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Examines the ways in which Japanese video games engage with social issues and national traumas
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“As an author, editor, and publisher, I never paid much attention to the competition—except in a few cases. This is one of those cases. The UNIX System Administration Handbook is one of the few books we ever measured ourselves against.” —Tim O’Reilly, founder of O’Reilly Media “This edition is for those whose systems live in the cloud or in virtualized data centers; those whose administrative work largely takes the form of automation and configuration source code; those who collaborate closely with developers, network engineers, compliance officers, and all the other worker bees who inhabit the modern hive.” —Paul Vixie, Internet Hall of Fame-recognized innovator and founde...
Two 1979 high school senior boys prepare and embark for the typical Florida spring break when things do not go as planned. They do reach a destination, however it is not according to plan. Hold on, and enjoy a delightful journey through the eyes of Mark and Gary as they struggle to find their way through a strange land.
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The 1904 to 1962 tale of the participation of African- Americans in the National Football League. Not drawing any grand conclusions, Ross (Afro-American studies and history, U. of Mississippi) tells stories of men like Charles Follis who played professionally until the growing commercialization of the sport allowed the white owners to ban African- Americans during World War II. The work ends with a discussion of the trends that led to the reintegration of the sport in the early 1960s. Annotation copyrighted by Book News, Inc., Portland, OR
Japanese Role-playing Games: Genre, Representation, and Liminality in the JRPG examines the origins, boundaries, and transnational effects of the genre, addressing significant formal elements as well as narrative themes, character construction, and player involvement. Contributors from Japan, Europe, North America, and Australia employ a variety of theoretical approaches to analyze popular game series and individual titles, introducing an English-speaking audience to Japanese video game scholarship while also extending postcolonial and philosophical readings to the Japanese game text. In a three-pronged approach, the collection uses these analyses to look at genre, representation, and liminality, engaging with a multitude of concepts including stereotypes, intersectionality, and the political and social effects of JRPGs on players and industry conventions. Broadly, this collection considers JRPGs as networked systems, including evolved iterations of MMORPGs and card collecting “social games” for mobile devices. Scholars of media studies, game studies, Asian studies, and Japanese culture will find this book particularly useful.