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Science fiction as a vital bridge between technoscience and culture, an early warning system, a method for imagining differently. In the new millennium, science fiction has moved from the margins to the mainstream. At the same time, it has undergone massive transformations. No longer can it be derided as indigestible technobabble or escapist trash or a white man’s playground—not that it ever really was. Sf is rich and diverse, serious, and fun. A vital bridge between technoscience and culture, it is an early warning system, a method for imagining differently, and a way of experiencing our increasingly science-fictional world. It is the vernacular of the 21st century. This Is Not A Scienc...
The Routledge Companion to Gender and Science Fiction is the first large-scale reference work of its kind, critically assessing the relations of gender and genre in science fiction (SF) especially—but not exclusively—as explored in speculative art by women and LGBTQ+ artists across the world. This global volume builds upon the traditions of interdisciplinary inquiry by connecting established topics in gender studies and science fiction studies with emergent ideas from researchers in different media. Taken together, they challenge conventional generic boundaries; provide new ways of approaching familiar texts; recover lost artists and introduce new ones; connect the revival of old, hate-b...
This book traces developments in cyberpunk culture through a close engagement with the novels of the ‘godfather of cyberpunk’, William Gibson. Connecting his relational model of ‘gestalt’ psychology and imagery with that of the posthuman networked identities found in cyberpunk, the author draws out relations with key cultural moments of the last 40 years: postmodernism, posthumanism, 9/11, and the Anthropocene. By identifying cyberpunk ways of seeing with cyberpunk ways of being, the author shows how a visual style is crucial to cyberpunk on a philosophical level, as well as on an aesthetic level. Tracing a trajectory over Gibson’s work that brings him from an emphasis on the visua...
Out-of-this-world magical adventure series for teens from the award-winning, New York Times bestselling author of Sabriel and the Old Kingdom series. Seven days. Seven keys. One very unlikely hero. The house is falling apart, and when it is destroyed, all existence will be destroyed with it. Arthur Penhaligon and his friends Leaf and Suzy are caught in the chaos, separated by events but drawn together in their fight to survive. They must use every power at their disposal - magical or practical - to defeat the enemies attacking them from all sides. For Arthur, the most formidable challenge comes from Lord Sunday, the most elusive of the Trustees of the Will. Lord Sunday's magic is unlike anything Arthur has encountered before - and his secrets have the potential to destroy not only Arthur but also all the people he holds dear.
In this companion, an international range of contributors examine the cultural formation of cyberpunk from micro-level analyses of example texts to macro-level debates of movements, providing readers with snapshots of cyberpunk culture and also cyberpunk as culture. With technology seamlessly integrated into our lives and our selves, and social systems veering towards globalization and corporatization, cyberpunk has become a ubiquitous cultural formation that dominates our twenty-first century techno-digital landscapes. The Routledge Companion to Cyberpunk Culture traces cyberpunk through its historical developments as a literary science fiction form to its spread into other media such as co...
This work studies three twenty-first century novels by Richard Powers, Dave Eggers and Don DeLillo as representative of a new trend of US fiction concerned with the topic of the technological augmentation of the human condition. The different chapters provide, from the double perspective of the optimistic transhumanist philosophy and the more balanced approach of critical posthumanism, an overview of the narrative strategies used by the writers to explore the possibilities that biotechnology, digital technologies and cryonics open up to transcend our human limitations, while also warning their readers of their most nefarious consequences. Ultimately, the book puts forward the claim that even if the writers approach the subject from a variety of perspectives and using different narrative styles and techniques, they all share a critical posthumanist fear that an unrestrained and unquestioned use of technology for enhancement purposes may bring about disembodiment and dehumanization.
From master storyteller Garth Nix, the chilling story of a strange object that falls into the wrong hands and has the potential to destroy the world. Perfect for fans of STRANGER THINGS and Neil Gaiman. It's not fair. Kim's always lived in the shadow of his younger sister, Eila - which is not how it's supposed to be. Eila is a prodigy, and everyone talks about how smart she is but, in Kim's eyes, she has no common sense. One day Kim and Eila are walking in the woods, and Eila finds an enigmatic, otherworldly object. Kim thinks it's bad news . . . but Eila begins to commune with it. Kim has every reason to be worried, because soon Eila is able to control the minds of everyone around her - in ways she says is the best for everyone. Kim needs to put his problem-solving mind to the ultimate test. How can he save his sister, and also save the world from the thing his sister has become and the forces she has unleashed?
A collection of engaging essays on some of the most significant figures in cyberpunk culture, this outstanding guide charts the rich and varied landscape of cyberpunk from the 1970s to present day. The collection features key figures from a variety of disciplines, from novelists, critical and cultural theorists, philosophers, and scholars, to filmmakers, comic book artists, game creators, and television writers. Important and influential names discussed include: J. G. Ballard, Jean Baudrillard, Rosi Braidotti, Charlie Brooker, Pat Cadigan, William Gibson, Donna J. Haraway, Nalo Hopkinson, Janelle Monáe, Annalee Newitz, Katsuhiro Ōtomo, Sadie Plant, Mike Pondsmith, Ridley Scott, Bruce Sterling, and the Wachowskis. The editors also include an afterword of ‘Honorable Mentions’ to highlight additional figures and groups of note that have played a role in shaping cyberpunk. This accessible guide will be of interest to students and scholars of cultural studies, film studies, literature, media studies, as well as anyone with an interest in cyberpunk culture and science fiction.
This volume offers a socio-technical exploration of Artificial Intelligence (AI) and the way it reflects and reproduces certain normative representations of gender and sexuality, to ultimately guide more diverse and radical discussions of life with digital technologies. Moving beyond the examination of empirical examples and technical solutions, the book approaches the relationship between queerness and AI from a theoretical perspective that posits queer theory as central to understanding AI differently. The chapters pose questions about the politics and ethics of machine embodiments and data imaginaries on the one hand, and about technical possibilities for a production of social identities...
A children's book that explores all the amazing things that happen inside a children's hospital and gives thanks to the many hardworking people that help keep us safe and well. SHORT-LISTED: 2022 CBCA Book of the Year, Award for New Illustrator Going to hospital might seem scary or worrying - you might be hurt, you might feel sick or maybe you just have to visit a friend. But don't be worried! Hospitals are amazing places filled with clever people all doing incredible things, including making you feel better. Follow Momo, Rani and Henry on three very different adventures inside a busy children's hospital. A picture book that shows children all the interesting things that happen inside a hospital, helping them feel safe and secure, and ready for their first visit. 'A friendly introduction to the idea of hospitals and what might happen in them ... A good book for parents to use as a starting point for talking to kids about hospitals.' Books+Publishing 'A timely and important book.' Reading Time