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Twisty Little Passages
  • Language: en
  • Pages: 306

Twisty Little Passages

  • Type: Book
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  • Published: 2005-02-11
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  • Publisher: MIT Press

A critical approach to interactive fiction, as literature and game. Interactive fiction—the best-known form of which is the text game or text adventure—has not received as much critical attention as have such other forms of electronic literature as hypertext fiction and the conversational programs known as chatterbots. Twisty Little Passages (the title refers to a maze in Adventure, the first interactive fiction) is the first book-length consideration of this form, examining it from gaming and literary perspectives. Nick Montfort, an interactive fiction author himself, offers both aficionados and first-time users a way to approach interactive fiction that will lead to a more pleasurable ...

A Permanent Bond
  • Language: en
  • Pages: 381

A Permanent Bond

  • Type: Book
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  • Published: 2009-04-02
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  • Publisher: iUniverse

A Permanent Bond is an international and legal thriller which explodes a conflict between a shipbuilder in the Republic of China and one in the United States over the acquisition of a revolutionary discovery: an epoxy that bonds enormous sheets of steel, saving millions of dollars in labor costs during the construction of large container vessels. Ben Leavitt, an M.I.T. graduate who has spent years in his loft configuring his formula, now faces a divorce from his neglected wife who, with their eighteen year old son, has moved into posh quarters on Louisburg Square on Beacon Hill, Boston, with her boyfriend. The riveting story details the activities of Chinatown in Boston, the smuggling of immigrants through the foggy marshes and wooded forests of the twenty-eight mile Indian Territory which spans both sides of the United States and Canadian borders, the kidnapping of Bens son, Adam, and the struggle between two warring Boston Tongs for approval from Beijing.

re:touch
  • Language: en
  • Pages: 38

re:touch

  • Type: Book
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  • Published: Unknown
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  • Publisher: Lulu.com

None

Game Design: Theory and Practice, Second Edition
  • Language: en
  • Pages: 730

Game Design: Theory and Practice, Second Edition

“Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World “Ultimately, in both theory and practice, Rouse’s Game Design bible gets the job done. Let us pray.” - Next Generation magazine In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse’s own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.

Lead with We
  • Language: en
  • Pages: 369

Lead with We

WALL STREET JOURNAL BESTSELLER 2022 NATIONAL INDIE EXCELLENCE AWARDS FINALIST — BUSINESS: GENERAL • 2022 AXIOM BUSINESS BOOK AWARD GOLD MEDALIST — LEADERSHIP "Critically important reading as our economy struggles to recover the pandemic's deleterious economic impact that is currently compounded by supply chain issues and the beginnings of an inflationary spiral." —The Midwest Book Review "Provides concrete steps leaders and employees can take to thrive in today’s marketplace, where taking a stand on something important to your customers can become a competitive differentiator." —Forbes Discover an urgent prescription for a new business paradigm—one that better serves humanity a...

Learning by Playing
  • Language: en
  • Pages: 386

Learning by Playing

There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning. Educational and developmental psychologists, education researchers, media psychologists, and cognitive psychologists are now joining game designers and developers in seeking out new ways to use video game play in the classroom. In Learning by Playing, a diverse group of contributors provide perspectives on the most current thinking concerning the ramifications of leisure video game play for academic classroom learning. The first section of the text provides foundational understanding of the cognitive skills and cont...

New Leadership Communication—Inspire Your Horizon
  • Language: en
  • Pages: 431

New Leadership Communication—Inspire Your Horizon

This new book aims at inspiring managers and passionate, influential (new) leaders to re-think how to address communication markets, challenge the way how to orchestrate communication instruments, find new ways to communicate the New, and cultivate a positive communication culture. Leadership communication is a critical success factor of senior management teams and (new) leaders (game changer, pioneers) in the digital and human age to better interact and connect with others; drive innovation and adoption processes; and empower young minds with joy, abundance, and wisdom. In the classical view, leadership communication is part of management communication which means leaders primarily use instruments focusing on teams, presentations, and negotiations. In the modern view, however, new leadership communication also encompasses social media and innovation communication. It dives deeper into ground rules for effective leadership communication and key themes, such as virtual communication, innovation and leadership, and communication model innovation. Be the inspiration! Become a new leader and shape the world.

Transformations of Urban and Suburban Landscapes
  • Language: en
  • Pages: 304

Transformations of Urban and Suburban Landscapes

The study of landscape and place has become an increasingly fertile realm of inquiry in the humanities and social sciences. In this new book of essays, selected from presentations at the first annual meeting of the Society for Philosophy and Geography, scholars investigate the experiences and meanings that inscribe urban and suburban landscapes. Gary Backhaus and John Murungi bring philosophy and geography into a dialogue with a host of other disciplines to explore a fundamental dialectic: while our collective and personal activity modifies the landscape, in turn, the landscape modifies human identities, and social and environmental relations. Whether proposing a peripatetic politics, conducting a sociological analysis of building security systems, or critically examining the formation of New York City's municipal parks, each essay sheds distinctive light on this fascinating and engaging aspect of contemporary environmental studies.

Fundamentals of Game Design
  • Language: en
  • Pages: 577

Fundamentals of Game Design

  • Type: Book
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  • Published: 2013-12-19
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  • Publisher: New Riders

Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They’ll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They’ll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning. This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.

Character Development and Storytelling for Games
  • Language: en
  • Pages: 519

Character Development and Storytelling for Games

  • Type: Book
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  • Published: 2022-11-18
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  • Publisher: CRC Press

This is the third edition of Character Development and Storytelling for Games, a standard work in the field that brings all of the teaching from the first two books up to date and tackles the new challenges of today. Professional game writer and designer Lee Sheldon combines his experience and expertise in this updated edition. New examples, new game types, and new challenges throughout the text highlight the fundamentals of character writing and storytelling. But this book is not just a box of techniques for writers of video games. It is an exploration of the roots of character development and storytelling that readers can trace from Homer to Chaucer to Cervantes to Dickens and even Mozart. Many contemporary writers also contribute insights from books, plays, television, films, and, yes, games. Sheldon and his contributors emphasize the importance of creative instinct and listening to the inner voice that guides successful game writers and designers. Join him on his quest to instruct, inform, and maybe even inspire your next great game.