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Directing Video Games
  • Language: en
  • Pages: 236

Directing Video Games

What does a video game director actually do? What guiding principles do they follow while leading a team of game creators? Longtime Ratchet & Clank director, Brian Allgeier, boils down his decades of experience into 101 fully illustrated tips. Written for both aspiring and experienced creative leaders, this book covers the expansive and multi-faceted role of the director, from developing the initial vision to key methods on tackling design, story development, and production challenges. 5 essential qualities of a creative director: 1. Hold the Vision 2. Provide Structure 3. Keep a Creative Toolbox 4. Lead Effectively 5. Know Production For those who are curious about what it takes to be a vid...

Storytelling for Virtual Reality
  • Language: en
  • Pages: 346

Storytelling for Virtual Reality

  • Categories: Art

Storytelling for Virtual Reality serves as a bridge between students of new media and professionals working between the emerging world of VR technology and the art form of classical storytelling. Rather than examining purely the technical, the text focuses on the narrative and how stories can best be structured, created, and then told in virtual immersive spaces. Author John Bucher examines the timeless principles of storytelling and how they are being applied, transformed, and transcended in Virtual Reality. Interviews, conversations, and case studies with both pioneers and innovators in VR storytelling are featured, including industry leaders at LucasFilm, 20th Century Fox, Oculus, Insomniac Games, and Google. For more information about story, Virtual Reality, this book, and its author, please visit StorytellingforVR.com

Mechanics of Biological Systems & Micro-and Nanomechanics, Volume 4
  • Language: en
  • Pages: 106

Mechanics of Biological Systems & Micro-and Nanomechanics, Volume 4

  • Type: Book
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  • Published: 2018-10-01
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  • Publisher: Springer

Mechanics of Biological Systems & Micro-and Nanomechanics, Volume 4 of the Proceedings of the 2018 SEM Annual Conference & Exposition on Experimental and Applied Mechanics, the fourth volume of eight from the Conference, brings together contributions to important areas of research and engineering. The collection presents early findings and case studies on a wide range of topics, including: Cell Mechanics & Traumatic Brain Injury Micromechanical Testing Adhesion and Fracture MEMS Devices and Technology Nano-scale Deformation Mechanisms 1D & 2D Materials Tribology & Wear Research and Applications in Progress

A Playful Production Process
  • Language: en
  • Pages: 409

A Playful Production Process

  • Type: Book
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  • Published: 2021-10-12
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  • Publisher: MIT Press

How to achieve a happier and healthier game design process by connecting the creative aspects of game design with techniques for effective project management. This book teaches game designers, aspiring game developers, and game design students how to take a digital game project from start to finish—from conceptualizing and designing to building, playtesting, and iterating—while avoiding the uncontrolled overwork known among developers as “crunch.” Written by a legendary game designer, A Playful Production Process outlines a process that connects the creative aspects of game design with proven techniques for effective project management. The book outlines four project phases—ideation, preproduction, full production, and post-production—that give designers and developers the milestones they need to advance from the first glimmerings of an idea to a finished game.

The Minds Behind PlayStation 2 Games
  • Language: en
  • Pages: 245

The Minds Behind PlayStation 2 Games

  • Type: Book
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  • Published: 2023-02-09
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  • Publisher: McFarland

Featuring interviews with the creators of 37 popular video games--including SOCOM, Shadow of the Colossus, Tekken Tag Tournament and Sly Cooper--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of the original PlayStation 2 era. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.

Hot Jobs in Video Games
  • Language: en
  • Pages: 130

Hot Jobs in Video Games

Every gamer dreams of getting paid to play their favourite video games! But it's not just a dream. There are a ton of amazingly cool jobs in computer and video games, and gamers can learn all about those careers in this book. Packed with basic facts, education suggestions, and interviews with professional gamers, this book is perfect for video game fans everywhere!

National Journal
  • Language: en
  • Pages: 506

National Journal

  • Type: Book
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  • Published: 2006
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  • Publisher: Unknown

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Ranking
  • Language: en
  • Pages: 265

Ranking

  • Type: Book
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  • Published: 2020
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  • Publisher: Unknown

Ranking of people, schools, products, countries, and just about everything else is part of our daily lives. But we are in a paradoxical relationship with ranking: we believe that ranking is good because it is informative and objective; and we believe ranking is bad because it is biased and subjective, and occasionally, even manipulated. Ranking: The Unwritten Rules of the Social Game We All Play combines the application of scientific theories to everyday experience with entertaining personal stories.

Game Informer Magazine
  • Language: en
  • Pages: 484

Game Informer Magazine

  • Type: Book
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  • Published: 2009-12
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  • Publisher: Unknown

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Official Gazette of the United States Patent and Trademark Office
  • Language: en
  • Pages: 1482

Official Gazette of the United States Patent and Trademark Office

  • Type: Book
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  • Published: 2001
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  • Publisher: Unknown

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