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The Man Who Saw Her Beauty (Mills & Boon Cherish)
  • Language: en
  • Pages: 178

The Man Who Saw Her Beauty (Mills & Boon Cherish)

After a life-threatening illness, there’s only one person who doesn’t mollycoddle Blair.

Augmented and Virtual Reality in Libraries
  • Language: en
  • Pages: 249

Augmented and Virtual Reality in Libraries

Augmented and Virtual Reality in Libraries is written for librarians, by librarians: understanding that diverse communities use libraries, museums, and archives for a variety of different reasons. Many current books on this topic have a very technological focus on augmentation and are aimed towards computer programmers with advanced technology skills. This book makes augmented reality, virtual reality, and mixed reality applications much more accessible to professionals without extensive technology backgrounds. This innovative title touches on possible implementation, projects, and assessment needs for both academic and public libraries, museums, and archives.

Public Opinion, Legitimacy and Tony Blair’s War in Iraq
  • Language: en
  • Pages: 216

Public Opinion, Legitimacy and Tony Blair’s War in Iraq

In the wake of the publication of the Chilcot report, this book reinterprets the relationship between British public opinion and the Blair government’s decision-making in the run-up to the 2003 invasion of Iraq. It highlights how the government won the parliamentary vote and got its war, but never won the argument that it was the right thing to do. Understanding how, why and with what consequences Britain wound up in this position means understanding better both this specific case and the wider issue of how democratic publics influence foreign policy processes. Taking an innovative constructivist approach to understanding how public actors potentially influence foreign policy, Strong frame...

Reality Media
  • Language: en
  • Pages: 245

Reality Media

  • Type: Book
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  • Published: 2021-11-16
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  • Publisher: MIT Press

How augmented reality and virtual reality are taking their places in contemporary media culture alongside film and television. T This book positions augmented reality (AR) and virtual reality (VR) firmly in contemporary media culture. The authors view AR and VR not as the latest hyped technologies but as media—the latest in a series of what they term “reality media,” taking their places alongside film and television. Reality media inserts a layer of media between us and our perception of the world; AR and VR do not replace reality but refashion a reality for us. Each reality medium mediates and remediates; each offers a new representation that we implicitly compare to our experience of...

Fundamentals of Wearable Computers and Augmented Reality
  • Language: en
  • Pages: 822

Fundamentals of Wearable Computers and Augmented Reality

  • Type: Book
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  • Published: 2001-01-01
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  • Publisher: CRC Press

Fundamentals of Wearable Computers and Augmented Reality presents a broad coverage of the technologies and interface design issues associated with wearable computers and augmented reality displays both rapidly developing fields in computer science, engineering, and human interface design. This book presents concepts related to the use and underlying technologies of augmented reality and wearable computer systems. There are many application areas for this technology, such as medicine, manufacturing, training, and recreation. Wearable computers will allow a much closer association of information with the user than is possible with traditional desktop computers. This book addresses an important aspect of wearable computers and augmented reality, either from the conceptual or from an application framework. Given the wide coverage of topics on issues related to the display of computer-generated images in the environment, this book can be used as a text for computer science, computer engineering, and interface design courses.

The Johns Hopkins Guide to Digital Media
  • Language: en
  • Pages: 553

The Johns Hopkins Guide to Digital Media

  • Type: Book
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  • Published: 2014-04-15
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  • Publisher: JHU Press

The first systematic, comprehensive reference covering the ideas, genres, and concepts behind digital media. The study of what is collectively labeled “New Media”—the cultural and artistic practices made possible by digital technology—has become one of the most vibrant areas of scholarly activity and is rapidly turning into an established academic field, with many universities now offering it as a major. The Johns Hopkins Guide to Digital Media is the first comprehensive reference work to which teachers, students, and the curious can quickly turn for reliable information on the key terms and concepts of the field. The contributors present entries on nearly 150 ideas, genres, and theoretical concepts that have allowed digital media to produce some of the most innovative intellectual, artistic, and social practices of our time. The result is an easy-to-consult reference for digital media scholars or anyone wishing to become familiar with this fast-developing field.

Augmented and Mixed Reality for Communities
  • Language: en
  • Pages: 316

Augmented and Mixed Reality for Communities

  • Type: Book
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  • Published: 2021-07-14
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  • Publisher: CRC Press

Using mixed and augmented reality in communities is an emerging media practice that is reshaping how we interact with our cities and neighbors. From the politics of city hall to crosswalks and playgrounds, mixed and augmented reality will offer a diverse range of new ways to interact with our communities. In 2016, apps for augmented reality politics began to appear in app stores. Similarly, the blockbuster success of Pokémon Go illustrated how even forgotten street corners can become a magical space for play. In 2019, a court case in Milwaukee, Wisconsin, extended first amendment rights to augmented reality. For all the good that these emerging media provide, there will and have been conseq...

Augmented Reality
  • Language: en
  • Pages: 323

Augmented Reality

  • Type: Book
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  • Published: 2017-04-19
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  • Publisher: Springer

This book provides an in-depth exploration of the field of augmented reality (AR) in its entirety and sets out to distinguish AR from other inter-related technologies like virtual reality (VR) and mixed reality (MR). The author presents AR from its initial philosophies and early developments, to its current technologies and its impact on our modern society, to its possible future developments; providing readers with the tools to understand issues relating to defining, building, and using our perception of what is represented in our perceived reality, and ultimately how we assimilate and react to this information. Augmented Reality: Where We Will All Live can be used as a comprehensive guide to the field of AR and provides valuable insights for technologists, marketers, business managers, educators and academics who are interested in the field of augmented reality; its concepts, history, practices and the science behind this rapidly advancing field of research and development.

Poiesis and Enchantment in Topological Matter
  • Language: en
  • Pages: 385

Poiesis and Enchantment in Topological Matter

  • Categories: Art
  • Type: Book
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  • Published: 2013-12-06
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  • Publisher: MIT Press

A groundbreaking conception of interactive media, inspired by continuity, field, and process, with fresh implications for art, computer science, and philosophy of technology. In this challenging but exhilarating work, Sha Xin Wei argues for an approach to materiality inspired by continuous mathematics and process philosophy. Investigating the implications of such an approach to media and matter in the concrete setting of installation- or event-based art and technology, Sha maps a genealogy of topological media—that is, of an articulation of continuous matter that relinquishes a priori objects, subjects, and egos and yet constitutes value and novelty. Doing so, he explores the ethico-aesthe...

Doing Digital Humanities
  • Language: en
  • Pages: 408

Doing Digital Humanities

Digital Humanities is rapidly evolving as a significant approach to/method of teaching, learning and research across the humanities. This is a first-stop book for people interested in getting to grips with digital humanities whether as a student or a professor. The book offers a practical guide to the area as well as offering reflection on the main objectives and processes, including: Accessible introductions of the basics of Digital Humanities through to more complex ideas A wide range of topics from feminist Digital Humanities, digital journal publishing, gaming, text encoding, project management and pedagogy Contextualised case studies Resources for starting Digital Humanities such as links, training materials and exercises Doing Digital Humanities looks at the practicalities of how digital research and creation can enhance both learning and research and offers an approachable way into this complex, yet essential topic.