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This book constitutes the refereed proceedings of the 19th Symposium on High Performance Computing System, WSCAD 2018, held in São Paulo, Brazil, in October 2018. The 12 revised full papers presented were carefully reviewed and selected out of 61 submissions. The papers included in this book are organized according to the following topics: cloud computing; performance; processors and memory architectures; power and energy.
This book constitutes the thoroughly refereed post-conference proceedings of the 13th International Conference on High Performance Computing in Computational Science, VECPAR 2018, held in São Pedro, Brazil, in September 2018. The 17 full papers and one short paper included in this book were carefully reviewed and selected from 32 submissions presented at the conference. The papers cover the following topics: heterogeneous systems, shared memory systems and GPUs, and techniques including domain decomposition, scheduling and load balancing, with a strong focus on computational science applications.
This book constitutes the thoroughly refereed post-conference proceedings of the Second Russia-Taiwan Symposium on Methods and Tools of Parallel Programming, MTPP 2010, held in Vladivostok, Russia in May 2010. The 33 revised full papers were carefully selected from a large number of submissions and cover the many dimensions of methods and tools of parallel programming, algorithms and architectures, encompassing fundamental theoretical approaches, practical experimental approaches as well as commercial components and systems.
This proceedings contains the papers presented at the 2004 IFIP International Conference on Network and Parallel Computing (NPC 2004), held at Wuhan, China, from October 18 to 20, 2004. The goal of the conference was to establish an international forum for engineers and scientists to present their ideas and experiences in network and parallel computing. A total of 338 submissions were received in response to the call for papers. These papers werefrom Australia, Brazil,Canada,China, Finland, France, G- many, Hong Kong, India, Iran, Italy, Japan, Korea, Luxemburg, Malaysia, N- way, Spain, Sweden, Taiwan, UK, and USA. Each submission was sent to at least three reviewers.Each paper was judged ac...
Como é maravilhoso descobrirmos que podemos receber todos os benefícios de Deus em nossa vida! Carlos Bianchini teve a possibilidade de demonstrar que tudo é desafio e oportunidade no livro Benefícios de Deus-Uma Conquista. Podemos crescer na vida secular sem comprometer nosso convívio com Deus. Há um benefício em tudo na vida. Tive oportunidade de apresentar as quatro chaves para observar benefícios. Acredite: tudo é benefício na vida. Com a chave do talento todos podem conquistar os benefícios de Deus. Para quê? Por que? Para adaptar-se às mudanças. Para ter segurança e coragem. Para lutar pelos sonhos. Para aprender da inteligência dos bem-sucedidos. Para tirar os problema...
"This volume contains the proceedings of the fourth European Software Engineering Conference. It contains 6 invited papers and 27 contributed papers selected from more than 135 submissions. The volume has a mixtureof themes. Some, such as software engineering and computer supported collaborative work, are forward-looking and anticipate future developments; others, such as systems engineering, are more concerned with reports of practical industrial applications. Some topics, such as software reuse, reflect the fact that some of the concerns first raised in 1969 when software engineering was born remain unsolved problems. The contributed papers are organized under the following headings: requirements specification, environments, systems engineering, distributed software engineering, real-time systems, software engineering and computer supported collaborative work, software reuse, software process, and formal aspects of software engineering."--PUBLISHER'S WEBSITE.
Search is an important component of problem solving in artificial intelligence (AI) and, more generally, in computer science, engineering and operations research. Combinatorial optimization, decision analysis, game playing, learning, planning, pattern recognition, robotics and theorem proving are some of the areas in which search algbrithms playa key role. Less than a decade ago the conventional wisdom in artificial intelligence was that the best search algorithms had already been invented and the likelihood of finding new results in this area was very small. Since then many new insights and results have been obtained. For example, new algorithms for state space, AND/OR graph, and game tree search were discovered. Articles on new theoretical developments and experimental results on backtracking, heuristic search and constraint propaga tion were published. The relationships among various search and combinatorial algorithms in AI, Operations Research, and other fields were clarified. This volume brings together some of this recent work in a manner designed to be accessible to students and professionals interested in these new insights and developments.
A human observer can effortlessly identify visible portions of geometric objects present in the environment. However, computations of visible portions of objects from a viewpoint involving thousands of objects is a time consuming task even for high speed computers. To solve such visibility problems, efficient algorithms have been designed. This book presents some of these visibility algorithms in two dimensions. Specifically, basic algorithms for point visibility, weak visibility, shortest paths, visibility graphs, link paths and visibility queries are all discussed. Several geometric properties are also established through lemmas and theorems. With over 300 figures and hundreds of exercises, this book is ideal for graduate students and researchers in the field of computational geometry. It will also be useful as a reference for researchers working in algorithms, robotics, computer graphics and geometric graph theory, and some algorithms from the book can be used in a first course in computational geometry.