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Welcome to the Goblin Corps. May the best man lose. Morthûl, the dreaded Charnel King, has failed. Centuries of plotting from the heart of the Iron Keep, deep within the dark lands of Kirol Syrreth--all for naught. Foiled at the last by the bumbling efforts of a laughable band of so-called heroes. Still, after uncounted centuries of survival, the Dark Lord isn't about to go down without a fight, particularly in battle against a mortal! No, the Charnel King still has a few tricks up his putrid and tattered sleeves, and the only thing that can defeat him now may just be the inhuman soldiers on whom he's pinned his last hopes. From the Trade Paperback edition.
If death is the only true peace, then there can be only one true peacemaker...the Terror. In the land of Imphallion, one legend is remembered with horror—the Terror of the East. Twice his shadow has fallen across the land. First to conquer it. Then to save it. Both times he brought blood and death as his companions. And both times, he faded into bleak memory... Years later, memories are all Corvis Rebaine has left. The most painful of which is the memory of his beloved wife and children fleeing from him in horror after they learned of his terrible legacy. War has cost him more than his life, and he wants no more of it. But what Rebaine no longer matters. Because the Terror has returned. A ...
The Widdershins Adventures come to a thrilling conclusion in an action-packed fantasy in which the young outlaw with a heart of gold (and the pesky voice of a god in her ear) returns home to face her destiny... After almost a year away from the grand city of Davillon, wandering thief Widdershins has finally come to terms with the pain and grief that drove her to leave. When she returns, all she can hope is that her old friends can forgive her hasty actions. But even that may be too much to ask...because home is not what it used to be. The entire city is on edge, with unrest and rumors of upheaval spreading through the darkened streets, and Shins is shocked to discover that she already knows ...
Dark incantations expose the minds of Miskatonic University students to supernatural horrors, in this chilling mystery novel of Arkham Horror The mysterious disappearance of a gifted student at Miskatonic University spurs his troubled roommate, Elliot Raslo, into an investigation of his own. But Elliot already struggles against the maddening allure of a ceaseless chant that only he can hear… When Elliot’s search converges with that of a Greenland Inuk’s hunt for a stolen relic, they are left with yet more questions. Could there be a connection between Elliot’s litany and the broken stone stele covered in antediluvian writings that had obsessed his friend? Learning the answers will draw them into the heart of a devilish plot to rebirth an ancient horror.
It’s been over half a year, now, since the brutal murder of Archbishop William de Laurent during his pilgrimage to the Galicien city of Davillon. During that time, the Church of the Hallowed Pact has assigned a new bishop to the city—but it has also made its displeasure at the death of its clergyman quite clear. Davillon’s economy has suffered beneath the weight of the Church’s displeasure. Much of the populace—angry at the clergy— has turned away from the Church hierarchy, choosing private worship or small, independent shrines. And the bishop, concerned for his new position and angry at the people of Davillon, plans to do something about it. But a supernatural threat is stalking...
It is a curse to be haunted by the past. It is worse to be hunted by it... In the realm of Imphallion, there once was a nightmare—a living nightmare known only as the Terror of the East. Nigh invulnerable in his magical black armor and aided by unholy minions, he laid waste to all in his path on his all-consuming quest to bring order to the land. His order. Then, at what should have been his moment of triumph, his will failed. And his army fell. Taking a young noblewoman as hostage, he escaped, vanishing into darkest memory. Years later, Corvis Rebaine is a simple man, content with his loving wife and children. The terrible deeds and glories of his past life are dead and buried along with ...
In The Eternal Warrior, Gilad faces a catastrophic challenge when the most closely guarded secret of his immortal life falls into the hands of a cult of death. For millennia, the Sumerian known as Gilad Anni-Padda has stood on the front lines between humanity and the vile, unnatural things that would see innocence, society, or life itself cast down. Gifted and cursed with immortality, he has been a guardian even death cannot long hold. An Eternal Warrior. But Gilad has been laid low—his past, his purpose, even his name stripped from him by a mystic ritual gone awry. In his absence, the worshippers of Nergal, a cult of death as old as Gilad himself, enact their intricate schemes. Drawn back into this forgotten conflict, aided only by new allies he does not trust, Gilad must reclaim everything he was—while facing an enemy who now has access to his own stolen memories, and intends to use that knowledge to reshape not only the Eternal Warrior, but the world he has so long protected.
Ride with the Horsemen of the Apocalypse as they seek to unearth a plot that could plunge all of Creation into chaos! Ages before the events of Darksiders and Darksiders II, two of the feared Horsemen—Death and War—are tasked with stopping a group of renegades from locating the Abomination Vault: a hoard containing weapons of ultimate power and malice, capable of bringing an end to the uneasy truce between Heaven and Hell . . . but only by unleashing total destruction. Created in close collaboration with the Darksiders II teams at Vigil and THQ, Darksiders: The Abomination Vault gives an exciting look at the history and world of the Horsemen, shining a new light on the unbreakable bond between War and Death.
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