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Perspectives on User Innovation
  • Language: en
  • Pages: 270

Perspectives on User Innovation

There has been a dramatic shift towards more open forms of innovation. Drawing on practice-based insights, together with theoretical approaches developed in innovation studies & science & technology studies, this book brings together a collection of recent work that examines key aspects of this model of innovation.

Founder Turnover in Venture Capital Backed Start-Up Companies
  • Language: en
  • Pages: 267

Founder Turnover in Venture Capital Backed Start-Up Companies

Martin Heibel analyzes founder turnover in German venture capital backed start-up companies. He develops two unique data sets specifically assembled through an experiment and an online survey. His in-depth analyses cover antecedents and performance implications of founder turnover. They combine venture capitalists’ as well as entrepreneurs’ perspectives on founder turnover, and yield detailed insights into the interaction between financiers and founders.

O-GlcNAcylation: Expanding the Frontiers
  • Language: en
  • Pages: 238

O-GlcNAcylation: Expanding the Frontiers

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Organising User Communities for Innovation Management
  • Language: en
  • Pages: 149

Organising User Communities for Innovation Management

Based on survey data from users who are members in user groups of the management software firm Computer Associates, Celine Schulz examines how groups of users can be organised and leveraged by firms for their innovation processes.

Innovationsforschung
  • Language: de
  • Pages: 466

Innovationsforschung

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A Study of Inventors
  • Language: de
  • Pages: 208

A Study of Inventors

Karin Hoisl is concerned with innovation processes and the involved inventors. Her focus is on the determinants of inventor productivity, the relationship between inventor mobility and inventor productivity, and the establishment of efficient incentive systems to commit key inventors to the firm.

Academy of Management Annual Meeting
  • Language: en
  • Pages: 988

Academy of Management Annual Meeting

  • Type: Book
  • -
  • Published: 2005
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  • Publisher: Unknown

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Antifragil
  • Language: ro
  • Pages: 315

Antifragil

După ce a demonstrat în Lebăda Neagră că impredictibilul şi foarte puţin probabilul se află la baza aproape oricărui fenomen, Nassim Nicholas Taleb arată în Antifragil de ce oraşele-stat sunt mai bune decât statele-naţiune, de ce datoriile sunt întotdeauna nocive, de ce guvernele fac rău ori de câte ori impun politici protecţioniste şi în ce fel prăbuşirea fiecărui avion constituie un câştig pentru siguranţa zborurilor. Expert în domeniul riscului şi probabilităţilor în economie, autorul demonstrează că, aşa cum organismul uman are de câştigat de pe urma stresului şi tensiunii la care este supus ocazional, tot astfel majoritatea lucrurilor au beneficii de...

Research in Computational Molecular Biology
  • Language: en
  • Pages: 293

Research in Computational Molecular Biology

This book constitutes the proceedings of the 24th Annual Conference on Research in Computational Molecular Biology, RECOMB 2020, held in Padua, Italy, in May 2020. The 13 regular and 24 short papers presented were carefully reviewed and selected from 206 submissions. The papers report on original research in all areas of computational molecular biology and bioinformatics.

Homebrew Gaming and the Beginnings of Vernacular Digitality
  • Language: en
  • Pages: 273

Homebrew Gaming and the Beginnings of Vernacular Digitality

  • Type: Book
  • -
  • Published: 2021-08-17
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  • Publisher: MIT Press

The overlooked history of an early appropriation of digital technology: the creation of games though coding and hardware hacking by microcomputer users. From the late 1970s through the mid-1980s, low-end microcomputers offered many users their first taste of computing. A major use of these inexpensive 8-bit machines--including the TRS System 80s and the Sinclair, Atari, Microbee, and Commodore ranges--was the development of homebrew games. Users with often self-taught programming skills devised the graphics, sound, and coding for their self-created games. In this book, Melanie Swalwell offers a history of this era of homebrew game development, arguing that it constitutes a significant instan...