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Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds
  • Language: en
  • Pages: 337

Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds

The proposed book explores the theme of identity, specifically as applied to its role and development in virtual worlds. Following the introduction, it is divided into four sections: identities, avatars and the relationship between them; factors that support the development of identity in virtual worlds; managing multiple identities across different environments and creating an online identity for a physical world purpose.

Understanding Learning in Virtual Worlds
  • Language: en
  • Pages: 198

Understanding Learning in Virtual Worlds

Since the publication of the companion volume Researching Learning in Virtual Worlds in 2010, there has been a growth not only in the range and number of educational initiatives taking place in virtual worlds, but also in the depth of analysis of the nature of that education. Understanding Learning in Virtual Worlds reflects those changes through a collection of chapters that are extended versions of research presented at the second Researching Learning in Virtual Environments conference (ReLIVE 11), an international conference hosted by the Open University UK. Included in this book are chapters that explore the philosophical and methodological underpinnings of understanding learning in virt...

Researching Learning in Virtual Worlds
  • Language: en
  • Pages: 222

Researching Learning in Virtual Worlds

Most of the chapters in this book are extended papers from Research Learning in Virtual Environments (reLIVE08), an international conference held by the UK Open University in Milton Keynes in November 2008. Authors of the best papers and presentations from the conferences were invited to contribute to Research Learning in Virtual Worlds, the first book to specifically address research methods and related issues for education in virtual worlds. The book covers a range of research undertaken in virtual worlds. It opens with an accessible introduction both to the book and to the subject area, making it an ideal springboard for those who are new to research in this area. The subsequent ten chapters present work covering a range of research methodologies across a broad discipline base, providing essential reading for advanced undergraduate or postgraduate researchers working in education in virtual worlds, and engaging background material for researchers in similar and related disciplines.

Amish and Amish Mennonite Genealogies
  • Language: en
  • Pages: 992

Amish and Amish Mennonite Genealogies

This encyclopedia for Amish genealogists is certainly the most definitive, comprehensive, and scholarly work on Amish genealogy that has ever been attempted. It is easy to understand why it required years of meticulous record-keeping to cover so many families (144 different surnames up to 1850). Covers all known Amish in the first settlements in America and shows their lineage for several generations. (955pp. index. hardcover. Pequea Bruderschaft Library, revised edition 2007.)

Virtual Literacies
  • Language: en
  • Pages: 281

Virtual Literacies

  • Type: Book
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  • Published: 2013
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  • Publisher: Routledge

This book provides an evaluation and appreciation of the learning, teaching and instruction that can occur in digital environments. Mass media accounts of digital culture are invariably predicated on a technologically determinist vision, on the one hand promoting a utopian view of the future while on the other fueling moral panic by emphasizing views of alienation and danger in life online. In this book, children, young people and those who work with them are revealed as active agents with possibilities to navigate new paths.

Digital Identity and Social Media
  • Language: en
  • Pages: 333

Digital Identity and Social Media

  • Type: Book
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  • Published: 2012-07-31
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  • Publisher: IGI Global

"This book examines the impact of digital identities on our day-to-day activities from a range of contemporary technical and socio-cultural perspectives while allowing the reader to deepen understanding about the diverse range of tools and practices that compose the spectrum of online identity services and uses"--Provided by publisher.

Riding the Hype Cycle: The Resurgence of Virtual Worlds
  • Language: en
  • Pages: 274

Riding the Hype Cycle: The Resurgence of Virtual Worlds

  • Type: Book
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  • Published: 2019-01-04
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  • Publisher: BRILL

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At the Edge of the Rift
  • Language: en
  • Pages: 103

At the Edge of the Rift

  • Type: Book
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  • Published: 2019-01-04
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  • Publisher: BRILL

None

Higher Education in Virtual Worlds
  • Language: en
  • Pages: 267

Higher Education in Virtual Worlds

Targeted at educators and researchers wishing to use virtual environments in their teaching practice, this work provides practical advice specifically for educators in higher education. It focuses on the use of Second Life - a free, readily-accessible virtual world which is increasingly being used for both formal and informal learning.

Social Virtual Worlds and Their Places
  • Language: en
  • Pages: 335

Social Virtual Worlds and Their Places

This book provides a foundational look at social virtual worlds from the geographer’s perspective. How can the geographer’s craft be applied to social virtual worlds? This question is addressed through careful analysis of what social virtual worlds are, how interest in these worlds has waxed and waned during the twenty-first century, and the meaning of their concocted spaces. Examining one of the key features of the social virtual world, the avatar, the book focuses on its user's motivations and identity choices. The book draws on the geographical understanding of place to examine where avatars live, work, and roam, and describes how virtual-world places resemble and diverge from actual-world places. A mixed-methods survey conducted in Second Life adds additional breadth to the discussion, whilst a series of vignettes gives extra life to the subject matter. This original exploration of the content and meaning of social virtual worlds is an essential resource for geographers, and for anyone interested in the virtual world experience.