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Computational Imaging
  • Language: en
  • Pages: 482

Computational Imaging

  • Type: Book
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  • Published: 2022-10-25
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  • Publisher: MIT Press

A comprehensive and up-to-date textbook and reference for computational imaging, which combines vision, graphics, signal processing, and optics. Computational imaging involves the joint design of imaging hardware and computer algorithms to create novel imaging systems with unprecedented capabilities. In recent years such capabilities include cameras that operate at a trillion frames per second, microscopes that can see small viruses long thought to be optically irresolvable, and telescopes that capture images of black holes. This text offers a comprehensive and up-to-date introduction to this rapidly growing field, a convergence of vision, graphics, signal processing, and optics. It can be u...

Objects and Attention
  • Language: en
  • Pages: 248

Objects and Attention

  • Type: Book
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  • Published: 2002
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  • Publisher: MIT Press

An overview of object-based models of attention.

Computer Vision in Sports
  • Language: en
  • Pages: 322

Computer Vision in Sports

  • Type: Book
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  • Published: 2015-01-19
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  • Publisher: Springer

The first book of its kind devoted to this topic, this comprehensive text/reference presents state-of-the-art research and reviews current challenges in the application of computer vision to problems in sports. Opening with a detailed introduction to the use of computer vision across the entire life-cycle of a sports event, the text then progresses to examine cutting-edge techniques for tracking the ball, obtaining the whereabouts and pose of the players, and identifying the sport being played from video footage. The work concludes by investigating a selection of systems for the automatic analysis and classification of sports play. The insights provided by this pioneering collection will be of great interest to researchers and practitioners involved in computer vision, sports analysis and media production.

Advanced Animation and Rendering Techniques
  • Language: en
  • Pages: 516

Advanced Animation and Rendering Techniques

An exposition of state-of-the-art techniques in rendering and animation. This book provides a unique synthesis of techniques and theory. Each technique is illustrated with a series of full-color frames showing the development of the example.

Principles of Appearance Acquisition and Representation
  • Language: en
  • Pages: 133

Principles of Appearance Acquisition and Representation

"Algorithms for scene understanding and realistic image synthesis require accurate models of the way real-world materials scatter light. This study describes recent work in the graphics community to measure the spatially- and directionally-varying reflectance and subsurface scattering of complex materials, and to develop efficient representations and analysis tools for these datasets. We describe the design of acquisition devices and capture strategies for reflectance functions such as BRDFs and BSSRDFs, efficient factored representations, and a case study of capturing the appearance of human faces"--Abstract.

Dance/movement Therapy
  • Language: en
  • Pages: 362

Dance/movement Therapy

This book examines the field of dance therapy from its inception in the 1940's to the present. A detailed analysis is conducted of the theory and practice of the major pioneers. The book covers biographical reports and the influence of many dance therapy leaders. Laban Movement Analysis (LMA) is discussed as well as dance therapy in specific patient/client settings. Appended are: (1) listing of survey repondents; (2) information on the American Dance Therapy Association; and (3) the Dance Therapy questionnaire. A 34-page bibliography is included.

Visual Analysis of Humans
  • Language: en
  • Pages: 633

Visual Analysis of Humans

This unique text/reference provides a coherent and comprehensive overview of all aspects of video analysis of humans. Broad in coverage and accessible in style, the text presents original perspectives collected from preeminent researchers gathered from across the world. In addition to presenting state-of-the-art research, the book reviews the historical origins of the different existing methods, and predicts future trends and challenges. Features: with a Foreword by Professor Larry Davis; contains contributions from an international selection of leading authorities in the field; includes an extensive glossary; discusses the problems associated with detecting and tracking people through camera networks; examines topics related to determining the time-varying 3D pose of a person from video; investigates the representation and recognition of human and vehicular actions; reviews the most important applications of activity recognition, from biometrics and surveillance, to sports and driver assistance.

Pattern Recognition
  • Language: en
  • Pages: 455

Pattern Recognition

  • Type: Book
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  • Published: 2016-08-26
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  • Publisher: Springer

This book constitutes the refereed proceedings of the 38th German Conference on Pattern Recognition, GCPR 2016, held in Hannover, Germany, in September 2016. The 36 revised full papers presented were carefully reviewed and selected from 85 submissions. The papers are organized in topical sections on image processing, learning, optimization, segmentation, applications, image analysis, motion and tracking.

Colour
  • Language: en
  • Pages: 196

Colour

  • Categories: Art

Beginning with an account of colour fundamentals and a history of colour theory, the author explores the four dimensions of colour and their application to compositions in various media. This book serves as a useful resource for painters, photographers, interior designers and craftspeople.

Dense Image Correspondences for Computer Vision
  • Language: en
  • Pages: 302

Dense Image Correspondences for Computer Vision

  • Type: Book
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  • Published: 2015-11-21
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  • Publisher: Springer

This book describes the fundamental building-block of many new computer vision systems: dense and robust correspondence estimation. Dense correspondence estimation techniques are now successfully being used to solve a wide range of computer vision problems, very different from the traditional applications such techniques were originally developed to solve. This book introduces the techniques used for establishing correspondences between challenging image pairs, the novel features used to make these techniques robust, and the many problems dense correspondences are now being used to solve. The book provides information to anyone attempting to utilize dense correspondences in order to solve new or existing computer vision problems. The editors describe how to solve many computer vision problems by using dense correspondence estimation. Finally, it surveys resources, code and data, necessary for expediting the development of effective correspondence-based computer vision systems.