Welcome to our book review site go-pdf.online!

You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.

Sign up

Serious Games
  • Language: en
  • Pages: 132

Serious Games

None

Proceedings of TEEM 2023
  • Language: en
  • Pages: 1513

Proceedings of TEEM 2023

None

Designing Tomorrow's Minds: A Design Thinking Approach to AI Enabled Brain based Learning for Enhanced Cognitive Development
  • Language: en
  • Pages: 144

Designing Tomorrow's Minds: A Design Thinking Approach to AI Enabled Brain based Learning for Enhanced Cognitive Development

In today's rapidly evolving world, where advancements in technology are reshaping every aspect of our lives, the field of education is not immune to change. With the advent of Artificial Intelligence (AI) and insights from neuroscience, educators have unprecedented opportunities to revolutionize the way we learn and develop cognitively. "Designing Tomorrow's Mind" explores the intersection of design thinking, AI, and brain-based learning to create innovative approaches for enhancing cognitive development in learners of all ages. It explores how traditional educational models have evolved over time and sets the stage for understanding the need for new approaches to cognitive development in th...

Adverse Health Consequences of Excessive Smartphone Usage, Volume II
  • Language: en
  • Pages: 101

Adverse Health Consequences of Excessive Smartphone Usage, Volume II

None

Human-Computer Interaction
  • Language: en
  • Pages: 277

Human-Computer Interaction

This book constitutes the thoroughly refereed proceedings of the 7th Iberoamerican Workshop on Human-Computer Interaction, HCI-Collab 2021, held in Sao Paulo, Brazil, in September 2021.* The 15 full and 4 short papers presented in this volume were carefully reviewed and selected from 68 submissions. The papers deal with topics such as emotional interfaces, usability, video games, computational thinking, collaborative systems, IoT, software engineering, ICT in education, augmented and mixed virtual reality for education, gamification, emotional Interfaces, adaptive instruction systems, accessibility, use of video games in education, artificial Intelligence in HCI, among others. *The workshop was held virtually due to the COVID-19 pandemic.

Management Intelligent Systems
  • Language: en
  • Pages: 152

Management Intelligent Systems

This symposium was born as a research forum to present and discuss original, rigorous and significant contributions on Artificial Intelligence-based (AI) solutions—with a strong, practical logic and, preferably, with empirical applications—developed to aid the management of organizations in multiple areas, activities, processes and problem-solving; what we call Management Intelligent Systems (MiS). This volume presents the proceedings of these activities in a collection of contributions with many original approaches. They address diverse Management and Business areas of application such as decision support, segmentation of markets, CRM, product design, service personalization, organizati...

Human-Computer Interaction
  • Language: en
  • Pages: 329

Human-Computer Interaction

This book constitutes the thoroughly refereed proceedings of the 6th Iberoamerican Workshop on Human-Computer Interaction, HCI-Collab 2020, held in Arequipa, Peru, in September 2020.* The 28 full and 3 short papers presented in this volume were carefully reviewed and selected from 128 submissions. The papers deal with topics such as emotional interfaces, usability, video games, computational thinking, collaborative systems, IoT, software engineering, ICT in education, augmented and mixed virtual reality for education, gamification, emotional Interfaces, adaptive instruction systems, accessibility, use of video games in education, artificial Intelligence in HCI, among others. *The workshop was held virtually due to the COVID-19 pandemic.

Student Usability in Educational Software and Games: Improving Experiences
  • Language: en
  • Pages: 440

Student Usability in Educational Software and Games: Improving Experiences

  • Type: Book
  • -
  • Published: 2012-08-31
  • -
  • Publisher: IGI Global

"This book explores new models of interaction and human-computer interaction paradigms as applied to learning environments"--Provided by publisher.

The Ethics of Artificial Intelligence
  • Language: en
  • Pages: 272

The Ethics of Artificial Intelligence

The Ethics of Artificial Intelligence has two goals. The first goal is meta-theoretical and is fulfilled by Part One, which comprises the first three chapters: an interpretation of the past (Chapter 1), the present (Chapter 2), and the future of AI (Chapter 3). Part One develops the thesis that AI is an unprecedented divorce between agency and intelligence. On this basis, Part Two investigates the consequences of such a divorce, developing the thesis that AI as a new form of agency can be harnessed ethically and unethically. It begins (Chapter 4) by offering a unified perspective on the many principles that have been proposed to frame the ethics of AI. This leads to a discussion (Chapter 5) ...