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Resource added for the Prototype and Design program 106142.
This book is published on the occasion of the emeritus status awarded to Professor Richard Foque, ir. arch, MSc. His successful career as founder and partner of an architect firm, professor in design theory and Head of the Department of Design Science has provided opportunities to meet colleagues both at home and abroad. --
In this new work, Arthur O. Eger and Huub Ehlhardt present a 'Theory of Product Evolution'. They challenge the popular notion that we owe the availability of products solely to genius inventors. Instead, they present arguments that show that a process of variation, selection, and accumulation of 'know-how' (to make) and 'know-what' (function to realize) provide an explanation for the emergence of new types of products and their subsequent development into families of advanced versions. This theory employs a product evolution diagram as an analytical framework to reconstruct the development history of a product family and picture it as a graphical narrative. The authors describe the relevant literature and case studies to place their theory in context. The 'Product Phases Theory' is used to create predictions on the most likely next step in the evolution of a product, offering practical tools for those involved in new product development.
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Technologies enabling computers to process specific languages facilitate economic and political progress of societies where these languages are spoken. Development of methods and systems for language processing is therefore a worthy goal for national governments as well as for business entities and scientific and educational institutions in every country in the world. As work on systems and resources for the 'lower-density' languages becomes more widespread, an important question is how to leverage the results and experience accumulated by the field of computational linguistics for the major languages in the development of resources and systems for lower-density languages. This issue has bee...
The organization of the page as a technological device and our acquisition of information from it were subjects of keen interest to psychologists and designers a century ago. Research on the topics proceeded briskly for more than a quarter of a century then, and was brought together in the still useful survey and analysis of them all that E. B. Huey published in 1908 as "The psychology and pedagogy of reading, with a review of the history of reading and writing and of methods, texts, and hygiene in reading. " Research on the psychological aspects of literacy tended to diminish after that peak, but research on design and on the technology of presenting infor mation has flourished apace meanwh...
Designers solve problems. Ideas and problems change, however, and new techniques and materials are invented, new production methods are developed. Designing is a process of trial and error. During the development process, designers will think up solutions or part solutions for the problems that they have been presented with. They do not know if this solution will work. Therefore, they will try out their solution, for instance using a test model or a scale model: trial. Sometimes, the solution will prove not to work: error. Sometimes the solution will work, and in that case the designer had brought his result one step closer. This book gives insight into the design process and provides a manual for product design with as less errors as possible. A few of the described phases are: formulating the product idea, systematic approach of the design process, market research, the (technical) concept and ergonomics.