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Exhibition spaces are physical places of knowledge production and exchange. Their spatial properties play an important role in contextualizing information. Virtual stagings of exhibitions should therefore retain these properties. The Beyond Matter research project (2019–23) aims to unravel the intertwining of physical and virtual structures and their impact on spatial aspects in art production, curating, and art education, and thus to identify ways to preserve cultural heritage in the digital age. This publication offers a comprehensive overview of the diverse research activities, exhibition and book projects, and symposia that have taken place or emerged in the course of the international Beyond Matter project at the various partner institutions.
Longlisted for the 2023 Lumen Prize, a hybrid digital artistic and literary project in the form of an augmented reality book, which retells Dante’s Inferno as if it were set in pandemic-ravaged New York City. Voidopolis is a digital performance about loss and memory presented as an augmented reality (AR) book with a limited lifespan. The book loosely retells the story of Dante’s Inferno as if it were the dystopic experience of wandering through New York City during the pandemic; instead of Virgil, however, the narrator is guided through this modern hellscape by a caustic hobo named Nikita. Voidopolis is meant to culminate in loss. It features images that are created by digitally “wipin...
An exploration of how contemporary art reframes and humanizes migration, calling for coexistence—the recognition of the interdependence of beings. In Art for Coexistence, art historian Christine Ross examines contemporary art’s response to migration, showing that art invites us to abandon our preconceptions about the current “crisis”—to unlearn them—and to see migration more critically, more disobediently. We (viewers in Europe and North America) must come to see migration in terms of coexistence: the interdependence of beings. The artworks explored by Ross reveal, contest, rethink, delink, and relink more reciprocally the interdependencies shaping migration today—connecting ci...
New Directions for University Museums is intended to help university museum leaders to help them plan strategically in the context of the issues and needs of the 2020s by examining trends affecting them and directions in response to those forces. It will lay out a series of potential directions for university museums in the 21st century using examples from the field. Although university museums are similar to other museums in their topic areas (art, natural history, archaeology, etc.) they are a unique category that requires special consideration. Today university museums are grappling with new forces that are affecting their future: University museums still have a dual responsibility to cam...
The Bloomsbury Handbook to the Digital Humanities reconsiders key debates, methods, possibilities, and failings from across the digital humanities, offering a timely interrogation of the present and future of the arts and humanities in the digital age. Comprising 43 essays from some of the field's leading scholars and practitioners, this comprehensive collection examines, among its many subjects, the emergence and ongoing development of DH, postcolonial digital humanities, feminist digital humanities, race and DH, multilingual digital humanities, media studies as DH, the failings of DH, critical digital humanities, the future of text encoding, cultural analytics, natural language processing,...
Art and Gentrification in the Changing Neoliberal Landscape brings together various disciplinary perspectives and diverse theories on art’s dialectical and evolving relationship with urban regeneration processes. It engages in the accumulated discussions on art’s role in gentrification, yet changes the focus to the growing phenomenon of artistic protests and resistance in the gentrified neighborhoods. Since the 1980s, art and artists’ roles in gentrification have been at the forefront of urban geography research in the subjects of housing, regeneration, displacement and new urban planning. In these accounts the artists have been noted to contribute at all stages of gentrification...
Was ist die Kunst des Game Design? Wie unterscheidet sie sich von Schriftstellerei oder vom Filmemachen? Welche Aufgaben hat man als Game Designer_in? Und was macht ein gutes Spiel aus? Diesen grundlegenden Fragen widmen sich vor allem Game Designer_innen selbst - auf Konferenzen, in Zeitschriften und Büchern. Björn Blankenheims Studie zeichnet erstmals nach, wie im Zeitraum zwischen 1982 und 1996 Bemühungen einsetzten, den Ort der eigenen Disziplin, das Wesen des eigenen Mediums und die eigene Rolle im Produktionsprozess zu bestimmen. Damit rückt der Anspruch dieser Gründungsepoche in den Mittelpunkt - Game Design als Kunstform etablieren und etwas Neues erschaffen: Real Art through Computer Games.
Curating the Contemporary in the Art Museum investigates the art museum as a space where the contemporary is staged – in exhibitions, collecting practices, communication, and policies. Curating the Contemporary in the Art Museum traces the art museum back to the postwar era. Including contributions by established and emerging art historians, academics and curators, the book proposes that the art museum is engaged in the contemporary in a double sense: it (re)presents contemporary art, while the contemporary condition itself also has a significant impact on art and the museum that houses it. Presenting a diverse range of international cases of exhibitions and curatorial practices, which hai...