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Knowing how to sew will make you a better designer; you will learn what is possible, and be inspired by the creative possibilities of sewing techniques. In this book you will start by learning the basics: how to choose tools; how to choose and use thread; pressing techniques; and how to choose and use appropriate interfacings and linings. Basic techniques include seam and hem finishes, sewing buttons and buttonholes, working with knit fabrics, and finishing details including bindings and spaghetti straps, tailored pockets, and zippers. Each lesson is illustrated with step-by-step photographs.
'Truly something that's just a beautiful, slick, and very enjoyable little publication' – CreativeBoom "Graphic Design Play Book features a variety of puzzles and challenges, providing a fun and interactive way for young visual thinkers to engage with the world of graphic design" – Eye Understand how graphic design works and develop your visual sensibility through puzzles and activities! An entertaining and highly original introduction to graphic design, the Graphic Design Play Book uses puzzles and visual challenges to demonstrate how typography, signage, logo design, posters and branding work. Through a series of games and activities, including spot the difference, matching games, draw...
Pattern making describes the process of creating a two-dimensional garment diagram or template, drafted on a flat surface from either measurements or transferred from a draped muslin. The starting point of a pattern is a sloper, which is used as the template for creating design variations that are subsequently cut and sewn in fabric. You will learn how to create a basic sleeve sloper before moving on to skirts, bodices, collars and pants. Each lesson is illustrated in meticulous detail by step-by-step photographs, charts, diagrams and catwalk photos. Videos to accompany this book are available at www.universityoffashion