Welcome to our book review site go-pdf.online!

You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.

Sign up

Game Design Workshop
  • Language: en
  • Pages: 540

Game Design Workshop

  • Type: Book
  • -
  • Published: 2014-03-05
  • -
  • Publisher: CRC Press

Create the Digital Games You Love to Play Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition. Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. Examples of popular games, illustrations of design techniques, and refined exercises strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game. The book puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. It provides you with the foundation to advance your career in any facet of the game industry, including design, producing, programming, and visual design.

The Everything Tabletop Games Book
  • Language: en
  • Pages: 320

The Everything Tabletop Games Book

  • Type: Book
  • -
  • Published: 2019-07-16
  • -
  • Publisher: Everything

Tabletop and board games aren’t just for rainy days or awkward family events anymore. As the game industry grows, people of all ages are jumping to play “the original social network.” In our ever-increasing technological world, playing old-school games is a welcome retreat from the overexposure to Instagram, Twitter, Facebook, and the rest of social media. Over the past few years, board games have become the hot new hobby. Instead of friends sitting around the same table and staring at their phones, they are now either working with or against each other. Millions upon millions of new fans have begun to join their friends in real life for a fun game of Pandemic, 7 Wonders, or Ticket to ...

Board Games as Media
  • Language: en
  • Pages: 297

Board Games as Media

Leading expert Paul Booth explores the growth in popularity of board games today, and unpacks what it means to read a board game. What does a game communicate? How do games play us? And how do we decide which games to play and which are just wastes of cardboard? With little scholarly research in this still-emerging field, Board Games as Media underscores the importance of board games in the ever-evolving world of media.

Game Changer
  • Language: en
  • Pages: 312

Game Changer

  • Type: Book
  • -
  • Published: 2020-06-02
  • -
  • Publisher: Amplify

"It all began with one small step.Game Changer is the story of how a twenty-three-year-old waiter from Seattle had the outrageous dream of beating industry giants Milton Bradley and Mattel at their own game. With no experience, Rob Angel used his guts, drive, and intuition to create one of the most beloved board games of all time: Pictionary. Rob did it his way. He produced the first 1,000 games by hand in his tiny one- bedroom apartment, disrupted the market by selling to nontraditional retail outlets, and did countless demonstrations at the bottom of the escalator at Nordstrom-a store with no game department. Anything to succeed.Getting there wasn't easy; Rob had to navigate his way throug...

Gaming Empire in Children's British Board Games, 1836-1860
  • Language: en
  • Pages: 252

Gaming Empire in Children's British Board Games, 1836-1860

  • Type: Book
  • -
  • Published: 2019-03-25
  • -
  • Publisher: Routledge

Over a century before Monopoly invited child players to bankrupt one another with merry ruthlessness, a lively and profitable board game industry thrived in Britain from the 1750s onward, thanks to publishers like John Wallis, John Betts, and William Spooner. As part of the new wave of materials catering to the developing mass market of child consumers, the games steadily acquainted future upper- and middle-class empire builders (even the royal family themselves) with the strategies of imperial rule: cultivating, trading, engaging in conflict, displaying, and competing. In their parlors, these players learned the techniques of successful colonial management by playing games such as Spooner...

Board Game Publisher
  • Language: en
  • Pages: 277

Board Game Publisher

Board Game Publisher "Better than a real job" Eric Hanuise (Flatlined Games) Understand The Board Game Industry Start Your Own Publishing Business The tabletop games market has never been as large and diversified as today. Yet, there are few books that focus on the business aspects of publishing tabletop games. In this book, Eric Hanuise, founder of boardgames publisher Flatlined Games, shares his experience learned from years of publishing: - The whole publication process, from the author's prototype to the finished game on the retailer's shelves - The different jobs available in the industry - Setting up your publishing company - Contracts with authors and artists - Manufacturing board games - Safety and legal obligations - Distribution and logistics - Retail, direct sales and crowdfunding - Fairs, conventions and events Written by an actual publisher, this book will help you figure out the tabletop games industry. No matter whether you are just interested in how things work or you intend to set up your own board game publishing business, you will find answers to most of your questions here.

Introduction to the Game Industry
  • Language: en
  • Pages: 766

Introduction to the Game Industry

This book "gives you a complete overview of how to create and market electronic games. You learn how the process works: from creating an idea for a game; describing the game concept in production documents ; building game assets such as artwork, game data, and code; to final packaging and marketing of the product. Author Michael Moore provides comprehensive coverage of key game-industry concepts such as the elements of gameplay, interface design, storytelling, and the economics of producing a successful game." - back cover.

The Board Game Designer's Guide
  • Language: en

The Board Game Designer's Guide

  • Type: Book
  • -
  • Published: 2023
  • -
  • Publisher: Unknown

Do you have a board game idea, but can't get it out of your head? Use my 4 I's Framework, and you'll get your game to the table and quickly discover if it will be the next Cards Against Humanity (hint: good!) or the next Trump: The Game (hint: not so good!). Have you made a game, but it's just sitting in a closet somewhere? Dust off that box and let The Board Game Designer's Guide get you unstuck and finish your game for good! Is your game done but you don't know what to do next? In section 6, I'll walk you through all the options available, so that you can finally figure out which one is right for you, and grow a huge legion of fans all proclaiming "Whoever invented this game is a friggin' genius!" Don't let your board game idea sit on a shelf or in your head. There are thousands of people out there who want to play it. You need to share your amazing game with the world! And now you finally can ...

Moves in Mind
  • Language: en
  • Pages: 288

Moves in Mind

This book, which is the first systematic study of psychology and board games, covers topics such as perception, memory, problem solving and decision making, development, intelligence, emotions, motivation, education, and neuroscience.

The Game Inventor's Guidebook
  • Language: en
  • Pages: 282

The Game Inventor's Guidebook

A guide to developing and selling your game idea from a game design manager at Wizards of the Coast, the world’s largest tabletop hobby game company. Do you have an idea for a board game, card game, role-playing game or tabletop game? Have you ever wondered how to get it published? For many years Brian Tinsman reviewed new game submissions for Hasbro, the largest game company in the US. With The Game Inventor’s Guidebook: How to Invent and Sell Board Games, Card Games, Role-playing Games & Everything in Between! Tinsman presents the only book that lays out step-by-step advice, guidelines and instructions for getting a new game from idea to retail shelf.