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Kiat Sukses Menggelar Konferensi Internasional: Akselerasi Peningkatan Jabatan Profesi Dosen
  • Language: id
  • Pages: 156

Kiat Sukses Menggelar Konferensi Internasional: Akselerasi Peningkatan Jabatan Profesi Dosen

Buku "Kiat Sukses Menggelar Konferensi Internasional: Akselerasi Peningkatan Jabatan Profesi Dosen" adalah panduan praktis bagi akademisi dan penyelenggara acara yang ingin mengorganisir konferensi internasional yang sukses. Dengan langkah-langkah yang terperinci dan contoh konkret, buku ini membimbing pembaca melalui seluruh proses perencanaan, pelaksanaan, hingga evaluasi pasca-acara. Buku ini memberikan tips dan strategi untuk mengatasi berbagai tantangan dalam mengelola konferensi internasional, menjadikannya sumber informasi yang tak ternilai bagi mereka yang ingin mencapai keberhasilan dalam menyelenggarakan acara yang berdampak dan bermakna.

Biography Of The Early Malay Doctors 1900-1957 Malaya And Singapore
  • Language: en
  • Pages: 984

Biography Of The Early Malay Doctors 1900-1957 Malaya And Singapore

I really applaud your efforts. It s really diffi cult to do a book like that. - WAZIR Thanks again for your immense work, my family and I are indeed extremely grateful. - AZLAN Your effort in writing about the early Muslim doctors is very commendable and would be good for present and future generations to read about. - TAHIR You are doing valuable work by fi lling in the gaps in our history. I wish more of our retirees would impart their memories to repositories of knowledge such as the USM. - TAWFIK

Leading for Sejahtera
  • Language: en
  • Pages: 112

Leading for Sejahtera

  • Type: Book
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  • Published: 2021
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  • Publisher: Unknown

None

Handbook of Game-Based Learning
  • Language: en
  • Pages: 601

Handbook of Game-Based Learning

  • Type: Book
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  • Published: 2020-02-04
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  • Publisher: MIT Press

A comprehensive introduction to the latest research and theory on learning and instruction with computer games. This book offers a comprehensive introduction to the latest research on learning and instruction with computer games. Unlike other books on the topic, which emphasize game development or best practices, Handbook of Game-Based Learning is based on empirical findings and grounded in psychological and learning sciences theory. The contributors, all leading researchers in the field, offer a range of perspectives, including cognitive, motivational, affective, and sociocultural. They explore research on whether (and how) computer games can help students learn educational content and acad...

Qualitative HCI Research
  • Language: en
  • Pages: 181

Qualitative HCI Research

Human-Computer Interaction (HCI) addresses problems of interaction design: understanding user needs to inform design, delivering novel designs that meet user needs, and evaluating new and existing designs to determine their success in meeting user needs. Qualitative methods have an essential role to play in this enterprise, particularly in understanding user needs and behaviours and evaluating situated use of technology. Qualitative methods allow HCI researchers to ask questions where the answers are more complex and interesting than "true" or "false," and may also be unexpected. In this lecture, we draw on the analogy of making a documentary film to discuss important issues in qualitative H...

Population Projections of the United States, by Age, Sex, Race, and Hispanic Origin
  • Language: en
  • Pages: 144

Population Projections of the United States, by Age, Sex, Race, and Hispanic Origin

  • Type: Book
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  • Published: 1993
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  • Publisher: Unknown

None

Balance, Fidelity, Mobility
  • Language: en
  • Pages: 745
Design, User Experience, and Usability. Design Philosophy and Theory
  • Language: en
  • Pages: 620

Design, User Experience, and Usability. Design Philosophy and Theory

  • Type: Book
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  • Published: 2019-07-10
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  • Publisher: Springer

The four-volume set LNCS 11583, 11584, 11585, and 11586 constitutes the proceedings of the 8th International Conference on Design, User Experience, and Usability, DUXU 2019, held as part of the 21st International Conference, HCI International 2019, which took place in Orlando, FL, USA, in July 2019. The total of 1274 papers and 209 posters included in the 35 HCII 2019 proceedings volumes was carefully reviewed and selected from 5029 submissions. DUXU 2019 includes a total of 167 regular papers, organized in the following topical sections: design philosophy; design theories, methods, and tools; user requirements, preferences emotions and personality; visual DUXU; DUXU for novel interaction techniques and devices; DUXU and robots; DUXU for AI and AI for DUXU; dialogue, narrative, storytelling; DUXU for automated driving, transport, sustainability and smart cities; DUXU for cultural heritage; DUXU for well-being; DUXU for learning; user experience evaluation methods and tools; DUXU practice; DUXU case studies.

Essay on Sejahtera: Concept, Principle and Practice (IIUM PRESS)
  • Language: en
  • Pages: 67

Essay on Sejahtera: Concept, Principle and Practice (IIUM PRESS)

  • Categories: Art
  • Type: Book
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  • Published: 2020-02-02
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  • Publisher: IIUM PRESS

The word sejahtera has its own place and meaning. Lest properly understood, the use can be baffling. For example, in the 2019 Budget, sejahtera was used to convey an aspect of socio-economic wellbeing of Malaysians, which in Malay reads as memastikan kesejahteraan rakyat. But fall short when confined only to "socio-economic" aspect. Sejahtera is a rather multilayered concept that conveys a deeper meaning than any single word can convey. As such it has no equivalent in other languages, neither can it be accurately translated into different languages due to its close cultural learning and nuances to the local Malay(sian) tradition.

Designing User Interfaces for an Aging Population
  • Language: en
  • Pages: 260

Designing User Interfaces for an Aging Population

Designing User Interfaces for an Aging Population: Towards Universal Design presents age-friendly design guidelines that are well-established, agreed-upon, research-based, actionable, and applicable across a variety of modern technology platforms. The book offers guidance for product engineers, designers, or students who want to produce technological products and online services that can be easily and successfully used by older adults and other populations. It presents typical age-related characteristics, addressing vision and visual design, hand-eye coordination and ergonomics, hearing and sound, speech and comprehension, navigation, focus, cognition, attention, learning, memory, content and writing, attitude and affect, and general accessibility. The authors explore characteristics of aging via realistic personas which demonstrate the impact of design decisions on actual users over age 55. - Presents the characteristics of older adults that can hinder use of technology - Provides guidelines for designing technology that can be used by older adults and younger people - Review real-world examples of designs that implement the guidelines and the designs that violate them