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Out of the Stream
  • Language: en
  • Pages: 430

Out of the Stream

  • Categories: Art

The subject of this book arises from recent developments in the inventory, preservation and study of mural paintings from the Middle Ages and the Renaissance, particularly those from what can be considered the periphery of Europe. The aim of this book is to demonstrate the vitality that the study of wall painting in peripheral regions can bring to the discipline of Art History. The articles collected in this book are overwhelmingly about wall paintings that would be hard pressed to be considered part of the master narrative of Art History. They are studies regarding regions and themes that are rarely present in the mainstream of the discipline, but their common thread is their focus on the f...

Contextualizing Miracles in the Christian West, 1100-1500
  • Language: en
  • Pages: 231

Contextualizing Miracles in the Christian West, 1100-1500

This volume brings together innovative research on miracles in the Christian West 1100-1500, and includes chapters on Anglo-Norman saints’ cults, late medieval Portugal and the legacy of medieval hagiography in the immediate Post-Reformation period. Contributors investigate miracle narratives in conjunction with broader socio-cultural ideals, practices and developments in medieval society. They also reassess the legacy of Peter Brown, challenge established dichotomies such as ‘medicine and religion’, and examine relics, lay beliefs and the liturgical evidence of a saint’s cult, moving beyond the traditional focus on canonization. Medical history features prominently alongside other approaches; these clarify the contexts of our sources, and demonstrate the methodological vibrancy in this field.

Neuroimaging, Software, and Communication
  • Language: en
  • Pages: 426

Neuroimaging, Software, and Communication

  • Type: Book
  • -
  • Published: 2019-06-29
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  • Publisher: Springer

This book analyses the social contexts in which programmers design neuroimaging software used in brain studies. It shows that in the same way people engage in everyday communication, programmers are involved in a series of communicative processes to realize the negotiations and discussions generated by software development. In this way, highly technical activities such as computer code writing are also underpinned by values, preferences, and power relations. At the same time, the book sheds new light on scientists’ increasing dependence on software. On the one hand, many scientific tasks can no longer be performed without the help of computational technologies. On the other hand, most scientists have only superficial computing knowledge. As a result, inequalities emerge whereby some scientists take the most strategic methodological decisions whereas other scientists can only rely on the technical help provided by user-friendly computer applications.

10th European Conference on Games Based Learning
  • Language: en
Research Anthology on Developments in Gamification and Game-Based Learning
  • Language: en
  • Pages: 1971

Research Anthology on Developments in Gamification and Game-Based Learning

  • Type: Book
  • -
  • Published: 2021-11-26
  • -
  • Publisher: IGI Global

Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Researc...

Handbook of Research on Immersive Digital Games in Educational Environments
  • Language: en
  • Pages: 695

Handbook of Research on Immersive Digital Games in Educational Environments

  • Type: Book
  • -
  • Published: 2018-08-31
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  • Publisher: IGI Global

Education is increasingly being involved with technological resources in order to meet the needs of emerging generations, consequently changing the way people teach and learn. Game-based learning is a growing aspect of pedagogical practice, and it is important to disseminate research trends and innovations in this field. The Handbook of Research on Immersive Digital Games in Educational Environments provides emerging research exploring the theoretical and practical aspects of digital games and technological resources and applications within contemporary education. Featuring coverage on a broad range of topics such as digital integration, educational simulation, and learning theories, this book is ideally designed for teachers, pre-service teachers, students, educational researchers, and education software developers seeking current research on diverse immersive platforms and three-dimensional environments that support the creation of digital games and other applications to improve teaching and learning processes.

Web Information Systems Engineering – WISE 2015
  • Language: en
  • Pages: 508

Web Information Systems Engineering – WISE 2015

  • Type: Book
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  • Published: 2015-10-26
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  • Publisher: Springer

This two volume set LNCS 9418 and LNCS 9419 constitutes the proceedings of the 16th International Conference on Web Information Systems Engineering, WISE 2015, held in Miami, FL, USA, in November 2015. The 53 full papers, 17 short and 14 special sessions and invited papers, presented in these proceedings were carefully reviewed and selected from 189 submissions. The papers cover the areas of big data techniques and applications, deep/hidden web, integration of web and internet, linked open data, semantic web, social network computing, social web and applications, social web models, analysis and mining, web-based applications, web-based business processes and web services, web data integration and mashups, web data models, web information retrieval, web privacy and security, web-based recommendations, and web search.

Cases on ICT Utilization, Practice and Solutions: Tools for Managing Day-to-Day Issues
  • Language: en
  • Pages: 346

Cases on ICT Utilization, Practice and Solutions: Tools for Managing Day-to-Day Issues

  • Type: Book
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  • Published: 2010-11-30
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  • Publisher: IGI Global

"This book presents in-depth insight through a case study approach into the current state of research in ICT as well as identified successful approaches, tools and methodologies in ICT research"--Provided by publisher.

The Chronicle and Directory for China, Japan & the Philippines for ...
  • Language: en
  • Pages: 362

The Chronicle and Directory for China, Japan & the Philippines for ...

  • Type: Book
  • -
  • Published: 1868
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  • Publisher: Unknown

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Recent Trends and Future Technology in Applied Intelligence
  • Language: en
  • Pages: 913

Recent Trends and Future Technology in Applied Intelligence

  • Type: Book
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  • Published: 2018-06-14
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  • Publisher: Springer

This book constitutes the thoroughly refereed proceedings of the 31st International Conference on Industrial, Engineering and Other Applications of Applied Intelligent Systems, IEA/AIE 2018, held in Montreal, QC, Canada, in June 2018. The 53 full papers and 33 short papers presented were carefully reviewed and selected from 146 submissions. They are organized in the following topical sections: constraint solving and optimization; data mining and knowledge discovery; evolutionary computation; expert systems and robotics; knowledge representation, machine learning; meta-heuristics; multi-agent systems; natural language processing; neural networks; planning, scheduling and spatial reasoning; rough sets, Internet of Things (IoT), ubiquitous computing and big data; data science, privacy, and security; inelligent systems approaches in information extraction; and artificial intelligence, law and justice.