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The Hardeman family, survivors of the nuclear war, try to make a new life for themselves in the bizarrely transformed east Texas scrubland.
After his father dies from a heart attack after landing their small plane, a young boy is left to fend for himself as he treks through the summer desert back to civilization. As his father piloted the small plane on the short trip to Grandfather’s house, Burr couldn’t help but suggest a quick stop to his father. Why not fly over the Petrified Forest? There would be plenty of time. But after landing their plane in a desert draw, Burr’s father has a heart attack and dies, leaving him to fend for survival on his own. With little food and water and no one that knows where to look for him, Burr must travel alone through forty miles of the summer desert to escape his worst nightmare.
The Badger Clan and the Terrapin Clan have peacefully co-existed on the eastern plains for generations, living in harmony with nature and the spirits who guide them. When a herd of mammoths stampede, crushing the clans' dwellings, Don-a-ti and his wife, E-lo-ni, embark on a sacred hunt to keep the beasts from striking again.
Swordplay and sorcery leads to unexpected adventures in a strange and exotic land.
The Old Lords of Rehannoth have been overthrown by rebel leaders who use the powers generated by the great machines to maintain their brutal rule. Only the two surviving children of the Lords, Johab and Ellora, can restore the balance and free their people. But first they must free themselves from captivity--and find the Chasm of Genlith! Part of the series, Tales of the Triple Moons.
When the Tyrant seizes power in the city of Lirith, capital of Kyrannon, his ambition for conquest and his need for the great horses of Fallowden create a vortex of conflict and powers. Into this the Raithes of Fallowden -- Tisha the Wise and her daughter Cara, Lengalyon the hermit of the heights, and even the infant Ashraf, son of Shanah ni Raithe do Raithe -- are drawn. Five Raithes survive the battle with the Tyrant's troopers. Each flees in a different direction and performs a different vital task. These combine to weave a complex pattern aimed at bringing down the Tyrant and freeing the people of Kyrannon. In the end, even Those Who Wait, the spirits of the Raithes who have died in defending their home, play their part in this intricate web. "Mayhar's first published book shows all the hallmarks of her later work: believable characters, the grand themes of life and death, and the backdrop of a strange new world that actually seems to live and breathe before our eyes. A great read " -- Robert Reginald. Watch for the other books in this series: Lords of the Triple Moons, The Seekers of Shar-Nuhn, and Warlock's Gift.
Before Ewoks... Before Avatar... There Were Fuzzies! A Fine New Edition of a Beloved Science Fiction Classic Prospector Jack Holloway is happy with his solitary life, mining for sunstones in the wilds of backwater planet Zarathustra. Until a small, curious visitor shows up in his shower one day—and proceeds to upend not only Jack’s life, but a whole lot of others’ as well...including the powerful company whose immensely lucrative charter depends on Zarathustra’s having no sapient natives. Rediscover H. Beam Piper’s delightful tale of adorable, indigenous Fuzzies and their human friends pitted against a massive corporation willing to use every trick at its disposal—up to and including genocide—to keep its hold over the planet. This edition includes a foreword by New York Times bestselling author John Scalzi, author of Fuzzy Nation and Starter Villain.
Years after a plague has decimated the world, altering the remaining animals beyond recognition, the few remnants of humanity inhabit the coast of old New England. A small group of warriors, including sentient Macaque monkeys, must fight rogue outlaws and the feared Seahawks to save civilization from the barbarians.
As a deadly plague sweeps across the earth, humans and apes struggle to survive, isolated in the rain forests of South America
Uhtatse becomes the "One Who Smells the Wind" for his Anasazi clan, and sends his mind searching outward for enemy tribes in the Great Plains. When he finally senses peril, he fails to convince his Elders to seek shelter. The attack, when it comes, decimates the Anasazi, forcing them finally to build their cliffside cave dwellings at Mesa Verde. "Ardath Mayhar is superb at creating an alien world from another time and place"--Robert Reginald.