers the key theory and practical aspects of the syllabus helping students to develop their computational thinking and problem-solving skills. Activities to transfer theory into practice. Key terms and study tips provide clarifications to help students avoid misconceptions. Chapter ends include an overview along with a set of questions to reinforce and extend learning.
The only textbook that fully supports the Oxford AQA International GCSE Computer Science specification (9210), for first teaching from September 2017. The practical, step-by-step approach enables students to develop and apply problem solving and computational thinking skills in context.
A complete three-year lower secondary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds towards the creation of a final project, with topics ranging from to programming simple games to creating web pages.
A complete six-year primary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and creating web pages.
Let this series begin the discussion.' - Bruce Pascoe 'An act of intellectual reconciliation.' - Lynette Russell Songlines are an archive for powerful knowledges that ensured Australia's many Indigenous cultures flourished for over 60,000 years. Much more than a navigational path in the cartographic sense, these vast and robust stores of information are encoded through song, story, dance, art and ceremony, rather than simply recorded in writing. Weaving deeply personal storytelling with extensive research on mnemonics, Songlines: The Power and Promise offers unique insights into Indigenous traditional knowledges, how they apply today and how they could help all peoples thrive into the future...