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A visionary report on the revitalization of the liberal arts tradition in the electronically inflected, design-driven, multimedia language of the twenty-first century. Digital_Humanities is a compact, game-changing report on the state of contemporary knowledge production. Answering the question “What is digital humanities?,” it provides an in-depth examination of an emerging field. This collaboratively authored and visually compelling volume explores methodologies and techniques unfamiliar to traditional modes of humanistic inquiry—including geospatial analysis, data mining, corpus linguistics, visualization, and simulation—to show their relevance for contemporary culture. Written by five leading practitioner-theorists whose varied backgrounds embody the intellectual and creative diversity of the field, Digital_Humanities is a vision statement for the future, an invitation to engage, and a critical tool for understanding the shape of new scholarship.
How the tools of design research can involve designers more directly with objects, products and services they design; from human-centered research methods to formal experimentation, process models, and application to real world design problems. The tools of design research, writes Brenda Laurel, will allow designers "to claim and direct the power of their profession." Often neglected in the various curricula of design schools, the new models of design research described in this book help designers to investigate people, form, and process in ways that can make their work more potent and more delightful. "At the very least," Peter Lunenfeld writes in the preface, "design research saves us from...
Part 1. The essay and the world. 1. Erin Plunkett (University of Hertfordshire, UK) The essay as phenomenology ; 2. James Corby (University of Malta) An essay on the post-literary ; 3. Neil Badmington (Cardiff University, UK) Brief scenes: Roland Barthes and the essay ; 4. Nicole B. Wallack (Columbia University, USA) The 'subversive Possibilitiesp of the essay for public intellectuals ; 5. Joseph Tabbi (University of Bergen, Norway) Is writing all over, or just dispersed? Digital essayism in TRINA, A DESIGN FICTION -- Part 2. The essay and the self ; 6. Ivan Callus (University of Malta) Tone and the essay ; 7. Jennifer Spinner (Saint Joseph's University, USA) What the periodical press made p...
Through essays, interviews, and narratives by Bruce Sterling, Fiona Raby, Sam Jacob and other significant voices in the field, this volume questions the initial discourses around “design fiction”—a broad category of critical design that includes overlapping interests in science fiction, world building, speculation, and futuring. Made Up: Design’s Fictions advances contemporary analysis and enactment of narrative and speculation as an important part of practice today. Essays, interviews, and narratives by: Julian Bleecker, Benjamin H. Bratton, Anne Burdick, Emmet Byrne, Stuart Candy, Fiona Raby, Tim Durfee, Sam Jacob, Norman M. Klein, Peter Lunenfeld, Geo Manaugh, Tom Marble, m-a-u-s-e-r, Metahaven, China Miéville, Keith Mitnick, MOS, Susanna Schouweiler, Bruce Sterling, Mimi Zeiger. Co-published with Art Center Graduate Press
In this comprehensive and highly interdisciplinary companion, contributors reflect on remix across the broad spectrum of media and culture, with each chapter offering in-depth reflections on the relationship between remix studies and the digital humanities. The anthology is organized into sections that explore remix studies and digital humanities in relation to topics such as archives, artificial intelligence, cinema, epistemology, gaming, generative art, hacking, pedagogy, sound, and VR, among other subjects of study. Selected chapters focus on practice-based projects produced by artists, designers, remix studies scholars, and digital humanists. With this mix of practical and theoretical ch...
Architects who engaged with cybernetics, artificial intelligence, and other technologies poured the foundation for digital interactivity. In Architectural Intelligence, Molly Wright Steenson explores the work of four architects in the 1960s and 1970s who incorporated elements of interactivity into their work. Christopher Alexander, Richard Saul Wurman, Cedric Price, and Nicholas Negroponte and the MIT Architecture Machine Group all incorporated technologies—including cybernetics and artificial intelligence—into their work and influenced digital design practices from the late 1980s to the present day. Alexander, long before his famous 1977 book A Pattern Language, used computation and str...
McLuhan mines the greats of modern literature, such as Yeats, Eliot and Pound, and points the way to richer understanding of their work. Discussion ranges over conventional topics of literary analysis, though never in conventional fashion, because McLuhan deliberately stakes his turf in a manner that draws technology and culture together. As a result, the key terms clich and archetype are not confined to language but are shown to have counterparts in the non-linguistic world.
The family history of James Alan Burdick as of February 20, 2016. Printed for review.
With the international take-up of new technology in the 1990s, designers and typographers reassessed their roles and jettisoned existing rules in an explosion of creativity in graphic design. This book tells that story in detail, defining and illustrating key developments and themes from 1980-2000.
This volume address the role of literature in the formation of cultural notions of 'state,' 'nation,' 'subject,' and 'citizen' in Spain from the Renaissance to the Romantic period. It brings together literary scholars and historians of the Golden Age and the eighteenth and nineteenth centuries in a dialog framed by the rise and dissolution of the Absolutist state. Individual essays attempt to understand relationships between subjectivity and the state in Spain from the earliest articulations of the subject to the consolidation of an array of bourgeois subjectivities. The major argument running throughout the volume is that literary discourse, from the time it emerges in the sixteenth century...