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If you want to boost your library's relevancy and support youth learning, consider incorporating connected learning at your library. This book helps you to realize the potential of this exciting and dynamic trend. Learning doesn't just happen in the classroom: it happens everywhere. The connected learning model supports this principle, asserting that young people learn best when their experiences are interest-driven, peer-supported, and rooted in solid academics. Libraries are the perfect environment for this type of learning, providing a place where teens can connect with each other and with adult mentors to engage with learning material and thrive. This book shows you how to cultivate conn...
Librarians are beginning to see the importance of game based learning and the incorporation of games into library services. This book is written for them--so they can use games to improve people's understanding and enjoyment of the library. Full of practical suggestions, the essays discuss not only innovative uses of games in libraries but also the game making process. The contributors are all well versed in games and game-based learning and a variety of different types of libraries are considered. The essays will inspire librarians and educators to get into this exciting new area of patron and student services.
As a teen librarian, you are more likely than not to encounter teens with mental health issues. Will you know how to help them? This guide explains what to do and what not to do. Mental illness among teens has risen to epidemic levels. When mental health issues come to the library, what is the librarian's role? This book asserts that you don't have to be a social worker or mental health professional to provide guidance to teens with mental health issues. By creating collections that contain mental health resources, working with community partners, and initiating dialogues with library patrons that de-stigmatize mental illness, you can serve a positive and proactive role in helping teens to g...
An essential "how-to" book for youth services librarians who are interested in effecting social change and offering a dynamic, relevant program for girls. Cultivating Strong Girls: Library Programming That Builds Self-Esteem and Challenges Inequality gives youth services librarians practical guidance on how to offer programming that will support the engagement, growth, and achievement of girls. The program plans are simple enough to be applied by everyone who works with girls. Presenting this type of programming allows librarians to build meaningful relationships, have a positive impact on patrons and in the community, and follow programming guidelines outlined in the Young Adult Library Ser...
This book is a toolkit for youth and young adult librarians—school and public—who wish to incorporate science, technology, engineering, art, and math (STEAM) into their programs and collections but aren't sure where to begin. Most educators are well aware of the reasons for emphasizing STEAM—topics that fall within the broad headings of science, technology, engineering, arts, and mathematics—in the curriculum, regardless of grade level. But how do librarians who work with 'tweens in middle school, high school, and public libraries—fit into the picture and play their roles to underscore their relevance in making STEAM initiatives successful? This book answers those key questions, pr...
A one-stop, complete guide to tabletop role-playing games for novice librarians as well as seasoned players. Tabletop role-playing games (RPGs) are a perfect fit for library teen services. They not only hold great appeal for teen patrons, but also help build important skills ranging from math and literacy to leadership and dramatics. Role-playing games are cost-effective too. Dragons in the Stacks explains why RPGs are so effective at holding teenagers' attention, identifies their specific benefits, outlines how to select and maintain a RPG collection, and demonstrates how they can enhance teen services and be used in teen programs. Detailed reviews of role-playing games are included as well, with pointers on their strengths, weaknesses, and library applications. Coauthored by an experienced young adult librarian and an adult services librarian, this is the definitive guide to RPGs in the library, and the only one currently available.
When teens volunteer at the library, they gain new skills, make connections, and build their resumes, while libraries benefit from a new generation of advocates. This guide shows librarians how to establish or develop a teen volunteer program. Advocating a flexible approach, this book speaks to every library, including both public and school libraries. From small libraries with no budget to large libraries with seemingly endless budgets and everything in between, all of the concepts covered can be scaled up or down to meet the needs of the community being served. The book begins with the big picture, discussing benefits to teens, libraries, and communities; it then reviews volunteer types an...
Engage teens and 'tweens with library programs that nurture developmental and social needs—and keep young patrons entertained. Want to get students tuned in, learning, and having fun? Covering programs ranging from DIY Modern Crafts to CSI Science, these simple plans will give you all the knowledge you need to create complete programs for 'tweens and teens—activities that students will find engaging and entertaining. For each activity, the author identifies aspects that link to STEAM learning objectives. The educational ties help students learn about new topics while fostering the development of important life skills. While the plans are geared towards public librarians, they can easily be adapted to the school or home environment so parents, teachers, and anyone else who works with teens and 'tweens can create and implement these fun and unique programs.
This book deals with the way historical genres are theorized and practiced in the twenty-first century. In the context of the freedoms inspired by postmodernism and enabled by the development of innovative textual and graphic platforms, new theories of history view genres as flexible living forms that inspire more creative and experimental representations of the past. New ways of articulating history compete with the traditional model of historical prose. Acknowledging the current diversity in theories and practices, and assuming the historicity of historical genres, this book engages the reality of historical genres today and explores new directions in historical practice by examining these...
Cason, "shows how to care for an aging or infirm person in the comfort of their own home."