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Biosocial Worlds presents state-of-the-art contributions to anthropological reflections on the porous boundaries between human and non-human life – biosocial worlds. Based on changing understandings of biology and the social, it explores what it means to be human in these worlds. Growing separation of scientific disciplines for more than a century has maintained a separation of the ‘natural’ and the ‘social’ that has created a space for projections between the two. Such projections carry a directional causality and so constitute powerful means to establish discursive authority. While arguing against the separation of the biological and the social in the study of human and non-human...
Introspective evidence is still treated with great suspicion in cognitive science. This work is designed to encourage cognitive scientists to take more account of the subject's unique perspective.
From acclaimed writer, journalist, and physician Dr. Seema Yasmin comes a “savvy, accessible, and critical” (Kirkus Reviews, starred review) book about the importance of media literacy, fact-based reporting, and the ability to discern truth from lies. What is a fact? What are reliable sources? What is news? What is fake news? How can anyone make sense of it anymore? Well, we have to. As conspiracy theories and online hoaxes increasingly become a part of our national discourse and “truth” itself is being questioned, it has never been more vital to build the discernment necessary to tell fact from fiction, and media literacy has never been more important. In this accessible guide, Dr. Seema Yasmin, an award-winning journalist, scientist, medical professional, and professor, traces the spread of misinformation and disinformation through our fast-moving media landscape and teaches young readers the skills that will help them identify and counter poorly-sourced clickbait and misleading headlines.
Based on recent theoretical developments in the enactive approach to life and mind, this book elaborates a series of contributions to a non-representational theory of action and perception. These enactive ideas are applied and extended to provide a theory rich, naturalistic account of the sensorimotor meaning and agency.
Jakob Hohwy explores a new theory in neuroscience: the idea that the brain is essentially a hypothesis-testing mechanism that attempts to minimise the error of its predictions about sensory input. He explains the rich and multifaceted character of our conscious perception, and argues that the mind has a fragile, indirect relation to the world.
Can a video game make you cry? Why do you relate to the characters and how do you engage with the storyworlds they inhabit? How is your body engaged in play? How are your actions guided by sociocultural norms and experiences? Questions like these address a core aspect of digital gaming--the video game experience itself--and are of interest to many game scholars and designers. With psychological theories of cognition, affect and emotion as reference points, this collection of new essays offers various perspectives on how players think and feel about video games and how game design and analysis can build on these processes.
This book is an interdisciplinary project that brings together ideas from aesthetics, philosophy, psychology, and music sociology as an expansion of German philosopher Hans-Georg Gadamer’s theory on the aesthetics of play. This way of thinking focuses on an ontology of the process of musicking rather than an ontology of discovering fixed and static musical objects. In line with this idea, the author discusses the importance of participation and involvement in this process of musicking, whether as a listener or as a performer. Christensen then goes on to critique and update Gadamer's theory by presenting incompatibilities between it and recent theories of aesthetic emotions and embodiment. ...
Apt Imaginings addresses the question of how our emotions and desires for the contents of fictions, fantasies, and other products of the imagination relate to the feelings we have about things in the real world. A contribution to the theory of the emotions, the philosophy of fiction, and the psychology of art, this book argues that the normative criteria that determine the fit, morality, or rationality of our feelings for what we believe are distinct from those criteria that apply to what we imagine.
This book offers a provocative account of interdisciplinary research across the neurosciences, social sciences and humanities. Rooting itself in the authors' own experiences, the book establishes a radical agenda for collaboration across these disciplines. This book is open access under a CC-BY license.
"Games are increasingly becoming the focus for research due to their cultural and economic impact on modern society. However, there are many different types of approaches and methods than can be applied to understanding games or those that play games. This book provides an introduction to various game research methods that are useful to students in all levels of higher education covering both quantitative, qualitative and mixed methods. In addition, approaches using game development for research is described. Each method is described in its own chapter by a researcher with practical experience of applying the method to topic of games. Through this, the book provides an overview of research methods that enable us to better our understanding on games."--Provided by publisher.