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This is the story of the great con game that was the late twentieth century, of American history's worst presidency, of how I learned to lie. It is not history as you know it. There are at least three sides to this story, and I'm telling both of mine. I promise you I will show the same contempt for the historical record that it has shown for me. My name is Richard Milhous Nixon. I swore an oath to preserve, protect and defend the Constitution, and I have seen the devil walk. An alternate history, a horror novel, a political satire and a study of what people will sacrifice to succeed, CROOKED is the ultimate inside story of the strange, all-too-human monsters at the heart of American power.
YOU determine the story! YOU choose your own destiny! When Russell gets a job at Black Arts games, he reunites with the people who were once his closest friends: the people who he spent hours designing, playing and discussing games with. He soon realises that all is not well at Black Arts. There's a software glitch threatening the next revolutionary product launch - and in order to find it and save his job Russell has to follow it back through twenty years of real and virtual worlds, boardrooms, computer camps, rivalry and loss. You is a story of facing dangers, realising that the most obvious path isn't always the best one to follow, and learning that playing a game can sometimes save your life.
The Incredibles meets The West Wing meets Marvel: Agents of Shield - the list goes on! Doctor Impossible - evil genius, mad scientist, diabolical time-traveller, wannabe world dominator - has just broken out of prison. Again. After twelve foiled ploys (doomsday devices, mass mind-control, robot armies, insect armies, alien invasions, etc.), he's not about to be foiled again. Fatale, a patchwork woman of skin and alloy built by the NSA to be the next generation of warfare, is suddenly given the chance every superhero dreams of: to join the Champions, the once-famous group of beautiful young superheroes who have been newly reunited to stop Dr Impossible. We watch as Fatale becomes part of a te...
The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made. This book offers the opportunity to harvest this expertise with one volume. The editor has organized the articles by theme and added previously unpublished analysis to reveal successful management techniques. Readers learn how superstars of the game industry like Peter Molyneux and Warren Spector have dealt with the development challenges such as managing complexity, software and game design issues, schedule challenges, and changing staff needs.
Quentin Coldwater is brilliant but miserable. After he graduates from college, he and his friends make a stunning discovery: Fillory--the land of the fantasy novels they read as children--is real and much darker and more dangerous than they could have imagined.
The Art of Epic Mickey will be a 160-page hardcover landscape coffee table book. It will be written by Epic Mickey co-writer Austin Grossman and will feature a forward by Game Director and New York Times contributor, Warren Spector. The book will journey through the beautifully dark and twisted world known as Cartoon Wasteland touching on the creative process behind developing this once-in-a-lifetime vision. It will include, sketches, concept art, final frames, and stills from the actual game, plus, never-before-used art with quotes from the team that envisioned this epic tale. The physical world of the game is born directly from Disneyland, and accordingly, the book will spotlight the artistic influence that Disneyland, with its iconic qualities and rides, had on the creators of Epic Mickey.
Sally J. Freedman was ten when she made herself a movie star. She would have been happy to reach stardom in New Jersey, but in 1947 her older brother Douglas became ill, so the Freedman family traveled south to spend eight months in the sunshine of Florida. That’s where Sally met her friends Andrea, Barbara, Shelby, Peter, and Georgia Blue Eyes—and her unsuspecting enemy, Adolf Hitler. Dear Chief of Police: You don’t know me but I am a detective from New Jersey. I have uncovered a very interesting case down here. I have discovered that Adolf Hitler is alive and has come to Miami Beach to retire. He is pretending to be an old Jewish man... While she watches and waits, and keeps a growing file of letters under her bed, Sally’s Hitler will play an important—though not quite starring—role in one of her grandest movie spectaculars.
A long lost library. A priceless manuscript. A deadly secret... About to depart on his first vacation in years, Edward Wozny, a young hot-shot banker, is sent to help one of his firm's most important and mysterious clients. When asked to unpack and organise a personal library of rare books, Edward's indignation turns to intrigue as he realises that among the volumes there may be hidden a unique medieval codex, a treasure kept sealed away for many years and for many reasons. Edward's intrigue becomes an obsession that only deepens as friends draw him into a peculiar and addictive computer game, as mystifying parallels between the game's virtual reality and the legend of the codex emerge and the lines between reality, fantasy and mysterious legend start to blur ...
A wickedly observed, disturbing, darkly funny and surprisingly moving parable for a new tech-obsessed age by the acclaimed author of Jennifer Government. Scientist Charles Neumann loses a leg in an industrial accident. It’s not a tragedy. It’s an opportunity. Charlie always thought his body could be better. He begins to explore a few ideas. To build parts. Better parts. Prostheticist Lola Shanks loves a good artificial limb. In Charlie, she sees a man on his way to becoming artificial everything. But others see a madman.Or a product.Or a weapon . . . A story for this age of pervasive technology, Machine Man is a darkly funny unravelling of one man’s quest for ultimate self-improvement.
"I loved every page. This is middle grade fiction at its best."-- Ann Patchett From the #1 New York Times bestselling author of The Magicians comes a must-read, wholly original middle-grade debut perfect for fans of The Chronicles of Narnia and Roald Dahl. Dear Uncle Herbert, You've never met me, but I'm your niece Kate, and since it is my birthday tomorrow and you are super-rich could you please send me a present? Kate and her younger brother Tom lead dull, uninteresting lives. And if their dull, uninteresting parents are anything to go by, they don't have much to look forward to. Why can't Kate have thrilling adventures and save the world the way people do in books? Even her 11th birthday ...