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Cities are the product of a myriad of forces. Their forms and structures evolve over centuries and articulate the relationships between us, their citizens--how we live, work and connect. Although constantly changing, they are also remarkably fragile, particularly in these times of rapid expansion and consequent pressures for increased density. Cities need careful cultivation by all involved in making proposals for their growth, if new projects are to support the continuity of existing city fabric, reinforce the particular identity of place and provide new workable living environments. Through their urban design work in many cities, Allies and Morrison have participated in ongoing discussions around many current issues. This book combines insights about how cities work with observations on how development plans can help, or hinder, their further evolution. Written by people in the practice, it draws together the rich ideas, theories, precedents and explorations that have informed their work and illustrates them with case studies of individual projects. The Fabric of Place: Allies and Morrison reflects on work-in-progress, as continuing conversations between theory and realisation.
The bestselling co-author of The Go-Giver offers new insights into what it means to be truly influential Faced with the task of persuading someone to do what we want, most of us expect resistance. We see the other person as an adversary and often resort to coercion or manipulation to get our way. But while this approach might bring us short-term results, it leaves people with a bad feeling about themselves and about us. At that point, our relationship is weakened and our influence dramatically decreased. There has to be a better way. Drawing on his own experiences and the stories of other influential people, communication expert Bob Burg offers five simple principles of what he calls Ultimate Influence—the ability to win people to your side in a way that leaves everyone feeling great about the outcome. In the tradition of Dale Carnegie’s How to Win Friends and Influence People, Burg offers a tried-and-true framework for building alliances at work, at home, and anywhere else you seek to win people over.
The fiftieth anniversary of the Brown v. Board of Education decision (1954) called us as student affairs professionals to reconsider and reaffirm our commitment to social justice. This issue is a call to action to student affairs professionals who are working as social justice allies, those with a commitment to make their college campuses a place where all community members are respected, validated, and fostered in developing their full potential. This issue encourages the development of ally attitudes and action in both students and student affairs colleagues. It first presents the conceptual foundation for social justice ally development and then covers in depth the strategies for the deve...
'. . . a well-written piece of investigative journalism that asks some deeply troubling questions . . .' - NY Journal of Books 'Cadwallader has written a brave, powerful and forensically detailed book about a shameful and denied aspect of our conflict's history.' - The Irish Times. 'Anne Cadwallader's remarkable book focusses on collusion in the British security forces (the RUC, the British Army, and the UDR) in the mid-Ulster "Murder Triangle". Over 120 people were killed by a loyalist gang operating in mid-Ulster and Cadwallader has created a convincing argument that collusion with certain elements of the security forces was crucial in the committing of these crimes and the lack of proper ...
Doctor Haydock, the resident GP of St. Mary Mead, hopes to cheer up Miss Marple as she recovers from the flu with a little story. The tale revolves around the return of the prodigal son of Major Laxton, the devilishly handsome Harry Laxton. Harry, after leading a life of childish indiscretions and falling head over heels for the village tobacconist’s daughter, has made good and returned to lay claim to his tumbling childhood home and introduce the village to his beautiful new wife. But, the villagers are prone to gossip about young Harry’s past, and one person in particular cannot forgive him for tearing down the old house. Will Miss Marple’s acumen be up to the task of solving the story?
Part story, part atlas - this is a study of a city’s complexity. The most successful cities, the most interesting and sought-after ones, are those with an intrinsic and distinctive character that remain dynamic and relevant. They are complex and contradictory. And that is worth embracing. This is a visual, geographic and narrative journey that explains why London is the way it is today. Using stunning maps and artful imagery, it makes a compelling case for a finer grain understanding of density through a character-based approach to planning. Each character area is broken down, exploring the characteristics and character-based development potential. For those planning and designing projects, this is a reference book for the early stages of a design project and can help to inform site analyses which form the part of most architectural commissions and urban design studies. For lovers of maps and London, it is a must-read.
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Stephen Warren traces the transformation in Shawnee sociopolitical organization over seventy years as it changed from village-centric, multi-tribe kin groups to an institutionalized national government. By analyzing the crucial role that individuals, institutions, and policies played in shaping modern tribal governments, Warren establishes that the form of the modern Shawnee "tribe" was coerced in accordance with the U.S. government's desire for an entity with whom to do business, rather than as a natural development of traditional Shawnee ways.
Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of todayâ??s hit video games. Youâ??ll learn principles and practices for crafting games that generate emotionally charged experiencesâ??a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each otherâ??s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your gameâ??s market positioning will affect your design
The architect’s role is constantly adapting. Throughout history it has shifted significantly, shaped by social, cultural, technological and economic forces. The very definition of what an architect is and does has evolved over time from lead builder or master mason to principal designer. A collaborative and reactive profession, it is inextricably linked to the power of the patron, whether the client is an influential and affluent individual or a political, commercial, civic or religious organisation. From Ancient Egypt, where architects were members of the ruling class, tied into the running of the empire, to the 21st century when questions are being raised about the future of the professi...