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GPU Pro
  • Language: en
  • Pages: 741

GPU Pro

  • Type: Book
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  • Published: 2010-06-14
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  • Publisher: CRC Press

This book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasi

Computer Aided Production Engineering
  • Language: en
  • Pages: 498

Computer Aided Production Engineering

Innovation in all aspects of mechanical engineering and management Computer Aided Production Engineering is a compilation of papers presented at the 17th International CAPE Conference in 2001. Featuring the work of leading innovators from academia and industry, this book explores the forefront of mechanical engineering technology and practices to provide insight for today and direction for tomorrow. Broad in scope yet rich in detail, these papers cover topics ranging from supply chain management, nontraditional processes, and quality control, to machining processes, concurrent design and engineering, rapid prototyping, virtual reality applications, and much more.

High Dynamic Range Imaging
  • Language: en
  • Pages: 673

High Dynamic Range Imaging

High Dynamic Range Imaging, Second Edition, is an essential resource for anyone working with images, whether it is for computer graphics, film, video, photography, or lighting design. It describes HDRI technology in its entirety and covers a wide-range of topics, from capture devices to tone reproduction and image-based lighting. The techniques described enable students to produce images that have a dynamic range much closer to that found in the real world, leading to an unparalleled visual experience. This revised edition includes new chapters on High Dynamic Range Video Encoding, High Dynamic Range Image Encoding, and High Dynamic Range Display Devices. All existing chapters have been upda...

OpenGL Shading Language
  • Language: en
  • Pages: 839

OpenGL Shading Language

OpenGL® Shading Language, Third Edition, extensively updated for OpenGL 3.1, is the experienced application programmer’s guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability. With OpenGL and shaders written in the OpenGL Shading Language, applications can perform better, achieving stunning graphics effects by using the capabilities of both the visual processing unit and the central processing unit. In this book, you will find a detailed introduction to the OpenGL Shading Language (GLSL)...

A Computational Approach to Digital Chinese Painting and Calligraphy
  • Language: en
  • Pages: 367

A Computational Approach to Digital Chinese Painting and Calligraphy

"A Computational Approach to Digital Chinese Painting and Calligraphy" is a technical book on computer science and its applications in the arts. It focuses on Oriental digital arts, in particular Chinese arts and painting, offering a multi-disciplinary treatment from the angles of computer graphics, interactive techniques, human-computer interaction, and artificial intelligence. The book also discusses the unique difficulties and challenges of using the computer to produce Oriental arts, including research results by the authors and their lessons and engineering experiences behind these efforts. Songhua Xu is a computer scientist of Zhejiang University and Yale University, as well as an honorary researcher of the University of Hong Kong. Francis C.M. Lau is Professor at the University of Hong Kong where he leads the Systems Research Group in the Department of Computer Science. Yunhe Pan is Professor of Computer Science at Zhejiang University as well as Deputy President of Chinese Academy of Engineering.

Hearst's International Combined with Cosmopolitan
  • Language: en
  • Pages: 1124

Hearst's International Combined with Cosmopolitan

  • Type: Book
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  • Published: 1937
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  • Publisher: Unknown

None

Princeton Alumni Weekly
  • Language: en
  • Pages: 826

Princeton Alumni Weekly

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Real-Time Shader Programming
  • Language: en
  • Pages: 426

Real-Time Shader Programming

Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, this title provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders.

Fundamentals of Computer Graphics
  • Language: en
  • Pages: 784

Fundamentals of Computer Graphics

  • Type: Book
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  • Published: 2009-07-21
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  • Publisher: CRC Press

With contributions by Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson, Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen, Brian Wyvill. The third edition of this widely adopted text gives students a comprehensive, fundamental introduction to computer graphics. The authors present the mathematical fo

Artistic Style Characteriza
  • Language: en
  • Pages: 131

Artistic Style Characteriza

Automatic style characterization is the process of measuring, extracting, and analysing different formal elements. Brushstroke technique, in conjunction with other formal elements such as colour and texture, play a vital role in defining an artistic style. This thesis explores the stroke-based style analysis of the paintings of Vincent van Gogh, who is well-known for his use of wide and repetitive brushstrokes. Novel brushstroke extraction techniques are used to segment and analyse Van Gogh’s brushstrokes. The extracted features can then be compiled into a feature set which represents the quantified brushstrokes’ properties and tested using several classification based tests. The most contributing factor for detecting visible brushstroke is the brushstroke’s texture, due to the fact that the texture-based segmentation methods give more satisfactory results in extracting visible brushstrokes with their average classification accuracy and F-measure being 98.30% and 0.973 respectively.