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This edited volume interrogates the role of media technologies in the formation of environments, understood both as physical spaces and as epistemological constructs about them. Using the concept of ‘environing media’, the book advances a deeper understanding of how media processes – defined here as the storage, process, and transmission of data – influence human-Earth relations. Virtually all aspects of the interconnected global ecological crisis can be related to the intensification and acceleration of scaling up the human imprint on the planet by technological means. Combining ideas from the humanities, arts, and humanistic social sciences, Environing Media offers a perspective on...
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Interactive media are a human-machine interface that allows people to connect with each other by making them active participants in the media they consume through text, graphics, audio and video. This book presents the challenges and opportunities presented by emerging media technologies to explore usability evaluation. It covers the current trends in interactive media technologies such as, Social Media, Dark Patterns, Internet of Things (IoT), Android Development, Assistive Technologies and Augmented Reality (AR) / Virtual Reality (VR). It explores various application areas such Education, Film and Television, Agriculture, Cyber Security, Bird Conservation, Smart Vehicles, Fashion Technolog...
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This book provides an overview of the early years of the European Centre for Medium-Range Weather Forecasts, and reviews the work of the institute over the past 30 years, describing along the way the European approach to medium-range weather forecasting. Its combination of historical view and scientific insight is unique.
This study argues that the defining feature of contemporary advertising is the interconnectedness between consumer participation and calculative media platforms. It critically investigates how audience participation unfolds in an algorithmic media infrastructure in which brands develop media devices to codify, process and modulate human capacities and actions. With the shift from a broadcast to an interactive media system, advertisers have reinvented themselves as the strategic interface between computational media systems and the lived experience and living bodies of consumers. Where once advertising relied predominantly on symbolic appeals to affect consumers, it now centres on the use of ...
This book presents the results of EG Multimedia'2001, the Sixth Eurographics th th Workshop on Multimedia, held in Manchester, UK, on the 8 and 9 of September, 2001. All six such workshops are successful examples of fruitful international cooperation under the auspices of the Eurographics working group on Multimedia. The workshop covered a wide range of subjects, from media production to content processing and delivery, with a special focus on issues related to interactive video environments. These Dcluded standards and approaches for interactive television, hypervideo, collaborative video, augmented reality, mobile multimedia, the integration of TV and the Web, content analysis, processing ...