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Children at Play
  • Language: en
  • Pages: 286

Children at Play

  • Type: Book
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  • Published: 2008-09
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  • Publisher: NYU Press

Introduction: Play -- Childhood and play in colonial America -- Domesticating children, 1800-1850 -- The arrival of toys, 1850-1900 -- The invasion of children's play culture, 1900-1950 -- The golden age, 1900-1950 -- The commercialization of children's play, 1950 to the present -- Children's play goes underground, 1950 to the present -- Conclusion

Leading Issues in Black Political Economy
  • Language: en
  • Pages: 737

Leading Issues in Black Political Economy

  • Type: Book
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  • Published: 2018-01-16
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  • Publisher: Routledge

Leading Issues in Black Political Economy brings together the foremost experts on issues ranging from employment, training, and education of African Americans. It also emphasizes macro-economic concerns of business development with special emphasis on long-term trends of black-owned businesses. The work emphasizes welfare considerations in an anti-welfare epoch, and the role of affirmative action now that it is under attack. Attention is given to the role of race in the continuing disparity of income distribution in American society. The highlights of Leading Issues include "An Employment and Business Strategy for the Next Century: A Comment," by Thomas D. Boston; "Long Term Trends and Prosp...

The Ice Chronicles
  • Language: en
  • Pages: 266

The Ice Chronicles

  • Type: Book
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  • Published: 2012-07-03
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  • Publisher: UPNE

An exciting account of revolutionary new discoveries for understanding the earth's climate, and their implications for future scientific research and global environmental policy.

The Archaeology of Childhood
  • Language: en
  • Pages: 263

The Archaeology of Childhood

The first edition of The Archaeology of Childhood has been credited by many as launching an entire new area of scholarship in archaeology. This second edition, published 17 years later, retains the first edition’s emphasis on combining sources from archaeology, anthropology, environmental studies, psychology, and sociology, to create a rich interdisciplinary basis for studying childhood across time and across cultures. The second edition is updated with archaeological studies about childhood that have been published in the past 20 years, and readers will see that the archaeology of childhood is a field with a relatively short history but a rich and varied scholarship. Archaeologists study ...

The Future of Play Theory
  • Language: en
  • Pages: 320

The Future of Play Theory

This multidimensional book looks at the current status of play theory across the disciplines, literally from anthropology to zoology. The authors examine play phenomena from four perspectives, Play as Progress; Play as Power, Play as Fantasy; and Play as Self. The volume is concluded with a challenge for future study by Brian Sutton-Smith. With the wealth of information gathered here, this book will serve as an invaluable reference tool, textbook, and source of inspiration for all those interested in the fascinating study of children's play.

The Art of Game Design
  • Language: en
  • Pages: 604

The Art of Game Design

  • Type: Book
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  • Published: 2014-11-06
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  • Publisher: CRC Press

Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.

Childhood on the Farm
  • Language: en
  • Pages: 320

Childhood on the Farm

As the United States transformed itself from an agricultural to an industrial nation, thousands of young people left farm homes for life in the big city. But even by 1920 the nation’s heartland remained predominantly rural and most children in the region were still raised on farms. Pamela Riney-Kehrberg retells their stories, offering glimpses—both nostalgic and realistic—of a bygone era. As Riney-Kehrberg shows, the experiences of most farm children continued to reflect the traditions of family life and labor, albeit in an age when middle-class urban Americans were beginning to redefine childhood as a time reserved for education and play. She draws upon a wealth of primary sources—n...

American Material Culture
  • Language: en
  • Pages: 268

American Material Culture

The use of objects as source materials for scholarship has been increasingly legitimized by the growth of American Studies programs which are now in the forefront in their work with objects. The use of the museum as a primary resource is currently being given a position of increasing importance in American Studies scholarship.

Tornado God
  • Language: en
  • Pages: 313

Tornado God

  • Type: Book
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  • Published: 2020
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  • Publisher: Unknown

One of the earliest sources of humanity's religious impulse was severe weather, which ancient peoples attributed to the wrath of storm gods. Enlightenment thinkers derided such beliefs as superstition, but in America, scientific and theological hubris came face-to-face with the tornado, nature's most violent windstorm. In this groundbreaking history, Peter J. Thuesen traces the primal connections between weather and religion in the United States. He shows that tornadoes and other storms have repeatedly drawn Americans into the profoundest of religious mysteries and confronted them with the question of their own destiny--how much is self-determined and how much is beyond human understanding or control.

Climate Change Fiction and Ecocultural Crisis
  • Language: en
  • Pages: 335

Climate Change Fiction and Ecocultural Crisis

Concentrating on a powerful, emerging genre, Tatiana Konrad’s Climate Change Fiction and Ecocultural Crisis provides a survey of popular narratives that further our understanding of climate change in contemporary fiction. Konrad advocates for the expansion and redefinition of the cli-fi genre and argues that industrial fiction from the nineteenth century is the first example of climate change fiction. Tracing the ways through which cli-fi outlines a history of our modern ecocultural crisis, this book demonstrates how the genre employs four major thematic clusters to achieve this narrative: weather, science, religion, and place. Focusing on a diverse range of issues, including fossil fuels,...