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"This thoroughly updated text teaches students or industry R & D practitioners to successfully negotiate the terrain for building and maintaining large, complex software systems. The authors introduce the basic skills needed for a developer to apply software engineering techniques. Next, they focus on methods and technologies that enable developers to specify, design, and implement complex systems. Finally, the authors show how to support the system changes throughout the software life cycle."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved
This textbook develops a long-term single project and explores both the theoretical foundations of software engineering as well as the principles and practices of various tools, processes, and products. It emphasizes practical experience whereby participants can apply the techniques learned in class to a realistic problem.
This book is based on object-oriented techniques applied to software engineering. Employing the latest technologies such as UML, Patterns, and Java, Bernd Bruegge and Allen H. Dutoit offer a cohesive, class-tested presentation of object-oriented software engineering in a step-by-step format based on ten years of teaching and real-world software engineering experience. This text teaches practical experience in developing complex software appropriate for software engineering project courses, as well as industry R & D practitioners. The reader benefits from timely exposure to state-of-the-art tools and methods.
The aim of this volume is to highlight a selection of important current research topics in the field of digital technology and management, illustrating the variety of aspects which have to be considered in the development and application of digital technologies. Topics covered in the book include the design of the innovation process, digital rights management, mobile, location-based and ubiquitous services, IT service management and future communication networks.
This textbook provides a progressive approach to the teaching of software engineering. First, readers are introduced to the core concepts of the object-oriented methodology, which is used throughout the book to act as the foundation for software engineering and programming practices, and partly for the software engineering process itself. Then, the processes involved in software engineering are explained in more detail, especially methods and their applications in design, implementation, testing, and measurement, as they relate to software engineering projects. At last, readers are given the chance to practice these concepts by applying commonly used skills and tasks to a hands-on project. The impact of such a format is the potential for quicker and deeper understanding. Readers will master concepts and skills at the most basic levels before continuing to expand on and apply these lessons in later chapters.
This book constitutes the refereed proceedings of the Third European Conference on the Parallel Virtual Machine, EuroPVM '96, the 1996 European PVM users' group meeting, held in Munich, Germany, in October 1996. The parallel virtual machine, PVM, was developed at the University of Tennessee and Oak Ridge National Laboratory in cooperation with Emory University and Carnegie Mellon University to support distributed computing. This volume comprises 51 revised full contributions devoted to PVM. The papers are organized in topical sections on evaluation of PVM; Applications: CFD solvers; tools for PVM; non-numerical applications; extensions to PVM; etc.
This book constitutes the refereed proceedings of the 20th British National Conference on Databases, BNCOD 20, held in Coventry, UK, in July 2003. The 20 revised full papers presented together with abstracts of 2 invited talks were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on XML and semi-structured data; performance in searching and mining; transformation, integration, and extension; events and transactions; and personalization and the Web.
This book is a revision of my Ph. D. thesis dissertation submitted to Carnegie Mellon University in 1987. It documents the research and results of the compiler technology developed for the Warp machine. Warp is a systolic array built out of custom, high-performance processors, each of which can execute up to 10 million floating-point operations per second (10 MFLOPS). Under the direction of H. T. Kung, the Warp machine matured from an academic, experimental prototype to a commercial product of General Electric. The Warp machine demonstrated that the scalable architecture of high-peiformance, programmable systolic arrays represents a practical, cost-effective solu tion to the present and futu...
This book constitutes the joint refereed proceedings of the 14th International Conference on Next Generation Wired/Wireless Advanced Networks and Systems, NEW2AN 2014, and the 7th Conference on Internet of Things and Smart Spaces, ruSMART 2014, held in St. Petersburg, Russia, in August 2014. The total of 67 papers was carefully reviewed and selected for inclusion in this book. The 15 papers selected from ruSMART are organized in topical sections named: smart spaces core technologies, smart spaces for geo-location and e-tourism apps, smart space supporting technologies, and video solutions for smart spaces. The 52 papers from NEW2AN deal with the following topics: advances in wireless networking, ad hoc networks and enhanced services, sensor- and machine-type communication, networking architectures and their modeling, traffic analysis and prediction, analytical methods for performance evaluation, materials for future communications, generation and analysis of signals, business aspects of networking, progress on upper layers and implementations, modeling methods and tools, techniques, algorithms, and control problems, photonics and optics, and signals and their processing.
This volume constitutes the proceedings of the 8th Conference on Software Engineering Education, SEI CSEE 1995, held in New Orleans, Louisiana, USA in March/April 1995. The volume presents 25 carefully selected full papers by researchers, educators, trainers and managers from the relevant academic, industrial and governmental communities; in addition there are abstracts of keynote speeches, panels, and tutorials. The topics covered include curriculum issues: Goals - what should we be teaching.- Process issues.- Software engineering in special domains.- Requirements and designs.- People, management, and leadership skills.- Technology issues.- Education and training - needs and trends.