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Andrew Glassner's Notebook
  • Language: en
  • Pages: 336

Andrew Glassner's Notebook

This is a collection of 18 columns written by Andrew Glassner for Computer Graphic and Applications magazine. As well as the published material, the book includes notes and corrections to the original articles, a chapter of introduction, and additional text and graphics not originally included. Topics range from computer graphics and art, to the ethics of computers in society.

Graphics Gems
  • Language: en

Graphics Gems

"The GRAPHICS GEMS Series" was started in 1990 by Andrew Glassner. The vision and purpose of the Series was - and still is - to provide tips, techniques, and algorithms for graphics programmers. All of the gems are written by programmers who work in the field and are motivated by a common desire to share interesting ideas and tools with their colleagues. Each volume provides a new set of innovative solutions to a variety of programming problems.

Deep Learning
  • Language: en
  • Pages: 1315

Deep Learning

A richly-illustrated, full-color introduction to deep learning that offers visual and conceptual explanations instead of equations. You'll learn how to use key deep learning algorithms without the need for complex math. Ever since computers began beating us at chess, they've been getting better at a wide range of human activities, from writing songs and generating news articles to helping doctors provide healthcare. Deep learning is the source of many of these breakthroughs, and its remarkable ability to find patterns hiding in data has made it the fastest growing field in artificial intelligence (AI). Digital assistants on our phones use deep learning to understand and respond intelligently...

An Introduction to Ray Tracing
  • Language: en
  • Pages: 359

An Introduction to Ray Tracing

  • Type: Book
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  • Published: 1989-06-01
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  • Publisher: Elsevier

The creation of ever more realistic 3-D images is central to the development of computer graphics. The ray tracing technique has become one of the most popular and powerful means by which photo-realistic images can now be created. The simplicity, elegance and ease of implementation makes ray tracing an essential part of understanding and exploiting state-of-the-art computer graphics.An Introduction to Ray Tracing develops from fundamental principles to advanced applications, providing "how-to" procedures as well as a detailed understanding of the scientific foundations of ray tracing. It is also richly illustrated with four-color and black-and-white plates. This is a book which will be welcomed by all concerned with modern computer graphics, image processing, and computer-aided design. - Provides practical "how-to" information - Contains high quality color plates of images created using ray tracing techniques - Progresses from a basic understanding to the advanced science and application of ray tracing

Principles of Digital Image Synthesis
  • Language: en
  • Pages: 1205

Principles of Digital Image Synthesis

  • Type: Book
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  • Published: 1995
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  • Publisher: Unknown

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Andrew Glassner's Other Notebook
  • Language: en
  • Pages: 275

Andrew Glassner's Other Notebook

  • Type: Book
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  • Published: 2002-07-15
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  • Publisher: CRC Press

Here, Andrew Glassner opens his notebook and invites readers into a wide range of stimulating explorations of art, nature and computer graphics. The text is accessible and informal, alongside images illustrating topics from Celtic knotwork and lightning to soap bubbles.

Deep Learning
  • Language: en

Deep Learning

A richly-illustrated, full-color introduction to deep learning that offers visual and conceptual explanations instead of equations. You'll learn how to use key deep learning algorithms without the need for complex math. Ever since computers began beating us at chess, they've been getting better at a wide range of human activities, from writing songs and generating news articles to helping doctors provide healthcare. Deep learning is the source of many of these breakthroughs, and its remarkable ability to find patterns hiding in data has made it the fastest growing field in artificial intelligence (AI). Digital assistants on our phones use deep learning to understand and respond intelligently...

Interactive Storytelling
  • Language: en
  • Pages: 529

Interactive Storytelling

  • Type: Book
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  • Published: 2017-08-02
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  • Publisher: CRC Press

We are on the verge of creating an exciting new kind of interactive story form that will involve audiences as active participants. This book provides a solid foundation in the fundamentals of classical story structure and classical game structure and explains why it has been surprisingly difficult to bring these two activities together. With this foundation in place, the book presents several ideas for ways to move forward in this appealing quest. The author has a conversational and friendly style, making reading a pleasure.

Processing for Visual Artists
  • Language: en
  • Pages: 954

Processing for Visual Artists

  • Type: Book
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  • Published: 2011-09-27
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  • Publisher: CRC Press

Walk with veteran author Andrew Glassner; see exactly how each of his pieces evolves, including the mistakes he's made along the way (and how to fix them!), and the times when he changed direction. As your knowledge and skills grow, you'll understand why Processing is such a powerful tool for self-expression. It offers a 21st-century medium for expressing new ideas. This book gives you everything you need to know to explore new frontiers in your own images, animations, and interactive experiences.

Computer Graphics
  • Language: en

Computer Graphics

  • Type: Book
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  • Published: 2021
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  • Publisher: Unknown

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