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"Whack-a-mole. It's an arcade game. ... Watching moles pop up, the child with the hammer seeks to hit the exposed mole before it retreats back into the safety of its hole. Whack-a-mole is also a metaphor for modern life. ... It's how we set expectations of each other, how we respond when our fellow human being makes a mistake. Whack-a-mole."--Prologue, p. [1].
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