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The classic guide to how computers work, updated with new chapters and interactive graphics "For me, Code was a revelation. It was the first book about programming that spoke to me. It started with a story, and it built up, layer by layer, analogy by analogy, until I understood not just the Code, but the System. Code is a book that is as much about Systems Thinking and abstractions as it is about code and programming. Code teaches us how many unseen layers there are between the computer systems that we as users look at every day and the magical silicon rocks that we infused with lightning and taught to think." - Scott Hanselman, Partner Program Director, Microsoft, and host of Hanselminutes ...
Programming Legend Charles Petzold unlocks the secrets of the extraordinary and prescient 1936 paper by Alan M. Turing Mathematician Alan Turing invented an imaginary computer known as the Turing Machine; in an age before computers, he explored the concept of what it meant to be computable, creating the field of computability theory in the process, a foundation of present-day computer programming. The book expands Turing’s original 36-page paper with additional background chapters and extensive annotations; the author elaborates on and clarifies many of Turing’s statements, making the original difficult-to-read document accessible to present day programmers, computer science majors, math geeks, and others. Interwoven into the narrative are the highlights of Turing’s own life: his years at Cambridge and Princeton, his secret work in cryptanalysis during World War II, his involvement in seminal computer projects, his speculations about artificial intelligence, his arrest and prosecution for the crime of "gross indecency," and his early death by apparent suicide at the age of 41.
This second Preview Edition ebook, now with 16 chapters, is about writing applications for Xamarin.Forms, the new mobile development platform for iOS, Android, and Windows phones unveiled by Xamarin in May 2014. Xamarin.Forms lets you write shared user-interface code in C# and XAML that maps to native controls on these three platforms.
Provides information on programming 3D graphics using Windows Presentation Foundation 3D API.
By 1949, the idea of duplicating human thought processes in a computer was starting to surface, as the outgrowth of code-breaking work done by Alan Turing and others in Britain during the Second World War. This ingenious work of speculative scientific fiction reconstructs what might have been said during the animated conversation flowing around Snow's rooms that fateful in Cambridge. The quintet's debate anticipates all of the basic questions which have surrounded artificial intelligence in the fifty years since. Can a machine think or merely process information? Is the brain simply a symbol-processing machine, as Turing suggests, and if so, what is the nature of meaning? Can there be, as Wittgenstein proposes, no thought without language, and no language without the social interaction of human beings?
Learning to program is like learning a musical instrument. It takes dedication, lots of practice, and a great teacher. This primer-created by award-winning author Charles Petzold-focuses on the fundamentals of composing code with C#, an intuitive object-oriented programming language ideal for creating solutions for Microsoft Windows and the Web. Whether you're new to programming or new to C#, you'll quickly build the skills you need to orchestrate your own applications in the key of C#. Discover how to: .Start simple with variables-integers and text strings .Learn the basics of user input and output .Get deeper into data types with decimals and floating point .Explore how Booleans help a program make decisions .Branch, loop, and enumerate to perform selective and repetitive tasks .Prevent your programs from crashing with structured exception handling .Assemble classes from fields, methods, and properties .Extend classes with inheritance, operators, and virtual methods .Store information in data fields .Teach your programs to play music in the key of C#
“Look it up in Petzold” remains the last word on Windows development. In this .NET-ready Windows programming guide, the best-selling author shows you how to get the most out of Windows Forms—the next-generation Windows programming class library. You’ll discover how to use C# to create dynamic user interfaces and graphical outputs for Windows applications. With dozens of examples of client applications to illustrate common techniques and plenty of no-nonsense advice on best programming practices, you’ll be C# sharp in no time. Topics covered in this guide include: A tour of C# Windows Forms Essential structures An exercise in text output Lines, curves, and area fills Tapping into th...
Annotation This text focuses on the core concepts and techniques for creating apps with Microsoft Silverlight, with coverage of Microsoft Visual Studio .NET Framework managed code sandbox, the phone emulator, sensors and location.
This book thoroughly explains how computers work. It starts by fully examining a NAND gate, then goes on to build every piece and part of a small, fully operational computer. The necessity and use of codes is presented in parallel with the apprioriate pieces of hardware. The book can be easily understood by anyone whether they have a technical background or not. It could be used as a textbook.
How do the experts solve difficult problems in software development? In this unique and insightful book, leading computer scientists offer case studies that reveal how they found unusual, carefully designed solutions to high-profile projects. You will be able to look over the shoulder of major coding and design experts to see problems through their eyes. This is not simply another design patterns book, or another software engineering treatise on the right and wrong way to do things. The authors think aloud as they work through their project's architecture, the tradeoffs made in its construction, and when it was important to break rules. This book contains 33 chapters contributed by Brian Ker...