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"Sustainability is crucial for the future of our societies. From a computing perspective, the challenge is to design IT artifacts that contribute to improving people's work and everyday life in a sustainable way, thereby also contributing to social and ecological sustainability. The book documents the experiences made by several leading research groups in Europe, North America and South Africa, describing their efforts to achieve sustainable design results, the difficulties that barred the way but also the strategies they adopted to achieve the goal of sustainability. The analysis of this rich empirical material helps thinking about how to more systematically address and possibly overcome th...
Insights about how gender and technology interact at work framed from an ethical-political standpoint, aimed at achieving design justice.
The volume scrutinizes publics and infrastructures not separately but in their constitutive interrelations and resonances. The contributions, originating in a range of disciplinary perspectives, share a praxeological approach, discussing historical and current processes of mediated cooperation in infrastructuring and making public(s) by tracing different forms of the production, design, and historic trajectories of various publics and infrastructures.
For over 40 years, the tech industry has been working to attract more women. Yet, women continue to be underrepresented in technology jobs compared to other professions. Worse, once hired, women leave the field mid-career twice as often as men. In 2013, Karen Holtzblatt launched The Women in Tech Retention Project at WITops.org, dedicated to understanding what helps women in tech thrive. In 2014, Nicola Marsden joined the effort, bringing her extensive knowledge and research on gender and bias for women in tech. Together with worldwide volunteers, this research identified what helps women thrive and practical interventions to improve women’s experience at work. In this book, we share women...
The Computer Supported Collaborative Learning (CSCL) Conference 2013 proceedings, Volume 2
Amid the opportunities and challenges we face at the dawn of the fifth industrial revolution, Digital Literacy and Inclusion presents a carefully curated selection of case studies, theories, research, and best practices based on digital literacy as a prerequisite for effective digital inclusion. More than a dozen experts provide deep insights in stories, research reports, and geographical studies of digital literacy and inclusion models, all from a multi-disciplinary perspective that includes engineering, social sciences, and education. Digital Literacy and Inclusion also highlights a showcase of real-world digital literacy initiatives that have been adopted by communities of practice around...
Modern mundane life is brimming with a variety of data-driven technologies that are supposed to augment the practices they are involved in. As humans bring these technologies into their lives in a process of domestication, they tame them and are simultaneously influenced by their presence. In combining domestication research and an empirical analysis of current, digital, and interconnected media, this issue examines the process of taming with an emphasis on practices. The contributions in this issue explore the use of digitally connected media such as vacuum robots, smart speakers, drones, and kitchen appliances with reference to the domestication paradigm from interdisciplinary perspectives including media studies, sociology, anthropology, and human-computer interaction.
Moving beyond discussions of potential linkages between violence and video games, Crime, Punishment, and Video Games examines a broad range of issues related to the representation of crime and deviance within video games and the video game subculture. The context of justice is discussed with respect to traditional criminal justice agencies, but also expanded throughout to include issues related to social justice. The text also presents the potential cultural, social, and economic impact of video games. Considering the significant number of video game players, from casual to competitive players, these issues have become even more salient in recent years. Regardless of whether someone consider...