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Embodied Cognition and Emotion in Multisensory Media
  • Language: en
  • Pages: 36

Embodied Cognition and Emotion in Multisensory Media

  • Type: Book
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  • Published: 2007
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  • Publisher: Unknown

None

Embodied Psychoacoustics
  • Language: en
  • Pages: 94

Embodied Psychoacoustics

  • Type: Book
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  • Published: 2008
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  • Publisher: Unknown

None

Embodying the Self: Neurophysiological Perspectives on the Psychopathology of Anomalous Bodily Experiences
  • Language: en
  • Pages: 174

Embodying the Self: Neurophysiological Perspectives on the Psychopathology of Anomalous Bodily Experiences

Since the beginning of the 20th Century, phenomenology has developed a distinction between lived body (Leib) and physical body (Koerper), a distinction well known as body-subject vs. body-object (Hanna and Thompson 2007). The lived body is the body experienced from within - my own direct experience of my body lived in the first-person perspective, myself as a spatiotemporal embodied agent in the world. The physical body on the other hand, is the body thematically investigated from a third person perspective by natural sciences as anatomy and physiology. An active topic affecting the understanding of several psychopathological disorders is the relatively unknown dynamic existing between aspec...

Human Perception of Environmental Sounds
  • Language: en
  • Pages: 225

Human Perception of Environmental Sounds

None

Sensory Blending
  • Language: en
  • Pages: 331

Sensory Blending

Synaesthesia is a strange sensory blending: synaesthetes report experiences of colours or tastes associated with particular sounds or words. This volume presents new essays by scientists and philosophers exploring what such cases can tell us about the nature of perception and its boundaries with illusion and imagination.

Affect and Emotion in Human-Computer Interaction
  • Language: en
  • Pages: 250

Affect and Emotion in Human-Computer Interaction

Affect and emotion play an important role in our everyday lives: They are present whatever we do, wherever we are, and wherever we go, without us being aware of them for much of the time. When it comes to interaction, be it with humans, technology, or humans via technology, we suddenly become more aware of emotion, either by seeing the other’s emotional expression, or by not getting an emotional response while anticipating one. Given this, it seems only sensible to explore affect and emotion in human-computer interaction, to investigate the underlying principles, to study the role they play, to develop methods to quantify them, and to finally build applications that make use of them. This is the research field for which, over ten years ago, Rosalind Picard coined the phrase "affective computing". The present book provides an account of the latest work on a variety of aspects related to affect and emotion in human-technology interaction. It covers theoretical issues, user experience and design aspects as well as sensing issues, and reports on a number of affective applications that have been developed in recent years.

Human-Computer Interaction – INTERACT 2019
  • Language: en
  • Pages: 766

Human-Computer Interaction – INTERACT 2019

The four-volume set LNCS 11746–11749 constitutes the proceedings of the 17th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2019, held in Paphos, Cyprus, in September 2019. The total of 111 full papers presented together with 55 short papers and 48 other papers in these books was carefully reviewed and selected from 385 submissions. The contributions are organized in topical sections named: Part I: accessibility design principles; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility and rehabilitation; assistive technology for visually impaired; co-design and design methods; crowdsourcing and collaborative work; c...

Playful Wearables
  • Language: en
  • Pages: 257

Playful Wearables

  • Type: Book
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  • Published: 2024-01-02
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  • Publisher: MIT Press

An expert introduction to the world of “playful wearables” and their design, with a wide range of engaging examples, case studies, and exercises. This pioneering introduction to the world of wearable technology takes readers beyond the practical realm (think Fitbits, Apple Watches, and smartglasses) to consider another important side of the technology—the playful. Playful Wearables offers an engaging account of what “playful wearables” are, why they matter, how they work, how they’re made, and what their future might hold. The book’s authors draw on decades of experience in design, development, and research to offer real-world examples, exercises, and implications, showing how ...