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Social Innovation in Sport
  • Language: en
  • Pages: 283

Social Innovation in Sport

This book provides fresh insights on how social innovations are utilized as strategies to make sport more accessible and inclusive. It does so by bringing together theoretical insights and empirical studies from Norway, Sweden, Denmark, the United States, Australia, Turkey and Belgium. Within the overarching topic of social innovation in sport, this book covers contemporary themes such as digitalization, urban planning, gender equality and innovation in sport policy and practice. It will be of interest to researchers and students in the fields of sociology of sport, sport management, sport science and sociology.

Expanding the Frontiers of Visual Analytics and Visualization
  • Language: en
  • Pages: 555

Expanding the Frontiers of Visual Analytics and Visualization

The field of computer graphics combines display hardware, software, and interactive techniques in order to display and interact with data generated by applications. Visualization is concerned with exploring data and information graphically in such a way as to gain information from the data and determine significance. Visual analytics is the science of analytical reasoning facilitated by interactive visual interfaces. Expanding the Frontiers of Visual Analytics and Visualization provides a review of the state of the art in computer graphics, visualization, and visual analytics by researchers and developers who are closely involved in pioneering the latest advances in the field. It is a unique presentation of multi-disciplinary aspects in visualization and visual analytics, architecture and displays, augmented reality, the use of color, user interfaces and cognitive aspects, and technology transfer. It provides readers with insights into the latest developments in areas such as new displays and new display processors, new collaboration technologies, the role of visual, multimedia, and multimodal user interfaces, visual analysis at extreme scale, and adaptive visualization.

Transactions on Edutainment X
  • Language: en
  • Pages: 281

Transactions on Edutainment X

  • Type: Book
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  • Published: 2013-04-04
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  • Publisher: Springer

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This special issue consists of two parts: the first one features original research papers on interactive digital storytelling in the applied context of edutainment; the second part contains a selection of revised and expanded best papers from the 4th eLearning Baltics (eLBa 2011) conference. The papers on digital storytelling have been split into sections on theory, technology, and case studies; the eLBA 2011 conference papers deal with technology and applications, case studies and mobile applications, and game-based learning and social media.

Urban Design Proposes for the Norwegian Cities
  • Language: en

Urban Design Proposes for the Norwegian Cities

  • Type: Book
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  • Published: 2007
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  • Publisher: Unknown

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Interactive Systems: Design, Specification, and Verification
  • Language: en
  • Pages: 278

Interactive Systems: Design, Specification, and Verification

  • Type: Book
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  • Published: 2003-07-01
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  • Publisher: Springer

This book constitutes the thoroughly refereed post-proceedings of the 9th International Workshop on the Design, Specification, and Verification of Interactive Systems, DSV-IS 2002, held in Rostock, Germany in June 2002. The 19 revised full papers presented have gone through two rounds of reviewing, selection, and improvement. All aspects of the design, specification, and verification of interactive systems from the human-computer interaction point of view are addressed. Particular emphasis is given to models and their role in supporting the design and development of interactive systems and user interfaces for ubiquitous computing.

E-Learning and Games for Training, Education, Health and Sports
  • Language: en
  • Pages: 207

E-Learning and Games for Training, Education, Health and Sports

  • Type: Book
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  • Published: 2012-09-04
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  • Publisher: Springer

This book constitutes the refereed proceedings of the 7th International Conference on E-Learning and Games, Edutainment 2012, held in conjunction with the 3rd International Conference on Serious Games for Training, Education, Health and Sports, GameDays 2012, held in Darmstadt, Germany, in September 2012. The 21 full papers presented were carefully reviewed and selected for inclusion in this book. They are organized in topical sections named: game-based training; game-based teaching and learning; emerging learning and gaming technologies; authoring tools and mechanisms; and serious games for health.

Multimedia ’96
  • Language: en
  • Pages: 191

Multimedia ’96

In the last few years multimedia hardware and applications have become widely available on PC and workstations. Moreover, through the tremendous development and the wide usage of the World Wide Web multimedia applications have been brought over the network to many people. This book presents the results of the fourth in a well established series of international workshops on Multimedia organized by the EUROGRAPHICS Association, and held from May 28 to 30, 1996, in Rostock, Germany. The workshop had the special topic Multimedia on the Net and was the follow up of the EUROGRAPHICS Symposium and Workshop on Multimedia held in Graz in June 1994. The workshop program consisted of an invited keynot...

Human-Computer Interaction. HCI Intelligent Multimodal Interaction Environments
  • Language: en
  • Pages: 1049

Human-Computer Interaction. HCI Intelligent Multimodal Interaction Environments

  • Type: Book
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  • Published: 2007-08-24
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  • Publisher: Springer

Here is the third of a four-volume set that constitutes the refereed proceedings of the 12th International Conference on Human-Computer Interaction, HCII 2007, held in Beijing, China, in July 2007, jointly with eight other thematically similar conferences. It covers multimodality and conversational dialogue; adaptive, intelligent and emotional user interfaces; gesture and eye gaze recognition; and interactive TV and media.

Design, Specification and Verification of Interactive Systems ’96
  • Language: en
  • Pages: 398

Design, Specification and Verification of Interactive Systems ’96

Making systems easier to use implies an ever increasing complexity in managing communication between users and applications. Indeed an increasing part of the application code is devoted to the user interface portion. In order to manage this complexity, it is important to have tools, notations, and methodologies which support the designer’s work during the refinement process from specification to implementation. Selected revised papers from the Eurographics workshop in Namur review the state of the art in this area, comparing the different existing approaches to this field in order to identify the principle requirements and the most suitable notations, and indicate the meaningful results which can be obtained from them.

Advances in Visual Computing
  • Language: en
  • Pages: 618

Advances in Visual Computing

  • Type: Book
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  • Published: 2013-10-14
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  • Publisher: Springer

The two volume sets LNCS 8033 and 8034 constitutes the refereed proceedings of the 9th International Symposium on Visual Computing, ISVC 2013, held in Rethymnon, Crete, Greece, in July 2013. The 63 revised full papers and 35 poster papers presented together with 32 special track papers were carefully reviewed and selected from more than 220 submissions. The papers are organized in topical sections: Part I (LNCS 8033) comprises computational bioimaging; computer graphics; motion, tracking and recognition; segmentation; visualization; 3D mapping, modeling and surface reconstruction; feature extraction, matching and recognition; sparse methods for computer vision, graphics and medical imaging; and face processing and recognition. Part II (LNCS 8034) comprises topics such as visualization; visual computing with multimodal data streams; visual computing in digital cultural heritage; intelligent environments: algorithms and applications; applications and virtual reality.