Welcome to our book review site go-pdf.online!

You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.

Sign up

Game Poems
  • Language: en
  • Pages: 220

Game Poems

  • Categories: Art

Scholars, critics, and creators describe certain videogames as being "poetic," yet what that means or why it matters is rarely discussed. In Game Poems: Videogame Design as Lyric Practice, independent game designer Jordan Magnuson explores the convergences between game making and lyric poetry and makes the surprising proposition that videogames can operate as a kind of poetry apart from any reliance on linguistic signs or symbols. This rigorous and accessible short book first examines characteristics of lyric poetry and explores how certain videogames can be appreciated more fully when read in light of the lyric tradition--that is, when read as "game poems." Magnuson then lays groundwork for...

Video Games and Environmental Humanities
  • Language: en
  • Pages: 274

Video Games and Environmental Humanities

None

2013
  • Language: en
  • Pages: 438

2013

Every year, the Bibliography catalogues the most important new publications, historiographical monographs, and journal articles throughout the world, extending from prehistory and ancient history to the most recent contemporary historical studies. Within the systematic classification according to epoch, region, and historical discipline, works are also listed according to author’s name and characteristic keywords in their title.

The Oxford Handbook of Digital Diplomacy
  • Language: en
  • Pages: 705

The Oxford Handbook of Digital Diplomacy

The handbook delves into the shifting power dynamics in diplomacy, exploring the establishment of embassies in technology hubs, the challenges faced by foreign affairs departments in adapting to digital technologies, and the utilization of digital tools as a means of exerting influence.

The Transmission of Well-being
  • Language: en
  • Pages: 542

The Transmission of Well-being

  • Type: Book
  • -
  • Published: 2009
  • -
  • Publisher: Peter Lang

What does well-being mean when we talk about men and women in the past? Their sheer chances of survival, their protection from want, their social status, their individual agency and their self-esteem were all strongly mediated by the family, the predominant social institution. Family laws and customs of family formation created differences between insiders and outsiders in terms of well-being. Within families, there were strong differences in autonomy, status and freedom between the genders and generations. The book offers a fascinating exploration of gender differences in well-being in many regions of historic Europe, with some comparative perspectives. It explores how historic family systems differed with respect to choosing a marriage partner, transmitting property, living and care conditions of widows and widowers and the position of children born out of wedlock.

The Death in their Eyes
  • Language: en
  • Pages: 250

The Death in their Eyes

Images that embody the point of view of the perpetrators of violent crimes, or their accomplices, force us to look at the pain of victims through the eyes of those who caused it. Accompanied by over sixty visuals of historically infamous violence, The Death in their Eyes goes beyond the visible aspects of images to reveal what has been left outside of the frame. Covering human abuse and humiliation at Abu Ghraib, the Auschwitz Album, religious desecration during the Spanish Civil War, an unfinished Nazi propaganda film made at the Warsaw Ghetto in the spring of 1942, and detainees at the S-21 torture center in Cambodia under the Khmer Rouge, this volume proposes a rigorous new methodology for analyzing perpetrator images, in photography and film, that continue to be used and re-appropriated in today’s media. Content warning: This book contains images of victims of murder and torture which are essential to the author’s analysis.

Defamiliarizing Japan’s Asia-Pacific War
  • Language: en
  • Pages: 249

Defamiliarizing Japan’s Asia-Pacific War

This wide-ranging collection seeks to reassess conventional understanding of Japan’s Asia-Pacific War by defamiliarizing and expanding the rhetorical narrative. Its nine chapters, diverse in theme and method, are united in their goal to recover a measured historicity about the conflict by either introducing new areas of knowledge or reinterpreting existing ones. Collectively, they cast doubt on the war as familiar and recognizable, compelling readers to view it with fresh eyes. Following an introduction that problematizes timeworn narratives about a “unified Japan” and its “illegal war” or “race war,” early chapters on the destruction of Japan’s diplomatic records and governm...

Comunicación e historia olvidada: una mirada transversal desde la contemporaneidad
  • Language: es
  • Pages: 458

Comunicación e historia olvidada: una mirada transversal desde la contemporaneidad

La influencia del pasado sobre el presente y la necesidad de revisarlo y actualizarlo son preocupaciones que trascienden el ámbito profesional de los historiadores. La Restauración, la Guerra Civil, el franquismo, la Transición, etc. la revisión de periodos tan complejos siempre conlleva el riesgo de olvidar una parte del relato. Apostar por reflexiones maduras, plurales y desde diferentes perspectivas se presenta como una necesidad a la hora de comprender lo sucedido en una o varias etapas concretas. Comunicación e historia olvidada: una mirada transversal desde la contemporaneidad es el título de esta monografía en la que, a lo largo de sus páginas, se encuentran planteamientos fir...

Pixelada Albión
  • Language: es
  • Pages: 42

Pixelada Albión

  • Categories: Art

El discurso del Brexit se ha construido sobre muchas de las premisas de la distopía, un género literario que nos resulta hoy más cercano que nunca. El mundo del videojuego, por supuesto, no ha sido ajeno a las distopías, y ha encontrado en ellas un terreno fértil en el que desarrollar algunas de sus simulaciones más interesantes y memorables. Así, era inevitable que el entretenimiento interactivo explorase, de manera directa o indirecta, las tensiones, temores y conflictos que han precipitado algunos de los cambios más radicales y preocupantes de las últimas décadas en Europa. En Pixelada Albión, el profesor Antonio César Moreno Cantano explora la relación entre videojuegos y distopía para, con el Brexit como telón de fondo, demostrar el potencial ideológico del entretenimiento interactivo, el medio contemporáneo mejor preparado para generar debate.