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This book documents the development of psychiatry in Singapore since its humble beginnings in the British colonial period. It should be of interest to health professionals, medical students, historians interested in the development of medicine and psychiatry and even members of the public with some basic understanding of psychiatry and psychology. Relatives and caregivers of psychiatric patients would also find the information furnished in this book enlightening.
A critical examination of translational medicine, when private risk is transferred to the public sector and university research teams become tech startups for global investors. A global shift has secretly transformed science and medicine. Starting in 2003, biomedical research in the West has been reshaped by the emergence of translational science and medicine—the idea that the aim of research is to translate findings as quickly as possible into medical products. In The Market in Mind, Mark Dennis Robinson charts this shift, arguing that the new research paradigm has turned university research teams into small biotechnology startups and their industry partners into early-stage investment fi...
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This volume explores culture-bound syndromes, defined as a pattern of symptoms (mental, physical, and/or relational) experienced only by members of a specific cultural group and recognized as a disorder by members of those groups, and their coverage in popular culture. Encompassing a wide range of popular culture genres and mediums – from film and TV to literature, graphic novels, and anime – the chapters offer a dynamic mix of approaches to analyze how popular culture has engaged with specific culture-bound syndromes such as hwabyung, hikikomori, taijin kyofusho, zou huo ru mo, sati, amok, Cuban hysteria, voodoo death, and others. Spanning a global and interdisciplinary remit, this first-of-its-kind anthology will allow scholars and students of popular culture, media and film studies, comparative literature, medical humanities, cultural psychiatry, and philosophy to explore simultaneously a diversity of popular cultures and culturally rooted mental health disorders.
This book is a compilation by local mental health experts on the development of mental health services in Singapore after 1993. The year was the end point of an earlier book 'Till the Break of Dawn — A History of Mental Health Services in Singapore (1841-1993)' that had been written on the history of psychiatry.
In From Hysteria to Hormones, Amy Koerber examines the rhetorical activity that preceded the early twentieth-century emergence of the word hormone and the impact of this word on expert understandings of women’s health. Shortly after Ernest Henry Starling coined the term “hormone” in 1905, hormones began to provide a chemical explanation for bodily phenomena that were previously understood in terms of “wandering wombs,” humors, energies, and balance. In this study, Koerber posits that the discovery of hormones was not so much a revolution as an exigency that required old ways of thinking to be twisted, reshaped, and transformed to fit more scientific turn-of-the-century expectations...
This is a book for medical students and first-year doctors who wish to learn how to approach a patient's symptoms, and sharpen their skills of clinical reasoning and diagnosis.Fifty-four presenting symptoms are discussed, covering approaches and conditions across various medical and surgical disciplines. Each chapter sets out the thought process behind history, examination, and investigations for a symptom, providing a systematic and practical algorithm to distinguish one differential from another. The reader will gain not only a functional approach to patients' presenting complaints, but also learn how to better organize and apply medical knowledge in diagnostic reasoning.
Recent years have seen important developments in the computer and game industry, including the emergence of the concept of serious games. It is hypothesized that tools such as games, virtual reality, or applications for smartphones may foster learning, enhance motivation, promote behavioral change, support psychotherapy, favor empowerment, and improve some cognitive functions. Computers and games may create supports for training or help people with cognitive, emotional, or behavioral change. Games take various formats, from board games to informatics to games with interactive rules of play. Similarly, computer tools may vary widely in format, from self-help or assisted computerized training ...