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The automotive industry faces constant pressure to reduce development costs and time while still increasing vehicle quality. To meet this challenge, engineers and researchers in both science and industry are developing effective strategies and flexible tools by enhancing and further integrating powerful, computer-aided design technology. This book provides a valuable overview of the development tools and methods of today and tomorrow. It is targeted not only towards professional project and design engineers, but also to students and to anyone who is interested in state-of-the-art computer-aided development. The book begins with an overview of automotive development processes and the principl...
This book gathers the proceedings of the 15th IFToMM World Congress, which was held in Krakow, Poland, from June 30 to July 4, 2019. Having been organized every four years since 1965, the Congress represents the world’s largest scientific event on mechanism and machine science (MMS). The contributions cover an extremely diverse range of topics, including biomechanical engineering, computational kinematics, design methodologies, dynamics of machinery, multibody dynamics, gearing and transmissions, history of MMS, linkage and mechanical controls, robotics and mechatronics, micro-mechanisms, reliability of machines and mechanisms, rotor dynamics, standardization of terminology, sustainable energy systems, transportation machinery, tribology and vibration. Selected by means of a rigorous international peer-review process, they highlight numerous exciting advances and ideas that will spur novel research directions and foster new multidisciplinary collaborations.
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Der emotionale Eindruck, den das jeweilige Automobil bei seinem Betrachter hervorruft, ist für den kommerziellen Erfolg ebenso wichtig wie die Motorleistung oder das Einhalten von Lärmschutzvorschriften. Die Kontraste funktional vs. emotional sowie manuell vs. digital treten beim Designprozess zutage. Neben der Nutzung von stofflichen und nicht-stofflichen Modellen ist die Integration der skulpturalen Gestalt und der technischen Randbedingungen eine Herausforderung. Prozessseitig wird dies durch Medienbrüche zwischen stofflichen und nicht-stofflichen Modellen und einer nicht-optimalen Anforderungsvisualisierung an Designoberflächen weiter erschwert. Das übergeordnete Ziel von Ulrich Feldinger ist daher, eine Visualisierung von technischen Anforderungen an Designoberflächen zu entwickeln, welche den heutigen Ansprüchen an Designgüte und Prozessdynamik gerecht wird. Ebenso soll die Kluft zwischen stofflichen und nicht-stofflichen Designmodellen überbrückt werden.