Welcome to our book review site go-pdf.online!

You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.

Sign up

Sketching User Experiences: The Workbook
  • Language: en
  • Pages: 274

Sketching User Experiences: The Workbook

  • Categories: Art
  • Type: Book
  • -
  • Published: 2012
  • -
  • Publisher: Elsevier

1 GETTING INTO THE MOOD 2 SAMPLING THE REAL WORLD 3 THE SINGLE IMAGE 4 SNAPSHOTS OF TIME: THE VISUAL NARRATIVE 5 ANIMATING THE USER EXPERIENCE 6 INVOLVING OTHERSGetting into the mood -- Sampling the real world -- The single image -- Snapshots of time: the visual narrative -- Animating the user experience -- Involving others.

Sketching User Experiences: Getting the Design Right and the Right Design
  • Language: en
  • Pages: 445

Sketching User Experiences: Getting the Design Right and the Right Design

Sketching User Experiences approaches design and design thinking as something distinct that needs to be better understood—by both designers and the people with whom they need to work— in order to achieve success with new products and systems. So while the focus is on design, the approach is holistic. Hence, the book speaks to designers, usability specialists, the HCI community, product managers, and business executives. There is an emphasis on balancing the back-end concern with usability and engineering excellence (getting the design right) with an up-front investment in sketching and ideation (getting the right design). Overall, the objective is to build the notion of informed design: ...

Sketching User Experiences: The Workbook
  • Language: en
  • Pages: 273

Sketching User Experiences: The Workbook

  • Type: Book
  • -
  • Published: 2011-11-14
  • -
  • Publisher: Elsevier

Sketching Working Experience: The Workbook provides information about the step-by-step process of the different sketching techniques. It offers methods called design thinking, as a way to think as a user, and sketching, a way to think as a designer. User-experience designers are designers who sketch based on their actions, interactions, and experiences. The book discusses the differences between the normal ways to sketch and sketching used by user-experience designers. It also describes some motivation on why a person should sketch and introduces the sketchbook. The book reviews the different sketching methods and the modules that contain a particular sketching method. It also explains how t...

Ramble Book: Musings on Childhood, Friendship, Family and 80s Pop Culture
  • Language: en
  • Pages: 348

Ramble Book: Musings on Childhood, Friendship, Family and 80s Pop Culture

A RADIO 4 BOOK OF THE WEEK ‘An affectionate and revealing account ... Funny, sad, real, rueful.’ The Times ‘Warm, rambling and self-aware’ Guardian The long-awaited, rambling, tender, and very funny memoir from Adam Buxton

Hollow Kingdom
  • Language: en
  • Pages: 352

Hollow Kingdom

  • Type: Book
  • -
  • Published: 2019-08-06
  • -
  • Publisher: Hachette UK

A humorous, big-hearted romp through the apocalypse, where even a cowardly crow can become a hero. Perfect for fans of Dawn of the Dead and Isaac Marion's Warm Bodies. 'A thoroughly enjoyable account of the end of the world as we know it. The Secret Life of Pets meets The Walking Dead.' Karen Joy Fowler 'It's transformative, poignant, and funny as hell. S.T. the irrepressible, cursing crow is my new favourite apocalyptic hero.' Helen Macdonald, New York Times bestselling author of H Is for Hawk S.T. is a domesticated crow. He is a bird of simple pleasures: hanging out with his owner Big Jim, trading insults with Seattle's wild crows (those idiots) and enjoying the finest food humankind has t...

Himalaya
  • Language: en
  • Pages: 480

Himalaya

  • Type: Book
  • -
  • Published: 2020-08-27
  • -
  • Publisher: Random House

'Magnificent ... this book is unlikely to be surpassed' Telegraph This is the first major history of the Himalaya: an epic story of peoples, cultures and adventures among the world's highest mountains. SHORTLISTED FOR THE 2020 DUFF COOPER PRIZE An epic story of peoples, cultures and adventures among the world's highest mountains: here Jesuit missionaries exchanged technologies with Tibetan Lamas, Mongol Khans employed Nepali craftsmen, Armenian merchants exchanged musk and gold with Mughals. Featuring scholars and tyrants, bandits and CIA agents, go-betweens and revolutionaries, Himalaya is a panoramic, character-driven history on the grandest but also the most human scale, by far the most comprehensive yet written, encompassing geology and genetics, botany and art, and bursting with stories of courage and resourcefulness. 'Magisterial' The Times 'His observations are sharp...his writing glows' New York Review of Books SHORTLISTED FOR THE 2021 BOARDMAN TASKER AWARD FOR MOUNTAIN LITERATURE

Auditory Interfaces
  • Language: en

Auditory Interfaces

  • Type: Book
  • -
  • Published: 2022
  • -
  • Publisher: Focal Press

"Auditory Interfaces explores how human-computer interactions can be significantly enhanced through the improved use of the audio channel. Providing historical, theoretical and practical perspectives, the book begins with an introductory overview, before presenting cutting-edge research with chapters on embodied music recognition, nonspeech audio, and user interfaces. This book will be of interest to advanced students, researchers and professionals working in a range of fields, from audio sound systems, to human-computer interaction and computer science"--

User Experience Re-Mastered
  • Language: en
  • Pages: 397

User Experience Re-Mastered

User Experience Re-Mastered: Your Guide to Getting the Right Design provides an understanding of key design and development processes aimed at enhancing the user experience of websites and web applications. The book is organized into four parts. Part 1 deals with the concept of usability, covering user needs analysis and card sorting—a tool for shaping information architecture in websites and software applications. Part 2 focuses on idea generation processes, including brainstorming; sketching; persona development; and the use of prototypes to validate and extract assumptions and requirements that exist among the product team. Part 3 presents core design principles and guidelines for websi...

Designing for People
  • Language: en
  • Pages: 405

Designing for People

From the first answering machine ("the electronic brain") and the Hoover vacuum cleaner to the SS Independence and the Bell telephone, the creations of Henry S. Dreyfuss have shaped the cultural landscape of the 20th century. Written in a robust, fresh style, this book offers an inviting mix of professional advice, case studies, and design history along with historical black-and-white photos and the author's whimsical drawings. In addition, the author's uncompromising commitment to public service, ethics, and design responsibility makes this masterful guide a timely read for today's designers.

Why We Sleep
  • Language: en
  • Pages: 368

Why We Sleep

"Sleep is one of the most important but least understood aspects of our life, wellness, and longevity ... An explosion of scientific discoveries in the last twenty years has shed new light on this fundamental aspect of our lives. Now ... neuroscientist and sleep expert Matthew Walker gives us a new understanding of the vital importance of sleep and dreaming"--Amazon.com.